Commit 4ffd83e1 authored by Julia Santos's avatar Julia Santos

Merge branch 'test' into 'master'

Test

See merge request breakdown/Reyes-Santos-Tsai-Thesis!7
parents 276a82af e117ade1
...@@ -114,28 +114,35 @@ func get_clothes(): ...@@ -114,28 +114,35 @@ func get_clothes():
# ----------------- Notebook puzzle events ----------------- # ----------------- Notebook puzzle events -----------------
func _enter_notebook_laundry(): # trying to engage in the notebook puzzle for doing laundry func _enter_notebook_laundry(): # trying to engage in the notebook puzzle for doing laundry
if groceries: # if the groceries have been put away if !quests.hasQuest("Do laundry"):
dialogue.text = "Alright, lets do this!" return "Let me let the washing machine do its thing."
laundryArea.hide() elif groceries: # if the groceries have been put away
laundryNotepad.show() if clothes == 4:
zoom_in() laundryArea.hide()
notepad._open_UI() laundryNotepad.show()
notepad.get_node("Quests").hide() zoom_in()
notepad.get_node("Title").text = "Words" notepad._open_UI()
var notepad_words = notepad.get_node("Words") notepad.get_node("Quests").hide()
notepad.get_node("Words").clear() notepad.get_node("Title").text = "Words"
notepad_words.show() var notepad_words = notepad.get_node("Words")
notepad_words.add_item("Open") notepad.get_node("Words").clear()
notepad_words.add_item("Close") notepad_words.show()
notepad_words.add_item("Turn on") notepad_words.add_item("Open")
notepad_words.add_item("Put in") notepad_words.add_item("Close")
notepad_words.add_item("Look") notepad_words.add_item("Turn on")
notepad_words.add_item("Put in")
notepad_words.add_item("Look")
return "Alright, lets do this!"
else:
return "I still need to pick up all my clothes!"
else: # if not, don't progress yet else: # if not, don't progress yet
dialogue.text = "The groceries are still in the way." return "The groceries are still in the way."
func _laundry_finished(): # finishing notebook puzzle for laundry func _laundry_finished(): # finishing notebook puzzle for laundry
print("Finished laundry") print("Finished laundry")
quests.finishQuest("Do laundry") quests.finishQuest("Do laundry")
inventory.remove_item_name("Dirty clothes")
inventory.remove_item_name("Laundry detergent")
func _return_laundry_notepad(): # exiting laundry notebook puzzle func _return_laundry_notepad(): # exiting laundry notebook puzzle
zoom_out() zoom_out()
......
...@@ -6,10 +6,20 @@ extends ItemList ...@@ -6,10 +6,20 @@ extends ItemList
func _ready(): func _ready():
pass pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Button_pressed(): #when the deselect button is clicked, deselect the item currently selected func _on_Button_pressed(): #when the deselect button is clicked, deselect the item currently selected
unselect_all() unselect_all()
func hasItem(toFind):
var i = 0
while i < get_item_count():
if get_item_text(i) == toFind:
return i
else:
i = i + 1
return -1
func remove_item_name(toRemove):
var index = hasItem(toRemove)
if index != -1:
remove_item(index)
...@@ -12,10 +12,10 @@ func passEvent(handler): ...@@ -12,10 +12,10 @@ func passEvent(handler):
func pickup(): func pickup():
if (eventHandler.get_lab_notes() == 0): if (eventHandler.get_lab_notes() == 0):
dialogueBox.text = flavorText
inventory.add_item("Lab Notes", texture) inventory.add_item("Lab Notes", texture)
if get_name() == "Lab Note - Bathroom": if get_name() == "Lab Note - Bathroom":
get_parent().get_node("Mirror").gotNote() get_parent().get_node("Mirror").gotNote()
dialogueBox.text = flavorText
queue_free() queue_free()
inventory.unselect_all() inventory.unselect_all()
emit_signal("retrieved") emit_signal("retrieved")
