Commit f0705579 authored by Julia Santos's avatar Julia Santos

Uploaded placeholders, can now move between rooms, added Dialogue Controller...

Uploaded placeholders, can now move between rooms, added Dialogue Controller for checking flavor text on item interactions
parent f27921b0
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extends TextureButton
# Called when the node enters the scene tree for the first time.
func _ready():
var funcName = "_pressed" + self.get_name()
print (funcName)
connect("pressed", get_parent().get_node("Movement Handler"), funcName)
pass # Replace with function body.
......@@ -14,6 +14,11 @@ func _input(event):
if event.button_index == BUTTON_LEFT and event.pressed:
print("Unselected")
inventory.unselect_all()
func passUI(inv, dia):
inventory = inv
print("Found " + inventory.get_name())
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
......
extends Button
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func interaction(selected, clicked): #selected = item in inventory, clicked = item in environment
match clicked:
"Placeholder A":
match selected:
"Placeholder 1":
return "Using Placeholder 1 on A"
"Placeholder 2":
return "Using Placeholder 2 on A"
"Placeholder 3":
return "Using Placeholder 3 on A"
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func interaction(selected, clicked): #selected = item in inventory, clicked = item in environment
match clicked:
"Placeholder 1":
match selected:
"Placeholder 2":
return "Using Placeholder 2 on 1"
"Placeholder 3":
return "Using Placeholder 3 on 1"
"Placeholder 2":
match clicked:
"Placeholder 1":
return "Using Placeholder 1 on 2"
"Placeholder 3":
return "Using Placeholder 3 on 2"
"Placeholder 3":
match clicked:
"Placeholder 1":
return "Using Placeholder 1 on 3"
"Placeholder 2":
return "Using Placeholder 1 on 3"
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
extends StaticBody2D
onready var dialogueBox #= get_tree().get_root().get_node("Dialogue Box/RichTextLabel"
onready var inventory #= get_tree().get_root().get_node("Inventory")
onready var dialogueBox
onready var inventory
onready var texture = get_node("CollisionShape2D/Sprite").get_texture()
export(bool) var retrievable #editable in the Inspector, check if this item can be placed in the inventory
export(bool) var interactable
export(bool) var interactable #editable in Inspector, for environmental objects that are interactable but not retrievable
export(String) var flavorText #editable in the Inspector, the flavor text that appears in the dialogue box when picked up
onready var control = get_parent().get_node("Dialogue control")
# https://docs.godotengine.org/en/stable/getting_started/scripting/gdscript/gdscript_exports.html
#onready var clickLog = File.new()
# https://padamthapa.com/blog/how-to-detect-click-inside-staticbody2d-in-godot/
func _ready():
pass
func passUI(inv, dia):
func passUI(inv, dia): #passes the inventory and dialogue box from the parent scene to the item in the instanced scene
inventory = inv
dialogueBox = dia
print("Found " + inventory.get_name())
print("Found " + dialogueBox.get_name())
func _input_event(viewport, event, shape_idx):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed:
var selected
print("Clicked on " + self.get_name() + " with selected " + str(inventory.is_anything_selected()))
if retrievable:
dialogueBox.text = flavorText
inventory.add_item(self.get_name(), texture)
queue_free()
elif inventory.is_anything_selected():
#get_tree().set_input_as_handled()
dialogueBox.text = ("Tried to use " + inventory.get_item_text(inventory.get_selected_items()[0]) + " on " + self.get_name())
#print(inventory.get_selected_items()[0])
if inventory.is_anything_selected() and interactable: #if the player has an item selected and they use it on something interactable
selected = inventory.get_selected_items()[0] #get index of item in inventory
dialogueBox.text = control.interaction(inventory.get_item_text(selected), self.get_name())
#dialogueBox.text = ("Tried to use " + inventory.get_item_text(selected) + " on " + self.get_name())
inventory.unselect_all() #unselect item
elif retrievable: #if they click on something retrievable
if !inventory.is_anything_selected(): #with empty hands, pick it up
dialogueBox.text = flavorText
inventory.add_item(self.get_name(), texture)
queue_free()
else: #while holding something, do interaction
selected = inventory.get_selected_items()[0] #get index of item in inventory
dialogueBox.text = control.interaction(inventory.get_item_text(selected), self.get_name())
inventory.unselect_all()
elif interactable: #for environment things that arent retrievable, and hands are empty
dialogueBox.text = flavorText
#
#print("Clicked on " + self.get_name())
#dialogueBox.text = "Clicked on " + self.get_name()
#clickLog.open("res://log.txt",File.WRITE_READ)
......
