Skip to content
Projects
Groups
Snippets
Help
Loading...
Help
Submit feedback
Contribute to GitLab
Sign in
Toggle navigation
T
To Do Break Down
Project
Project
Details
Activity
Releases
Cycle Analytics
Repository
Repository
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Issues
0
Issues
0
List
Board
Labels
Milestones
Wiki
Wiki
Snippets
Snippets
Members
Members
Collapse sidebar
Close sidebar
Activity
Graph
Charts
Create a new issue
Commits
Issue Boards
Open sidebar
breakdown
To Do Break Down
Commits
91ad8a6d
Commit
91ad8a6d
authored
Mar 21, 2022
by
Julia Santos
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
Added locations to mouse click data, gave clothes in the washing machine its own sprite
parent
a542aa18
Changes
13
Hide whitespace changes
Inline
Side-by-side
Showing
13 changed files
with
86 additions
and
18 deletions
+86
-18
clothes in machine.png-20900c558aa35dbe0f45f03502a734e3.md5
...othes in machine.png-20900c558aa35dbe0f45f03502a734e3.md5
+3
-0
clothes in machine.png-20900c558aa35dbe0f45f03502a734e3.stex
...thes in machine.png-20900c558aa35dbe0f45f03502a734e3.stex
+0
-0
Event Handler.gd
Event Handler.gd
+4
-4
Item.gd
Item.gd
+2
-0
Laundry - Notepad.tscn
Laundry - Notepad.tscn
+9
-5
Living room - Notepad.tscn
Main rooms/Living room - Notepad.tscn
+1
-0
Living room.tscn
Main rooms/Living room.tscn
+0
-3
Test room 1.tscn
Main rooms/Test room 1.tscn
+0
-3
Movement.gd
Movement.gd
+15
-0
BG.gd
Scripts/BG.gd
+14
-1
Dialogue control - Laundry notepad.gd
...ts/Dialogue control/Dialogue control - Laundry notepad.gd
+4
-2
clothes in machine.png
assets/Thesis Clickables/clothes in machine.png
+0
-0
clothes in machine.png.import
assets/Thesis Clickables/clothes in machine.png.import
+34
-0
No files found.
.import/clothes in machine.png-20900c558aa35dbe0f45f03502a734e3.md5
0 → 100644
View file @
91ad8a6d
source_md5="71912893fb8c52be09783ee1236c2662"
dest_md5="cad6fd80931226e62062cb1c7a83a15a"
.import/clothes in machine.png-20900c558aa35dbe0f45f03502a734e3.stex
0 → 100644
View file @
91ad8a6d
File added
Event Handler.gd
View file @
91ad8a6d
...
@@ -134,7 +134,7 @@ func _clean(toolUsed): # adds to the number of items that have been cleaned, and
...
@@ -134,7 +134,7 @@ func _clean(toolUsed): # adds to the number of items that have been cleaned, and
if cleaningMaterials == 3: # if the cleaning materials have cleaned 3 objects (sink, mirror, and floor), remove it
if cleaningMaterials == 3: # if the cleaning materials have cleaned 3 objects (sink, mirror, and floor), remove it
inventory.remove_item_name("Cleaning mat")
inventory.remove_item_name("Cleaning mat")
if bathroomClean == 5: # if it's done, finish the quest
if bathroomClean == 5: # if it's done, finish the quest
quests.finishQuest("Clean bathroom")
quests.finishQuest("Clean bathroom
and take out trash
")
func getClean(): # returns the number of objects that have been cleaned
func getClean(): # returns the number of objects that have been cleaned
return bathroomClean
return bathroomClean
...
@@ -161,7 +161,7 @@ func _balcony_outer_lock():
...
@@ -161,7 +161,7 @@ func _balcony_outer_lock():
movementHandle.setRoom(3)
movementHandle.setRoom(3)
movementHandle.disableMovement()
movementHandle.disableMovement()
movementHandle.getRoomPosition("Balcony")
movementHandle.getRoomPosition("Balcony")
if !quests.hasQuest("Clean bathroom"):
if !quests.hasQuest("Clean bathroom
and take out trash
"):
inventory.remove_item_name("Plunger")
inventory.remove_item_name("Plunger")
plungerUsed = true
plungerUsed = true
...
@@ -188,7 +188,7 @@ func _start_cutscene_2():
...
