Commit 78afdd09 authored by Julia Santos's avatar Julia Santos

Added the rest of the rooms, will need to fix navigation next (may be glitchy...

Added the rest of the rooms, will need to fix navigation next (may be glitchy atm due to the bathroom)
parent bf442ae5
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[gd_scene load_steps=9 format=2]
[ext_resource path="res://assets/Thesis Clickables/other plants.png" type="Texture" id=1]
[ext_resource path="res://Item.gd" type="Script" id=2]
[ext_resource path="res://assets/Thesis Clickables/pot.png" type="Texture" id=3]
[ext_resource path="res://assets/Thesis Clickables/nana.png" type="Texture" id=4]
[ext_resource path="res://Dialogue Contro - Living room.gd" type="Script" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 19.9228, 36.7719 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 15.6685, 16.4124 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 15.6685, 16.4124 )
[node name="Node2D" type="Node2D"]
[node name="BG" type="Sprite" parent="."]
[node name="Dialogue control" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
script = ExtResource( 5 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Other plants" type="StaticBody2D" parent="."]
position = Vector2( 797.184, 280.808 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
script = ExtResource( 2 )
__meta__ = {
"_edit_group_": true
}
interactable = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Other plants"]
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="Other plants/CollisionShape2D"]
position = Vector2( 0.449585, 0.542709 )
scale = Vector2( 0.201615, 0.377395 )
texture = ExtResource( 1 )
[node name="Pot" type="StaticBody2D" parent="."]
position = Vector2( 732.928, 428.219 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
script = ExtResource( 2 )
__meta__ = {
"_edit_group_": true
}
retrievable = true
flavorText = "Ew... It's so dirty. Is it even water? I'm not feeding that to my plants."
[node name="CollisionShape2D" type="CollisionShape2D" parent="Pot"]
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
shape = SubResource( 2 )
[node name="Sprite" type="Sprite" parent="Pot/CollisionShape2D"]
position = Vector2( -0.00619507, -0.0649719 )
scale = Vector2( 0.155235, 0.155235 )
texture = ExtResource( 3 )
[node name="Nana" type="StaticBody2D" parent="."]
position = Vector2( 240.299, 200.173 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
script = ExtResource( 2 )
__meta__ = {
"_edit_group_": true
}
retrievable = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Nana"]
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
shape = SubResource( 3 )
[node name="Sprite" type="Sprite" parent="Nana/CollisionShape2D"]
position = Vector2( -0.00619507, -0.0649719 )
scale = Vector2( 0.155235, 0.155235 )
texture = ExtResource( 4 )
[gd_scene load_steps=5 format=2]
[ext_resource path="res://Dialogue Contro - Living room.gd" type="Script" id=1]
[ext_resource path="res://assets/Thesis Clickables/laptop.png" type="Texture" id=2]
[ext_resource path="res://Item.gd" type="Script" id=3]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 40.1362, 40.1913 )
[node name="Node2D" type="Node2D"]
[node name="BG" type="Sprite" parent="."]
[node name="Dialogue control" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Laptop" type="StaticBody2D" parent="."]
position = Vector2( 427.772, 284.535 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
script = ExtResource( 3 )
__meta__ = {
"_edit_group_": true
}
interactable = true
flavorText = "I... don't get it... I probably should've studied first huh? Where are my notes?"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Laptop"]
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="Laptop/CollisionShape2D"]
position = Vector2( -0.573227, 0.64563 )
scale = Vector2( 0.403654, 0.403654 )
texture = ExtResource( 2 )
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func interaction(selected, clicked): #selected = item in inventory, clicked = item in environment
match clicked:
"Laundry basket":
match selected:
"Shirt", "Towel", "Pants", "Sando":
return "Into the basket you go."
"Placeholder 2":
match selected:
"Placeholder 1":
return "Using Placeholder 1 on 2"
"Placeholder 3":
return "Using Placeholder 3 on 2"
"Placeholder 3":
match selected:
"Placeholder 1":
return "Using Placeholder 1 on 3"
"Placeholder 2":
return "Using Placeholder 1 on 3"
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func interaction(selected, clicked): #selected = item in inventory, clicked = item in environment
match clicked:
"Laundry basket":
match selected:
"Shirt", "Towel", "Pants", "Sando":
return "Into the basket you go."