extends ItemList
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Button_pressed(): #when the deselect button is clicked, deselect the item currently selected
unselect_all()
[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/Placeholder BGs/kitchen area.png" type="Texture" id=1]
[ext_resource path="res://assets/placeholder item.png" type="Texture" id=2]
[ext_resource path="res://Item.gd" type="Script" id=3]
[ext_resource path="res://Dialogue control - Kitchen.gd" type="Script" id=4]
[sub_resource type="RectangleShape2D" id=2]
[node name="Node2D" type="Node2D"]
[node name="BG" type="Sprite" parent="."]
position = Vector2( 492.818, 298.898 )
scale = Vector2( 0.829244, 0.829244 )
texture = ExtResource( 1 )
__meta__ = {
"_edit_lock_": true
}
[node name="Placeholder A" type="StaticBody2D" parent="."]
position = Vector2( -309.877, 16.0571 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
script = ExtResource( 3 )
__meta__ = {
"_edit_group_": true
}
interactable = true
flavorText = "NEW THING"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Placeholder A"]
position = Vector2( 669.45, 372.084 )
scale = Vector2( 5, 5 )
shape = SubResource( 2 )
[node name="Sprite" type="Sprite" parent="Placeholder A/CollisionShape2D"]
position = Vector2( -0.158181, -0.0184715 )
scale = Vector2( 0.101337, 0.101337 )
texture = ExtResource( 2 )
[node name="Dialogue control" type="Control" parent="."]
visible = false
margin_right = 40.0
margin_bottom = 40.0
script = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
extends Node2D
onready var dialogueBox = get_parent().get_node("Dialogue Box/RichTextLabel")
onready var inventory = get_parent().get_node("Inventory")
onready var clicks
onready var current = self.get_name() #name of the room Movie is currently in
onready var dialogueBox = get_parent().get_node("Moxie/Camera2D/Dialogue Box/RichTextLabel")
onready var inventory = get_parent().get_node("Moxie/Camera2D/Inventory")
export(Array, NodePath) onready var items
#https://www.reddit.com/r/godot/comments/puiioy/exporting_node_references_in_gdscript_is_tricky/
#onready var items = [get_node("Placeholder 1"), get_node("Placeholder 2")]
# Called when the node enters the scene tree for the first time.
func _ready():
clicks = 0
print(items.size())
#gives each item in a room access to the dialogue box and the inventory from the parent room
passUI()
func passUI():
for item in items:
get_node(item).passUI(inventory,dialogueBox)
print("Passed UI to " + get_node(item).get_name())
pass # Replace with function body.
func _input(event):
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed:
print("Clicked" + " with selected " + str(inventory.is_anything_selected()))
#func _input(event):
#whenever something onscreen is clicked on
#if event is InputEventMouseButton:
#if event.button_index == BUTTON_LEFT and event.pressed:
# print("Clicked" + " with selected " + str(inventory.is_anything_selected()))
#inventory.unselect_all()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
......
extends Control
onready var rooms = [self.owner.get_node("Bedroom"), self.owner.get_node("Kitchen")]
onready var current
# Called when the node enters the scene tree for the first time.
func _ready():
current = 0
rooms[1].hide()
pass # Replace with function body.
func _pressedRight():
print("Click")
rooms[current].hide()
current += 1
rooms[current].show()
func _pressedLeft():
print("Click")
rooms[current].hide()
current -= 1
rooms[current].show()
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=11 format=2]
[ext_resource path="res://Test room 1.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/189066690_228150108704696_3850052974465333899_n.png" type="Texture" id=2]
[ext_resource path="res://ItemList.gd" type="Script" id=3]
[ext_resource path="res://Main.gd" type="Script" id=4]
[ext_resource path="res://Button.gd" type="Script" id=5]
[ext_resource path="res://Movement.gd" type="Script" id=6]
[ext_resource path="res://assets/Thesis Clickables/right arrow.png" type="Texture" id=7]
[ext_resource path="res://Kitchen.tscn" type="PackedScene" id=8]
[ext_resource path="res://assets/Thesis Clickables/left arrow.png" type="Texture" id=9]
[ext_resource path="res://Arrows.gd" type="Script" id=10]
[node name="Node2D" type="Node2D"]
......@@ -11,24 +17,32 @@
script = ExtResource( 4 )
items = [ NodePath("Placeholder 1"), NodePath("Placeholder 2"), NodePath("Placeholder 3") ]
[node name="Kitchen" parent="." instance=ExtResource( 8 )]
visible = false
script = ExtResource( 4 )
items = [ NodePath("Placeholder A") ]
[node name="Moxie" type="Sprite" parent="."]