[gd_scene load_steps=20 format=2] [gd_scene load_steps=23 format=2]
[ext_resource path="res://Scripts/Dialogue control/Dialogue Control - Bathroom.gd" type="Script" id=1] [ext_resource path="res://Scripts/Dialogue control/Dialogue Control - Bathroom.gd" type="Script" id=1]
[ext_resource path="res://assets/room zoom out.png" type="Texture" id=2] [ext_resource path="res://assets/room zoom out.png" type="Texture" id=2]
...@@ -9,6 +9,7 @@ ...@@ -9,6 +9,7 @@
[ext_resource path="res://Scripts/Mirror.gd" type="Script" id=7] [ext_resource path="res://Scripts/Mirror.gd" type="Script" id=7]
[ext_resource path="res://Lab Note.gd" type="Script" id=8] [ext_resource path="res://Lab Note.gd" type="Script" id=8]
[ext_resource path="res://assets/Thesis Clickables/mess on floor.png" type="Texture" id=9] [ext_resource path="res://assets/Thesis Clickables/mess on floor.png" type="Texture" id=9]
[ext_resource path="res://Scripts/Toilet.gd" type="Script" id=10]
[sub_resource type="RectangleShape2D" id=1] [sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 156.074, 141.192 ) extents = Vector2( 156.074, 141.192 )
...@@ -34,9 +35,16 @@ extents = Vector2( 82.0634, 51.3664 ) ...@@ -34,9 +35,16 @@ extents = Vector2( 82.0634, 51.3664 )
[sub_resource type="RectangleShape2D" id=8] [sub_resource type="RectangleShape2D" id=8]
extents = Vector2( 205.176, 46.6856 ) extents = Vector2( 205.176, 46.6856 )
[sub_resource type="RectangleShape2D" id=9] [sub_resource type="RectangleShape2D" id=11]
extents = Vector2( 35.5088, 57.7678 ) extents = Vector2( 35.5088, 57.7678 )
[sub_resource type="StreamTexture" id=12]
flags = 4
load_path = "res://.import/placeholder item.png-cd6e4c1231156687d87915032ec4361d.stex"
[sub_resource type="RectangleShape2D" id=9]
extents = Vector2( 38.8846, 35.3253 )
[sub_resource type="RectangleShape2D" id=10] [sub_resource type="RectangleShape2D" id=10]
extents = Vector2( 39.2613, 32.3414 ) extents = Vector2( 39.2613, 32.3414 )
...@@ -110,7 +118,7 @@ __meta__ = { ...@@ -110,7 +118,7 @@ __meta__ = {
[node name="Toilet" type="StaticBody2D" parent="."] [node name="Toilet" type="StaticBody2D" parent="."]
position = Vector2( 704.312, 410.87 ) position = Vector2( 704.312, 410.87 )
input_pickable = true input_pickable = true
script = ExtResource( 4 ) script = ExtResource( 10 )
__meta__ = { __meta__ = {
"_edit_group_": true "_edit_group_": true
} }
...@@ -254,9 +262,36 @@ position = Vector2( -1.45947, -0.173828 ) ...@@ -254,9 +262,36 @@ position = Vector2( -1.45947, -0.173828 )
scale = Vector2( 2.00236, 0.457652 ) scale = Vector2( 2.00236, 0.457652 )
texture = ExtResource( 9 ) texture = ExtResource( 9 )
[node name="Trash" type="StaticBody2D" parent="."] [node name="Trash can" type="StaticBody2D" parent="."]
position = Vector2( 926.026, 491.279 ) position = Vector2( 926.026, 491.279 )
input_pickable = true input_pickable = true
__meta__ = {
"_edit_group_": true
}
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trash can"]
visible = false
shape = SubResource( 11 )
disabled = true
[node name="Sprite" type="Sprite" parent="Trash can"]
position = Vector2( -3.94922, -2.52094 )
scale = Vector2( 0.395, 0.565 )
texture = SubResource( 12 )
[node name="Label" type="Label" parent="Trash can"]
margin_left = -21.3268
margin_top = -30.3065
margin_right = 19.6732
margin_bottom = -16.3065
text = "TRASH"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Trash" type="StaticBody2D" parent="."]
position = Vector2( 922.659, 431.789 )
input_pickable = true
script = ExtResource( 4 ) script = ExtResource( 4 )
__meta__ = { __meta__ = {
"_edit_group_": true "_edit_group_": true
...@@ -268,8 +303,8 @@ flavorText = "Ew." ...@@ -268,8 +303,8 @@ flavorText = "Ew."