"Placeholder 2":
match selected:
"Placeholder 1":
return "Using Placeholder 1 on 2"
"Placeholder 3":
return "Using Placeholder 3 on 2"
"Placeholder 3":
match selected:
"Placeholder 1":
return "Using Placeholder 1 on 3"
"Placeholder 2":
return "Using Placeholder 1 on 3"
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func interaction(selected, clicked): #selected = item in inventory, clicked = item in environment
match clicked:
"Laundry basket":
match selected:
"Shirt", "Towel", "Pants", "Sando":
return "Into the basket you go."
"Placeholder 2":
match selected:
"Placeholder 1":
return "Using Placeholder 1 on 2"
"Placeholder 3":
return "Using Placeholder 3 on 2"
"Placeholder 3":
match selected:
"Placeholder 1":
return "Using Placeholder 1 on 3"
"Placeholder 2":
return "Using Placeholder 1 on 3"
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func interaction(selected, clicked): #selected = item in inventory, clicked = item in environment
match clicked:
"Laundry basket":
match selected:
"Shirt", "Towel", "Pants", "Sando":
return "Into the basket you go."
"Placeholder 2":
match selected:
"Placeholder 1":
return "Using Placeholder 1 on 2"
"Placeholder 3":
return "Using Placeholder 3 on 2"
"Placeholder 3":
match selected:
"Placeholder 1":
return "Using Placeholder 1 on 3"
"Placeholder 2":
return "Using Placeholder 1 on 3"
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func interaction(selected, clicked): #selected = item in inventory, clicked = item in environment
match clicked:
"Laundry basket":
match selected:
"Shirt", "Towel", "Pants", "Sando":
return "Into the basket you go."
"Placeholder 2":
match selected:
"Placeholder 1":
return "Using Placeholder 1 on 2"
"Placeholder 3":
return "Using Placeholder 3 on 2"
"Placeholder 3":
match selected:
"Placeholder 1":
return "Using Placeholder 1 on 3"
"Placeholder 2":
return "Using Placeholder 1 on 3"
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
[gd_scene load_steps=9 format=2]
[ext_resource path="res://Dialogue Contro - Living room.gd" type="Script" id=1]
[ext_resource path="res://assets/Thesis Clickables/trash chute.png" type="Texture" id=2]
[ext_resource path="res://assets/Thesis Clickables/door to neighbor's apartment.png" type="Texture" id=3]
[ext_resource path="res://assets/Thesis Clickables/door to moxie's apartment.png" type="Texture" id=4]
[ext_resource path="res://Item.gd" type="Script" id=5]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 23.7124, 45.104 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 27.7283, 52.3883 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 27.7283, 52.3883 )
[node name="Node2D" type="Node2D"]
[node name="BG" type="Sprite" parent="."]
[node name="Dialogue control" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Trash chute" type="StaticBody2D" parent="."]
position = Vector2( 910.577, 308.526 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
script = ExtResource( 5 )
__meta__ = {
"_edit_group_": true
}
interactable = true
flavorText = "Trash banishing room."
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trash chute"]
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="Trash chute/CollisionShape2D"]
position = Vector2( -0.31012, 0.0869064 )
scale = Vector2( 0.232723, 0.448472 )
texture = ExtResource( 2 )
[node name="Door to neighbor" type="StaticBody2D" parent="."]
position = Vector2( 222.66, 308.526 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
script = ExtResource( 5 )
__meta__ = {
"_edit_group_": true
}
interactable = true
flavorText = "What is [neighbor's name] doing in there?! That sound is really ticking me off... Should I go inside?"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door to neighbor"]
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
shape = SubResource( 2 )
[node name="Sprite" type="Sprite" parent="Door to neighbor/CollisionShape2D"]
position = Vector2( 0.449593, -0.672775 )
scale = Vector2( 0.276784, 0.525959 )
texture = ExtResource( 3 )
[node name="Door to Moxie" type="StaticBody2D" parent="."]
position = Vector2( 550.239, 307.267 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
script = ExtResource( 5 )
__meta__ = {
"_edit_group_": true
}
interactable = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door to Moxie"]
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
shape = SubResource( 3 )
[node name="Sprite" type="Sprite" parent="Door to Moxie/CollisionShape2D"]
position = Vector2( 0.449593, -0.672775 )
scale = Vector2( 0.276784, 0.525959 )
texture = ExtResource( 4 )
......@@ -25,7 +25,7 @@ func passUI(inv, dia, que): #passes the inventory and dialogue box from the pare
inventory = inv
dialogueBox = dia
quests = que
print("Found " + dialogueBox.get_name())
#print("Found " + dialogueBox.get_name())
func _input_event(viewport, event, shape_idx): # executes when clicked on
if event is InputEventMouseButton:
......
[gd_scene load_steps=13 format=2]
[ext_resource path="res://Dialogue Contro - Living room.gd" type="Script" id=1]
[ext_resource path="res://assets/Thesis Clickables/yoga mat.png" type="Texture" id=2]
[ext_resource path="res://assets/Thesis Clickables/Balcony door.png" type="Texture" id=3]
[ext_resource path="res://assets/Thesis Clickables/plants.png" type="Texture" id=4]
[ext_resource path="res://Item.gd" type="Script" id=5]
[ext_resource path="res://assets/Thesis Clickables/Lab Notes.png" type="Texture" id=6]
[ext_resource path="res://assets/Thesis Clickables/front door.png" type="Texture" id=7]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 34.6417, 40.1913 )
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 27.4713, 40.5453 )
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 20.5876, 32.5145 )
[sub_resource type="RectangleShape2D" id=3]
extents = Vector2( 13.704, 29.6463 )
[sub_resource type="RectangleShape2D" id=4]
extents = Vector2( 13.704, 13.2977 )
[node name="Node2D" type="Node2D"]
[node name="BG" type="Sprite" parent="."]
[node name="Dialogue control" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Balcony door" type="StaticBody2D" parent="."]
position = Vector2( 707.236, 234.589 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
script = ExtResource( 5 )
__meta__ = {
"_edit_group_": true
}
interactable = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Balcony door"]
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="Balcony door/CollisionShape2D"]
position = Vector2( 0.574005, 0.358818 )
scale = Vector2( 0.343423, 0.403654 )
texture = ExtResource( 3 )
[node name="Front door" type="StaticBody2D" parent="."]
position = Vector2( 225.607, 272.643 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
script = ExtResource( 5 )
__meta__ = {
"_edit_group_": true
}
interactable = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Front door"]
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
shape = SubResource( 5 )
[node name="Sprite" type="Sprite" parent="Front door/CollisionShape2D"]
position = Vector2( 0.143784, -0.788452 )
scale = Vector2( 0.264548, 0.403654 )
texture = ExtResource( 7 )
[node name="Plants" type="StaticBody2D" parent="."]
position = Vector2( 910.59, 339.239 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
script = ExtResource( 5 )
__meta__ = {
"_edit_group_": true
}
interactable = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Plants"]
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
shape = SubResource( 2 )
[node name="Sprite" type="Sprite" parent="Plants/CollisionShape2D"]
position = Vector2( -0.42981, 1.07585 )
scale = Vector2( 0.201448, 0.330516 )
texture = ExtResource( 4 )
[node name="Yoga mat" type="StaticBody2D" parent="."]
position = Vector2( 497.935, 341.617 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
script = ExtResource( 5 )
__meta__ = {
"_edit_group_": true
}
retrievable = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Yoga mat"]
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
shape = SubResource( 3 )
[node name="Sprite" type="Sprite" parent="Yoga mat/CollisionShape2D"]
position = Vector2( -0.142975, 0.215393 )
scale = Vector2( 0.13548, 0.301834 )
texture = ExtResource( 2 )
[node name="Lab notes" type="StaticBody2D" parent="."]
position = Vector2( 953.401, 448.646 )
scale = Vector2( 0.829244, 0.829244 )
input_pickable = true
script = ExtResource( 5 )
__meta__ = {
"_edit_group_": true
}
retrievable = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Lab notes"]
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
shape = SubResource( 4 )
[node name="Sprite" type="Sprite" parent="Lab notes/CollisionShape2D"]
position = Vector2( -0.716614, 0.78894 )
scale = Vector2( 0.13548, 0.13548 )
texture = ExtResource( 6 )
......@@ -18,14 +18,17 @@ onready var current = self.get_name() #name of the room Movie is currently in
func _ready(): # Called when the node enters the scene tree for the first time.