position = Vector2( 219.565, 314.247 )
scale = Vector2( 0.287676, 0.287676 )
position = Vector2( 414.953, 338.642 )
scale = Vector2( 0.349515, 0.349515 )
texture = ExtResource( 2 )
[node name="Dialogue Box" type="Panel" parent="."]
anchor_right = 0.791
anchor_bottom = 0.14
margin_left = 459.826
margin_top = 34.6902
margin_right = 1000.83
margin_bottom = 150.69
[node name="Camera2D" type="Camera2D" parent="Moxie"]
position = Vector2( 293.69, -103 )
scale = Vector2( 2.86111, 2.86111 )
current = true
[node name="Dialogue Box" type="Panel" parent="Moxie/Camera2D"]
margin_left = -57.7761
margin_top = -267.951
margin_right = 483.228
margin_bottom = -151.952
__meta__ = {
"_edit_group_": true,
"_edit_use_anchors_": false
}
[node name="RichTextLabel" type="RichTextLabel" parent="Dialogue Box"]
[node name="RichTextLabel" type="RichTextLabel" parent="Moxie/Camera2D/Dialogue Box"]
margin_left = 21.4404
margin_top = 20.0
margin_right = 251.44
......@@ -38,11 +52,45 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Inventory" type="ItemList" parent="."]
margin_left = 16.0
margin_top = 494.0
margin_right = 612.0
margin_bottom = 587.0
[node name="Movement Handler" type="Control" parent="Moxie/Camera2D"]
margin_left = -501.602
margin_top = 191.358
margin_right = -461.602
margin_bottom = 231.358
script = ExtResource( 6 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Right" type="TextureButton" parent="Moxie/Camera2D"]
margin_left = 410.346
margin_top = -44.4802
margin_right = 1410.35
margin_bottom = 955.52
rect_scale = Vector2( 0.1, 0.1 )
texture_normal = ExtResource( 7 )
script = ExtResource( 10 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Left" type="TextureButton" parent="Moxie/Camera2D"]
margin_left = -505.0
margin_top = -44.0
margin_right = 495.0
margin_bottom = 956.0
rect_scale = Vector2( 0.1, 0.1 )
texture_normal = ExtResource( 9 )
script = ExtResource( 10 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Inventory" type="ItemList" parent="Moxie/Camera2D"]
margin_left = -501.602
margin_top = 191.358
margin_right = 94.3979
margin_bottom = 284.358
rect_pivot_offset = Vector2( 5, 0 )
custom_constants/hseparation = 10
max_columns = 5
......@@ -54,4 +102,18 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Button" type="Button" parent="Moxie/Camera2D"]
margin_left = 48.1992
margin_top = 253.944
margin_right = 117.199
margin_bottom = 284.944
text = "Deselect"
script = ExtResource( 5 )
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="pressed" from="Moxie/Camera2D/Button" to="Moxie/Camera2D/Inventory" method="_on_Button_pressed"]
[editable path="Bedroom"]
[editable path="Kitchen"]
[gd_scene load_steps=5 format=2]
[gd_scene load_steps=6 format=2]
[ext_resource path="res://assets/room zoom out.png" type="Texture" id=1]
[ext_resource path="res://assets/placeholder item.png" type="Texture" id=2]
[ext_resource path="res://Item.gd" type="Script" id=3]
[ext_resource path="res://Dialogue control - Test Room 1.gd" type="Script" id=4]
[sub_resource type="RectangleShape2D" id=1]
......@@ -23,6 +24,7 @@ script = ExtResource( 3 )
__meta__ = {
"_edit_group_": true
}
interactable = true
flavorText = "Woeee Can't pick me up!!!"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Placeholder 2"]
......@@ -43,7 +45,6 @@ __meta__ = {
"_edit_group_": true
}
retrievable = true
interactable = true
flavorText = "Third!"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Placeholder 3"]
......@@ -75,3 +76,12 @@ shape = SubResource( 1 )
position = Vector2( -0.158181, -0.0184715 )
scale = Vector2( 0.101337, 0.101337 )
texture = ExtResource( 2 )
[node name="Dialogue control" type="Control" parent="."]
visible = false
margin_right = 40.0
margin_bottom = 40.0
script = ExtResource( 4 )
__meta__ = {
"_edit_use_anchors_": false
}
[remap]
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[deps]
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