shape = SubResource( 9 ) shape = SubResource( 9 )
[node name="Sprite" type="Sprite" parent="Trash/CollisionShape2D"] [node name="Sprite" type="Sprite" parent="Trash/CollisionShape2D"]
position = Vector2( -3.94922, -2.52094 ) position = Vector2( -0.581909, 0.846497 )
scale = Vector2( 0.395, 0.565 ) scale = Vector2( 0.395, 0.374182 )
texture = ExtResource( 5 ) texture = ExtResource( 5 )
[node name="Label" type="Label" parent="Trash/CollisionShape2D"] [node name="Label" type="Label" parent="Trash/CollisionShape2D"]
......
extends "res://Item.gd" extends "res://Item.gd"
signal retrieved signal retrieved
onready var eventHandler onready var eventHandler
onready var clothesTexture = get_parent().get_node("Pile of clothes/CollisionShape2D/Sprite").get_texture()
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
...@@ -12,8 +13,9 @@ func passEvent(handler): ...@@ -12,8 +13,9 @@ func passEvent(handler):
func pickup(): func pickup():
if (eventHandler.get_clothes() == 0): if (eventHandler.get_clothes() == 0):
dialogueBox.text = flavorText inventory.add_item("Dirty clothes", clothesTexture)
inventory.add_item("Dirty clothes", get_parent().get_node("Pile of clothes/CollisionShape2D/Sprite").get_texture()) dialogueBox.text = flavorText
queue_free() queue_free()
inventory.unselect_all() inventory.unselect_all()
emit_signal("retrieved") emit_signal("retrieved")
#test
extends Control extends Control
signal notebook_laundry signal notebook_laundry
onready var eventHandler
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
pass # Replace with function body. pass # Replace with function body.
...@@ -10,8 +10,8 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it ...@@ -10,8 +10,8 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it
"Laundry door": "Laundry door":
match selected: match selected:
"To do list": "To do list":
emit_signal("notebook_laundry") #emit_signal("notebook_laundry")
return "" return eventHandler._enter_notebook_laundry()
"Towel", "Shirt", "Pants", "Sando": "Towel", "Shirt", "Pants", "Sando":
return "I'm not sure how to start this." return "I'm not sure how to start this."
_: _:
...@@ -22,4 +22,5 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it ...@@ -22,4 +22,5 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it
return "This apartment was made for tall people. Sigh.\n(You put your groceries away on the shelf.)" return "This apartment was made for tall people. Sigh.\n(You put your groceries away on the shelf.)"
func passEvent(handler): func passEvent(handler):
eventHandler = handler
connect("notebook_laundry", handler, "_enter_notebook_laundry") connect("notebook_laundry", handler, "_enter_notebook_laundry")
...@@ -16,7 +16,7 @@ func objInteraction(selected): ...@@ -16,7 +16,7 @@ func objInteraction(selected):
var flavor = control.interaction(inventory.get_item_text(selected), self.get_name()) var flavor = control.interaction(inventory.get_item_text(selected), self.get_name())
if inventory.get_item_text(selected) == "Cleaning mat": if inventory.get_item_text(selected) == "Cleaning mat":
if gotLabNote: if gotLabNote:
inventory.remove_item(selected) #inventory.remove_item(selected)
dialogueBox.text = "Great! I can see my own face again." dialogueBox.text = "Great! I can see my own face again."
else: else:
dialogueBox.text = "Hey! Something's still written on the mirror! Looks important..." dialogueBox.text = "Hey! Something's still written on the mirror! Looks important..."
......
extends "res://Item.gd"
onready var first
func _ready():
pass # Replace with function body.
func objInteraction(selected): # when an object is used on it
var flavor = control.interaction(inventory.get_item_text(selected), self.get_name())
if typeof(flavor) != 0: #checks if there's coded flavor text for this interaction
dialogueBox.text = flavor
else:
dialogueBox.text = "No flavor text found" #can replace this later!
if (inventory.get_item_text(selected) == "Plunger"):
if (flavorText != "Okay. That wasn't so bad... "):
flavorText = "Okay. That wasn't so bad... "
dialogueBox.text = "Time to tango, toilet."
else:
dialogueBox.text = "I can't make it any LESS unclogged.."
inventory.unselect_all() #unselect item
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