@@ -188,7 +188,7 @@ func _start_cutscene_2():
cutsceneHandler.get_node("2").show()
cutsceneHandler.get_node("2").show()
cutsceneHandler.get_node("2/Scene control").start()
cutsceneHandler.get_node("2/Scene control").start()
# adding quests and shifting to next phase
# adding quests and shifting to next phase
quests.add("Clean bathroom")
quests.add("Clean bathroom
and take out trash
")
quests.add("Figure out what's making that noise & get rid of it")
quests.add("Figure out what's making that noise & get rid of it")
quests.add("Feed Banana")
quests.add("Feed Banana")
quests.add("Repot plants")
quests.add("Repot plants")
...
@@ -401,7 +401,7 @@ func zoom_out(): # for returning from close up perspectives
...
@@ -401,7 +401,7 @@ func zoom_out(): # for returning from close up perspectives
#get_parent().get_node("UI/Movement Handler").check_arrows() # show arrows depending on situation
#get_parent().get_node("UI/Movement Handler").check_arrows() # show arrows depending on situation
movementHandle.enableMovement()
movementHandle.enableMovement()
deselect.show()
deselect.show()
movementHandle.checkRoom()
#
movementHandle.checkRoom()
inventory.unselect_all()
inventory.unselect_all()
func _laundry_basket(): # looking at the laundry basket view
func _laundry_basket(): # looking at the laundry basket view
...
...
Item.gd
View file @
91ad8a6d
...
@@ -57,6 +57,7 @@ func storeClick(method): # stores the mouse click data to data.save
...
@@ -57,6 +57,7 @@ func storeClick(method): # stores the mouse click data to data.save
var timestamp = "[" + str(curTime.hour) + ":" + str(curTime.minute) + ":" + str(curTime.second) + "]"
var timestamp = "[" + str(curTime.hour) + ":" + str(curTime.minute) + ":" + str(curTime.second) + "]"
if !save_data.file_exists("user://data.save"):
if !save_data.file_exists("user://data.save"):
save_data.open("user://data.save",File.WRITE)
save_data.open("user://data.save",File.WRITE)
save_data.store_string("FILE START\n")
save_data.store_string(": " + method + " " + get_name() + " " + timestamp)
save_data.store_string(": " + method + " " + get_name() + " " + timestamp)
print("Created file")
print("Created file")
else:
else:
...
@@ -72,6 +73,7 @@ func storeInt(selected): # specifically for using one item on another, stores mo
...
@@ -72,6 +73,7 @@ func storeInt(selected): # specifically for using one item on another, stores mo
var timestamp = "[" + str(curTime.hour) + ":" + str(curTime.minute) + ":" + str(curTime.second) + "]"
var timestamp = "[" + str(curTime.hour) + ":" + str(curTime.minute) + ":" + str(curTime.second) + "]"
if !save_data.file_exists("user://data.save"):
if !save_data.file_exists("user://data.save"):
save_data.open("user://data.save",File.WRITE)
save_data.open("user://data.save",File.WRITE)
save_data.store_string("FILE START\n")
save_data.store_string(": Used " + inventory.get_item_text(selected) + " -> " + get_name())
save_data.store_string(": Used " + inventory.get_item_text(selected) + " -> " + get_name())
print("Created file")
print("Created file")
else:
else:
...
...
Laundry - Notepad.tscn
View file @
91ad8a6d
[gd_scene load_steps=2
2
format=2]
[gd_scene load_steps=2
3
format=2]
[ext_resource path="res://assets/Placeholder BGs/laundry drawer open.png" type="Texture" id=1]
[ext_resource path="res://assets/Placeholder BGs/laundry drawer open.png" type="Texture" id=1]
[ext_resource path="res://assets/Thesis Clickables/soap drawer open.png" type="Texture" id=2]
[ext_resource path="res://assets/Thesis Clickables/soap drawer open.png" type="Texture" id=2]
...
@@ -14,13 +14,14 @@
...
@@ -14,13 +14,14 @@
[ext_resource path="res://assets/Backgrounds/laundry open.png" type="Texture" id=12]
[ext_resource path="res://assets/Backgrounds/laundry open.png" type="Texture" id=12]
[ext_resource path="res://assets/Thesis Clickables/machine door open.png" type="Texture" id=13]
[ext_resource path="res://assets/Thesis Clickables/machine door open.png" type="Texture" id=13]
[ext_resource path="res://assets/Thesis Clickables/machine door closed.png" type="Texture" id=14]
[ext_resource path="res://assets/Thesis Clickables/machine door closed.png" type="Texture" id=14]
[ext_resource path="res://assets/Thesis Clickables/clothes in machine.png" type="Texture" id=15]
[sub_resource type="StreamTexture" id=1]
[sub_resource type="StreamTexture" id=1]
flags = 4
flags = 4
load_path = "res://.import/laundry door open.png-4b5301b83ad58821eec5d9f14596c644.stex"
load_path = "res://.import/laundry door open.png-4b5301b83ad58821eec5d9f14596c644.stex"
[sub_resource type="CircleShape2D" id=2]
[sub_resource type="CircleShape2D" id=2]
radius = 1
1.0581
radius = 1
2.5015
[sub_resource type="RectangleShape2D" id=3]
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 24.0534, 14.1028 )
extents = Vector2( 24.0534, 14.1028 )
...