print(items.size())
#print(items.size())
#gives each item in a room access to the dialogue box and the inventory from the parent room
passUI()
func passUI(): # gives reference to the nodes to each item in the room
var totalItems = 0
for item in items:
get_node(item).passUI(inventory,dialogueBox, quests)
print("Passed UI to " + get_node(item).get_name())
totalItems = totalItems + 1
#print("Passed UI to " + get_node(item).get_name())
print(get_name() + ": Passed UI to " + str(totalItems) + " items")
[gd_scene load_steps=28 format=2]
[gd_scene load_steps=33 format=2]
[ext_resource path="res://Test room 1.tscn" type="PackedScene" id=1]
[ext_resource path="res://assets/189066690_228150108704696_3850052974465333899_n.png" type="Texture" id=2]
......@@ -22,6 +22,11 @@
[ext_resource path="res://Bathroom.tscn" type="PackedScene" id=20]
[ext_resource path="res://Inside cabinet.tscn" type="PackedScene" id=21]
[ext_resource path="res://Neighbor's room.tscn" type="PackedScene" id=22]
[ext_resource path="res://Neighbor's balcony.tscn" type="PackedScene" id=23]
[ext_resource path="res://Balcony.tscn" type="PackedScene" id=24]
[ext_resource path="res://Hallway.tscn" type="PackedScene" id=25]
[ext_resource path="res://Desk.tscn" type="PackedScene" id=26]
[ext_resource path="res://Living room.tscn" type="PackedScene" id=27]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.984314, 0.847059, 0.435294, 1 )
......@@ -46,6 +51,11 @@ items = [ NodePath("Pants"), NodePath("Shirt"), NodePath("Sando"), NodePath("Tow
[node name="Laundry basket" parent="Bedroom" index="2"]
position = Vector2( 492.444, 254.362 )
[node name="Desk" parent="." instance=ExtResource( 26 )]
visible = false
script = ExtResource( 4 )
items = [ NodePath("Laptop") ]
[node name="Kitchen" parent="." instance=ExtResource( 8 )]
visible = false
script = ExtResource( 4 )
......@@ -82,11 +92,31 @@ visible = false
script = ExtResource( 4 )
items = [ NodePath("Lab notes"), NodePath("Scissors"), NodePath("Nana\'s food") ]
[node name="Living room" parent="." instance=ExtResource( 27 )]
visible = false
script = ExtResource( 4 )
items = [ NodePath("Balcony door"), NodePath("Plants"), NodePath("Lab notes"), NodePath("Yoga mat"), NodePath("Front door") ]
[node name="Hallway" parent="." instance=ExtResource( 25 )]
visible = false
script = ExtResource( 4 )
items = [ NodePath("Door to neighbor"), NodePath("Door to Moxie"), NodePath("Trash chute") ]
[node name="Balcony" parent="." instance=ExtResource( 24 )]
visible = false
script = ExtResource( 4 )
items = [ NodePath("Other plants"), NodePath("Nana"), NodePath("Pot") ]
[node name="Neighbor\'s room" parent="." instance=ExtResource( 22 )]
visible = false
script = ExtResource( 4 )
items = [ NodePath("Ladder"), NodePath("Balcony door"), NodePath("Neighbor"), NodePath("Reptile memorabilia"), NodePath("Toolbox"), NodePath("Screwdriver") ]
[node name="Neighbor\'s balcony" parent="." instance=ExtResource( 23 )]
visible = false
script = ExtResource( 4 )
items = [ NodePath("Nana from afar"), NodePath("Other balcony") ]
[node name="Event Handler" type="Node2D" parent="."]
position = Vector2( 460.602, 18.6417 )
script = ExtResource( 12 )
......@@ -272,6 +302,7 @@ __meta__ = {
[connection signal="pressed" from="UI/Button" to="UI/Inventory" method="_on_Button_pressed"]
[editable path="Bedroom"]
[editable path="Desk"]
[editable path="Kitchen"]
[editable path="Laundry basket"]
[editable path="Laundry area"]
......@@ -279,4 +310,8 @@ __meta__ = {
[editable path="Laundry - Notepad"]
[editable path="Bathroom"]
[editable path="Inside cabinet"]
[editable path="Living room"]
[editable path="Hallway"]
[editable path="Balcony"]
[editable path="Neighbor's room"]
[editable path="Neighbor's balcony"]
[gd_scene load_steps=7 format=2]
[ext_resource path="res://assets/Thesis Clickables/nana from a distance.png" type="Texture" id=1]
[ext_resource path="res://Dialogue Control - Neighbor's balcony.gd" type="Script" id=2]
[ext_resource path="res://assets/Thesis Clickables/other balcony.png" type="Texture" id=3]
[ext_resource path="res://Item.gd" type="Script" id=4]
[sub_resource type="RectangleShape2D" id=2]
extents = Vector2( 44.7209, 45.4241 )
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 9.32722, 9.90557 )
[node name="Node2D" type="Node2D"]
[node name="BG" type="Sprite" parent="."]
[node name="Dialogue control" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
script = ExtResource( 2 )
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