@@ -118,9 +119,6 @@ position = Vector2( 342.886, 503.35 )
...
@@ -118,9 +119,6 @@ position = Vector2( 342.886, 503.35 )
scale = Vector2( 0.829244, 0.829244 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
input_pickable = true
script = ExtResource( 5 )
script = ExtResource( 5 )
__meta__ = {
"_edit_group_": true
}
interactable = true
interactable = true
[node name="h" type="CollisionShape2D" parent="Clothes"]
[node name="h" type="CollisionShape2D" parent="Clothes"]
...
@@ -151,6 +149,12 @@ polygon = PoolVector2Array( 130, -112.6, 130, -108.8, 346, -26.9, 346, -22.7, 40
...
@@ -151,6 +149,12 @@ polygon = PoolVector2Array( 130, -112.6, 130, -108.8, 346, -26.9, 346, -22.7, 40
[node name="Sprite" type="Sprite" parent="Clothes/Hitbox"]
[node name="Sprite" type="Sprite" parent="Clothes/Hitbox"]
texture = ExtResource( 9 )
texture = ExtResource( 9 )
[node name="Sprite in" type="Sprite" parent="Clothes"]
visible = false
position = Vector2( 103.156, -98.0649 )
scale = Vector2( 0.122336, 0.122336 )
texture = ExtResource( 15 )
[node name="Buttons" type="StaticBody2D" parent="."]
[node name="Buttons" type="StaticBody2D" parent="."]
position = Vector2( 433.485, 338.882 )
position = Vector2( 433.485, 338.882 )
scale = Vector2( 0.829244, 0.829244 )
scale = Vector2( 0.829244, 0.829244 )
...
...
Main rooms/Living room - Notepad.tscn
View file @
91ad8a6d
...
@@ -48,6 +48,7 @@ margin_left = -76.0
...
@@ -48,6 +48,7 @@ margin_left = -76.0
margin_top = -54.0
margin_top = -54.0
margin_right = 1016.0
margin_right = 1016.0
margin_bottom = 611.0
margin_bottom = 611.0
mouse_filter = 2
custom_styles/panel = SubResource( 1 )
custom_styles/panel = SubResource( 1 )
__meta__ = {
__meta__ = {
"_edit_use_anchors_": false
"_edit_use_anchors_": false
...
...
Main rooms/Living room.tscn
View file @
91ad8a6d
...
@@ -86,9 +86,6 @@ position = Vector2( 178.938, 291.028 )
...
@@ -86,9 +86,6 @@ position = Vector2( 178.938, 291.028 )
scale = Vector2( 0.829244, 0.829244 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
input_pickable = true
script = ExtResource( 9 )
script = ExtResource( 9 )
__meta__ = {
"_edit_group_": true
}
interactable = true
interactable = true
[node name="Hitbox" type="CollisionShape2D" parent="Front door"]
[node name="Hitbox" type="CollisionShape2D" parent="Front door"]
...
...
Main rooms/Test room 1.tscn
View file @
91ad8a6d
...
@@ -197,9 +197,6 @@ scale = Vector2( 0.9, 0.9 )
...
@@ -197,9 +197,6 @@ scale = Vector2( 0.9, 0.9 )
z_index = -1
z_index = -1
input_pickable = true
input_pickable = true
script = ExtResource( 10 )
script = ExtResource( 10 )
__meta__ = {
"_edit_group_": true
}
interactable = true
interactable = true
[node name="Hitbox" type="CollisionShape2D" parent="Bathroom door"]
[node name="Hitbox" type="CollisionShape2D" parent="Bathroom door"]
...
...
Movement.gd
View file @
91ad8a6d
...
@@ -66,6 +66,21 @@ func checkRoom():
...
@@ -66,6 +66,21 @@ func checkRoom():
moxiePath.set_path(rooms[current].get_name())
moxiePath.set_path(rooms[current].get_name())
moxiePath.hardMove(0)
moxiePath.hardMove(0)
getRoomPosition(rooms[current].get_name())
getRoomPosition(rooms[current].get_name())
var save_data = File.new()
var curTime = OS.get_time()
var timestamp = "[" + str(curTime.hour) + ":" + str(curTime.minute) + ":" + str(curTime.second) + "]"
if !save_data.file_exists("user://data.save"):
save_data.open("user://data.save",File.WRITE)
save_data.store_string("FILE START\n")
save_data.store_string("\nROOM: " + rooms[current].get_name())
print("Created file")
else:
save_data.open("user://data.save",File.READ_WRITE)
save_data.seek_end()
save_data.store_string("\nROOM: " + rooms[current].get_name())
#save_data.store_string(": " + method + " " + get_name())
#print("Writing to file")
save_data.close()
func setRoom(num):
func setRoom(num):
current = num
current = num
...
...
Scripts/BG.gd
View file @
91ad8a6d
...
@@ -5,7 +5,19 @@ export(bool) var tracking
...
@@ -5,7 +5,19 @@ export(bool) var tracking
# Called when the node enters the scene tree for the first time.
# Called when the node enters the scene tree for the first time.
func _ready():
func _ready():
pass # Replace with function body.
var save_data = File.new()
var curTime = OS.get_time()
var timestamp = "[" + str(curTime.hour) + ":" + str(curTime.minute) + ":" + str(curTime.second) + "]"
if !save_data.file_exists("user://data.save"): # creates a new save file if there is none
save_data.open("user://data.save",File.WRITE)
save_data.store_string("FILE START, GAME START\n")
print("Created file")
else: # appends to existing save file if it does exist
save_data.open("user://data.save",File.READ_WRITE)
save_data.seek_end()
save_data.store_string("GAME START\n")
save_data.close()
func _unhandled_input(event): # for any input that isn't capture by UI or any other items in the scene tree (doesn't count instanced scene trees)
func _unhandled_input(event): # for any input that isn't capture by UI or any other items in the scene tree (doesn't count instanced scene trees)
if event is InputEventMouseButton:
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed:
if event.button_index == BUTTON_LEFT and event.pressed:
...
@@ -15,6 +27,7 @@ func _unhandled_input(event): # for any input that isn't capture by UI or any ot
...
@@ -15,6 +27,7 @@ func _unhandled_input(event): # for any input that isn't capture by UI or any ot
var timestamp = "[" + str(curTime.hour) + ":" + str(curTime.minute) + ":" + str(curTime.second) + "]"
var timestamp = "[" + str(curTime.hour) + ":" + str(curTime.minute) + ":" + str(curTime.second) + "]"
if !save_data.file_exists("user://data.save"): # creates a new save file if there is none
if !save_data.file_exists("user://data.save"): # creates a new save file if there is none
save_data.open("user://data.save",File.WRITE)
save_data.open("user://data.save",File.WRITE)
save_data.store_string("FILE START\n")
save_data.store_string(timestamp + " " + str(event.position))
save_data.store_string(timestamp + " " + str(event.position))
print("Created file")
print("Created file")
else: # appends to existing save file if it does exist
else: # appends to existing save file if it does exist
...
...
Scripts/Dialogue control/Dialogue control - Laundry notepad.gd
View file @
91ad8a6d
...
@@ -90,8 +90,10 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it
...
@@ -90,8 +90,10 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it
return "A pile of clothes."
return "A pile of clothes."
"Put in":
"Put in":
if door:
if door:
clothes.scale = Vector2(0.4,0.4)
#clothes.scale = Vector2(0.4,0.4)
clothes.position = Vector2(432.376,406.681)
clothes.get_node("Hitbox").visible = false
clothes.get_node("Sprite in").visible = true
#clothes.position = Vector2(432.376,406.681)
clothes_in = true
clothes_in = true
#x 502.081, y 420.95
#x 502.081, y 420.95
return "In you go."
return "In you go."
...
...
assets/Thesis Clickables/clothes in machine.png
0 → 100644
View file @
91ad8a6d
55.1 KB
assets/Thesis Clickables/clothes in machine.png.import
0 → 100644
View file @
91ad8a6d
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/clothes in machine.png-20900c558aa35dbe0f45f03502a734e3.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Thesis Clickables/clothes in machine.png"
dest_files=[ "res://.import/clothes in machine.png-20900c558aa35dbe0f45f03502a734e3.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment