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breakdown
To Do Break Down
Commits
1ef837d6
Commit
1ef837d6
authored
Jan 19, 2022
by
Julia Santos
Browse files
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Plain Diff
More edits on the new inventory, mostly dealing with bugs regarding selecting/deselecting items
parent
4a2608c5
Changes
27
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Showing
27 changed files
with
74 additions
and
25 deletions
+74
-25
Dialogue arrow.gd
Dialogue arrow.gd
+3
-0
Event Handler.gd
Event Handler.gd
+17
-1
ItemList.gd
ItemList.gd
+13
-0
Balcony.tscn
Main rooms/Balcony.tscn
+1
-0
Laundry area.tscn
Main rooms/Laundry area.tscn
+2
-2
Living room - Notepad.tscn
Main rooms/Living room - Notepad.tscn
+2
-2
Movement.gd
Movement.gd
+3
-0
Multi.tscn
Multi.tscn
+1
-1
Granola bar.gd
Scripts/Granola bar.gd
+0
-1
Groceries.gd
Scripts/Groceries.gd
+0
-1
Inventory UI.gd
Scripts/Inventory UI.gd
+29
-0
Ladder.gd
Scripts/Ladder.gd
+0
-1
Laundry door.gd
Scripts/Laundry door.gd
+0
-1
Mess on floor.gd
Scripts/Mess on floor.gd
+0
-1
Mirror.gd
Scripts/Mirror.gd
+0
-1
Balcony door.gd
Scripts/Movement scripts/Balcony door.gd
+0
-1
Cabinet.gd
Scripts/Movement scripts/Cabinet.gd
+0
-1
Neighbor.gd
Scripts/Neighbor.gd
+2
-2
Other balcony.gd
Scripts/Other balcony.gd
+0
-1
Other plants.gd
Scripts/Other plants.gd
+0
-1
Plants.gd
Scripts/Plants.gd
+0
-1
Sink.gd
Scripts/Sink.gd
+0
-1
Terrarium.gd
Scripts/Terrarium.gd
+0
-1
Toilet.gd
Scripts/Toilet.gd
+0
-1
Trash chute.gd
Scripts/Trash chute.gd
+0
-1
Yoga mat.gd
Scripts/Yoga mat.gd
+0
-1
Be Vietnam.tres
assets/Fonts/Be Vietnam.tres
+1
-1
No files found.
Dialogue arrow.gd
View file @
1ef837d6
...
@@ -32,6 +32,7 @@ func getDialogue(sceneName):
...
@@ -32,6 +32,7 @@ func getDialogue(sceneName):
sceneProgress = 0
sceneProgress = 0
hide()
hide()
dim.hide()
dim.hide()
inventory.enable()
elif sceneName == "First Nana pass":
elif sceneName == "First Nana pass":
match sceneProgress:
match sceneProgress:
0:
0:
...
@@ -53,10 +54,12 @@ func getDialogue(sceneName):
...
@@ -53,10 +54,12 @@ func getDialogue(sceneName):
sceneProgress = 0
sceneProgress = 0
dim.hide()
dim.hide()
hide()
hide()
inventory.enable()
elif sceneName == "Nana again":
elif sceneName == "Nana again":
dialogue = "Brodie: OF COURSE, ALWAYS."
dialogue = "Brodie: OF COURSE, ALWAYS."
get_parent().get_node("Neighbor").move()
get_parent().get_node("Neighbor").move()
inventory.remove_item_name("Nana")
inventory.remove_item_name("Nana")
dim.hide()
dim.hide()
hide()
hide()
inventory.enable()
return dialogue
return dialogue
Event Handler.gd
View file @
1ef837d6
...
@@ -76,7 +76,7 @@ func _groceries_put_away(): # when the groceries are put away
...
@@ -76,7 +76,7 @@ func _groceries_put_away(): # when the groceries are put away
laundryArea.get_node("Laundry door").flavorText = "I think I'm still missing something..."
laundryArea.get_node("Laundry door").flavorText = "I think I'm still missing something..."
inventory.add_item("Oil", load("res://.import/Oil.png-29f84e969418d0f4084115c5ce859866.stex"))
inventory.add_item("Oil", load("res://.import/Oil.png-29f84e969418d0f4084115c5ce859866.stex"))
inventory.add_item("Cleaning mat", load("res://.import/cleaning materials.png-9e1abb8a1d84afe3085c773f150c7347.stex"))
inventory.add_item("Cleaning mat", load("res://.import/cleaning materials.png-9e1abb8a1d84afe3085c773f150c7347.stex"))
inventory.add_item("Laundry detergent",load("res://.import/
laundry detergent.png-79948b488e3c228ce282a9186c4bcf0c
.stex"))
inventory.add_item("Laundry detergent",load("res://.import/
soap.png-93c3e5ae993592d84ef303c214def992
.stex"))
func _eaten(): # completing first "Eat" quest
func _eaten(): # completing first "Eat" quest
quests.finishQuest("Eat")
quests.finishQuest("Eat")
...
@@ -161,19 +161,23 @@ func getPlungered():
...
@@ -161,19 +161,23 @@ func getPlungered():
return plungerUsed
return plungerUsed
# ----------------- Cutscene initiators -----------------
# ----------------- Cutscene initiators -----------------
func _start_cutscene_1():
func _start_cutscene_1():
inventory.unselect_all()
cutsceneHandler.get_node("1").show()
cutsceneHandler.get_node("1").show()
cutsceneHandler.get_node("1/Scene control").start()
cutsceneHandler.get_node("1/Scene control").start()
func _start_cutscene_2():
func _start_cutscene_2():
if !quests.hasQuest("Eat") and !quests.hasQuest("Do laundry"):
if !quests.hasQuest("Eat") and !quests.hasQuest("Do laundry"):
inventory.unselect_all()
cutsceneHandler.get_node("2").show()
cutsceneHandler.get_node("2").show()
cutsceneHandler.get_node("2/Scene control").start()
cutsceneHandler.get_node("2/Scene control").start()
func _start_cutscene_2b():
func _start_cutscene_2b():
inventory.unselect_all()
cutsceneHandler.get_node("2b").show()
cutsceneHandler.get_node("2b").show()
cutsceneHandler.get_node("2b/Scene control").start()
cutsceneHandler.get_node("2b/Scene control").start()
func _start_cutscene_3():
func _start_cutscene_3():
inventory.unselect_all()
cutsceneHandler.get_node("3").show()
cutsceneHandler.get_node("3").show()
cutsceneHandler.get_node("3/Scene control").start()
cutsceneHandler.get_node("3/Scene control").start()
...
@@ -269,21 +273,25 @@ func _bathroom_enter(): # entering bathroom
...
@@ -269,21 +273,25 @@ func _bathroom_enter(): # entering bathroom
bedroom.hide()
bedroom.hide()
bathroom.show()
bathroom.show()
movementHandle.disableMovement()
movementHandle.disableMovement()
inventory.unselect_all()
func _bathroom_exit(): # exiting bathroom
func _bathroom_exit(): # exiting bathroom
bathroom.hide()
bathroom.hide()
bedroom.show()
bedroom.show()
movementHandle.enableMovement()
movementHandle.enableMovement()
inventory.unselect_all()
func _balcony_enter(): # entering balcony
func _balcony_enter(): # entering balcony
movementHandle.disableMovement()
movementHandle.disableMovement()
balcony.show()
balcony.show()
livingRoom.hide()
livingRoom.hide()
inventory.unselect_all()
func _balcony_exit(): # exiting balcony
func _balcony_exit(): # exiting balcony
movementHandle.enableMovement()
movementHandle.enableMovement()
balcony.hide()
balcony.hide()
livingRoom.show()
livingRoom.show()
inventory.unselect_all()
func _living_to_hallway(): # moving from living room to hallway, if there's a reason to
func _living_to_hallway(): # moving from living room to hallway, if there's a reason to
if ((inventory.hasItem("Trash") != -1) || foundBanana): # either Moxie has to take out the trash or has to look for Banana
if ((inventory.hasItem("Trash") != -1) || foundBanana): # either Moxie has to take out the trash or has to look for Banana
...
@@ -296,6 +304,7 @@ func _living_to_hallway(): # moving from living room to hallway, if there's a re
...
@@ -296,6 +304,7 @@ func _living_to_hallway(): # moving from living room to hallway, if there's a re
canFrontDoor = true
canFrontDoor = true
dialogue.text = "What is that noise? Sounds like my neighbor's trying to break down their walls."
dialogue.text = "What is that noise? Sounds like my neighbor's trying to break down their walls."
dialogue.playText()
dialogue.playText()
inventory.unselect_all()
else:
else:
dialogue.text = "You know, my philosophy has always been, 'If there's no reason to leave my apartment, why leave?'"
dialogue.text = "You know, my philosophy has always been, 'If there's no reason to leave my apartment, why leave?'"
dialogue.playText()
dialogue.playText()
...
@@ -304,26 +313,31 @@ func _hallway_to_living(): # moving from hallway to moxie's living room
...
@@ -304,26 +313,31 @@ func _hallway_to_living(): # moving from hallway to moxie's living room
movementHandle.enableMovement()
movementHandle.enableMovement()
hallway.hide()
hallway.hide()
livingRoom.show()
livingRoom.show()
inventory.unselect_all()
func _hallway_to_neighbor(): # moving from hallway to neighbor's living room
func _hallway_to_neighbor(): # moving from hallway to neighbor's living room
movementHandle.disableMovement()
movementHandle.disableMovement()
hallway.hide()
hallway.hide()
neighborsRoom.show()
neighborsRoom.show()
inventory.unselect_all()
func _neighbor_to_hallway(): # moving from neighbor's living room to the hallway
func _neighbor_to_hallway(): # moving from neighbor's living room to the hallway
hallway.show()
hallway.show()
neighborsRoom.hide()
neighborsRoom.hide()
movementHandle.checkRoom()
movementHandle.checkRoom()
inventory.unselect_all()
func _neighbor_to_balcony(): # moving from neighbor's living room to their balcony
func _neighbor_to_balcony(): # moving from neighbor's living room to their balcony
movementHandle.disableMovement()
movementHandle.disableMovement()
neighborsRoom.hide()
neighborsRoom.hide()
neighborsBalcony.show()
neighborsBalcony.show()
inventory.unselect_all()
func _balcony_to_neighbor(): # moving from neighbor's balcony to their living room
func _balcony_to_neighbor(): # moving from neighbor's balcony to their living room
neighborsRoom.show()
neighborsRoom.show()
neighborsBalcony.hide()
neighborsBalcony.hide()
movementHandle.checkRoom()
movementHandle.checkRoom()
inventory.unselect_all()
# ----------------- Zooming in and out of specific views -----------------
# ----------------- Zooming in and out of specific views -----------------
func zoom_in(): # for close up perspectives without some UI
func zoom_in(): # for close up perspectives without some UI
...
@@ -333,6 +347,7 @@ func zoom_in(): # for close up perspectives without some UI
...
@@ -333,6 +347,7 @@ func zoom_in(): # for close up perspectives without some UI
right.hide()
right.hide()
deselect.hide()
deselect.hide()
movementHandle.disableMovement()
movementHandle.disableMovement()
inventory.unselect_all()
func zoom_out(): # for returning from close up perspectives
func zoom_out(): # for returning from close up perspectives
moxie.show()
moxie.show()
...
@@ -342,6 +357,7 @@ func zoom_out(): # for returning from close up perspectives
...
@@ -342,6 +357,7 @@ func zoom_out(): # for returning from close up perspectives
movementHandle.enableMovement()
movementHandle.enableMovement()
deselect.show()
deselect.show()
movementHandle.checkRoom()
movementHandle.checkRoom()
inventory.unselect_all()
func _laundry_basket(): # looking at the laundry basket view
func _laundry_basket(): # looking at the laundry basket view
bedroom.hide()
bedroom.hide()
...
...
ItemList.gd
View file @
1ef837d6
...
@@ -23,6 +23,7 @@ func remove_item_name(toRemove):
...
@@ -23,6 +23,7 @@ func remove_item_name(toRemove):
var index = hasItem(toRemove)
var index = hasItem(toRemove)
if index != -1:
if index != -1:
remove_item(index)
remove_item(index)
UI.updateUI()
func remove_item(idx):
func remove_item(idx):
.remove_item(idx)
.remove_item(idx)
...
@@ -36,3 +37,15 @@ func add_item(text, icon=null, selectable=true):
...
@@ -36,3 +37,15 @@ func add_item(text, icon=null, selectable=true):
func updateUI():
func updateUI():
UI.updateUI()
UI.updateUI()
func unselect_all():
.unselect_all()
UI.unselect_all()
func disable():
unselect_all()
UI.disableAll()
func enable():
unselect_all()
UI.enableAll()
Main rooms/Balcony.tscn
View file @
1ef837d6
...
@@ -111,6 +111,7 @@ __meta__ = {
...
@@ -111,6 +111,7 @@ __meta__ = {
}
}
[node name="h" type="CollisionShape2D" parent="Repotted plants"]
[node name="h" type="CollisionShape2D" parent="Repotted plants"]
visible = false
position = Vector2( -16.8367, -2.11676 )
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
scale = Vector2( 5, 5 )
shape = SubResource( 3 )
shape = SubResource( 3 )
...
...
Main rooms/Laundry area.tscn
View file @
1ef837d6
...
@@ -9,7 +9,7 @@
...
@@ -9,7 +9,7 @@
[ext_resource path="res://assets/Thesis Clickables/groceries.png" type="Texture" id=7]
[ext_resource path="res://assets/Thesis Clickables/groceries.png" type="Texture" id=7]
[sub_resource type="RectangleShape2D" id=1]
[sub_resource type="RectangleShape2D" id=1]
extents = Vector2( 35.8254, 3
8.2746
)
extents = Vector2( 35.8254, 3
2.6971
)
[sub_resource type="StreamTexture" id=2]
[sub_resource type="StreamTexture" id=2]
flags = 4
flags = 4
...
@@ -49,7 +49,7 @@ interactable = true
...
@@ -49,7 +49,7 @@ interactable = true
flavorText = "I can't get in there. These bags are in the way..."
flavorText = "I can't get in there. These bags are in the way..."
[node name="Hitbox" type="CollisionShape2D" parent="Laundry door"]
[node name="Hitbox" type="CollisionShape2D" parent="Laundry door"]
position = Vector2(
5.806, -53.211
2 )
position = Vector2(
9.22073, -81.667
2 )
scale = Vector2( 5, 5 )
scale = Vector2( 5, 5 )
z_index = -1
z_index = -1
shape = SubResource( 1 )
shape = SubResource( 1 )
...
...
Main rooms/Living room - Notepad.tscn
View file @
1ef837d6
...
@@ -10,7 +10,7 @@
...
@@ -10,7 +10,7 @@
[ext_resource path="res://assets/Thesis Clickables/soil (pour).png" type="Texture" id=9]
[ext_resource path="res://assets/Thesis Clickables/soil (pour).png" type="Texture" id=9]
[ext_resource path="res://assets/Thesis Clickables/pot.png" type="Texture" id=12]
[ext_resource path="res://assets/Thesis Clickables/pot.png" type="Texture" id=12]
[sub_resource type="RectangleShape2D" id=
7
]
[sub_resource type="RectangleShape2D" id=
1
]
extents = Vector2( 26.4732, 26.6968 )
extents = Vector2( 26.4732, 26.6968 )
[sub_resource type="RectangleShape2D" id=2]
[sub_resource type="RectangleShape2D" id=2]
...
@@ -70,7 +70,7 @@ texture = ExtResource( 12 )
...
@@ -70,7 +70,7 @@ texture = ExtResource( 12 )
visible = false
visible = false
position = Vector2( -16.8367, -2.11676 )
position = Vector2( -16.8367, -2.11676 )
scale = Vector2( 5, 5 )
scale = Vector2( 5, 5 )
shape = SubResource(
7
)
shape = SubResource(
1
)
disabled = true
disabled = true
[node name="Plant" type="StaticBody2D" parent="."]
[node name="Plant" type="StaticBody2D" parent="."]
...
...
Movement.gd
View file @
1ef837d6
...
@@ -5,6 +5,7 @@ onready var current # index of the room Moxie is currently in
...
@@ -5,6 +5,7 @@ onready var current # index of the room Moxie is currently in
onready var left = get_parent().get_node("Left")
onready var left = get_parent().get_node("Left")
onready var right = get_parent().get_node("Right")
onready var right = get_parent().get_node("Right")
onready var moxiePath = get_parent().get_parent().get_node("Moxie/Path2D/PathFollow2D")
onready var moxiePath = get_parent().get_parent().get_node("Moxie/Path2D/PathFollow2D")
onready var inventory = get_parent().get_node("Inventory")
onready var tutorial = true
onready var tutorial = true
...
@@ -23,6 +24,7 @@ func _pressedRight(): # when right arrow is clicked, move to the next adjacent s
...
@@ -23,6 +24,7 @@ func _pressedRight(): # when right arrow is clicked, move to the next adjacent s
if current >= 1:
if current >= 1:
left.show()
left.show()
checkRoom()
checkRoom()
inventory.unselect_all()
print("Currently in room " + str(current) + ": " + rooms[current].get_name())
print("Currently in room " + str(current) + ": " + rooms[current].get_name())
func _pressedLeft(): # when left arrow is clicked, move to the next adjacent screen
func _pressedLeft(): # when left arrow is clicked, move to the next adjacent screen
...
@@ -35,6 +37,7 @@ func _pressedLeft(): # when left arrow is clicked, move to the next adjacent scr
...
@@ -35,6 +37,7 @@ func _pressedLeft(): # when left arrow is clicked, move to the next adjacent scr
if current < rooms.size() - 1:
if current < rooms.size() - 1:
right.show()
right.show()
checkRoom()
checkRoom()
inventory.unselect_all()
print("Currently in room " + str(current) + ": " + rooms[current].get_name())
print("Currently in room " + str(current) + ": " + rooms[current].get_name())
func check_arrows():
func check_arrows():
...
...
Multi.tscn
View file @
1ef837d6
...
@@ -569,7 +569,7 @@ anims/Dialogue = SubResource( 11 )
...
@@ -569,7 +569,7 @@ anims/Dialogue = SubResource( 11 )
margin_left = 27.0
margin_left = 27.0
margin_top = 19.0
margin_top = 19.0
margin_right = 522.0
margin_right = 522.0
margin_bottom = 7
3
.0
margin_bottom = 7
6
.0
custom_fonts/normal_font = ExtResource( 37 )
custom_fonts/normal_font = ExtResource( 37 )
visible_characters = 0
visible_characters = 0
percent_visible = 0.0
percent_visible = 0.0
...
...
Scripts/Granola bar.gd
View file @
1ef837d6
...
@@ -22,7 +22,6 @@ func objInteraction(selected): # when an object is used on it
...
@@ -22,7 +22,6 @@ func objInteraction(selected): # when an object is used on it
dialogueBox.text = flavor
dialogueBox.text = flavor
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
inventory.unselect_all() #unselect item
dialogueBox.playText()
dialogueBox.playText()
func canEatGranola():
func canEatGranola():
...
...
Scripts/Groceries.gd
View file @
1ef837d6
...
@@ -13,7 +13,6 @@ func objInteraction(selected): # when an object is used on it
...
@@ -13,7 +13,6 @@ func objInteraction(selected): # when an object is used on it
dialogueBox.text = flavor
dialogueBox.text = flavor
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
inventory.unselect_all()
dialogueBox.playText()
dialogueBox.playText()
if inventory.get_item_text(selected)=="Stool":
if inventory.get_item_text(selected)=="Stool":
inventory.remove_item(selected)
inventory.remove_item(selected)
...
...
Scripts/Inventory UI.gd
View file @
1ef837d6
...
@@ -2,6 +2,8 @@ extends Control
...
@@ -2,6 +2,8 @@ extends Control
onready var inventory = get_parent().get_node("Inventory")
onready var inventory = get_parent().get_node("Inventory")
onready var firstIndex = 0
onready var firstIndex = 0
onready var items = [get_node("1"), get_node("2"), get_node("3"), get_node("4"), get_node("5")]
onready var items = [get_node("1"), get_node("2"), get_node("3"), get_node("4"), get_node("5")]
onready var left = get_parent().get_node("Inventory control/Inventory left")
onready var right = get_parent().get_node("Inventory control/Inventory right")
# Called when the node enters the scene tree for the first time.
# Called when the node enters the scene tree for the first time.
func _ready():
func _ready():
...
@@ -39,6 +41,33 @@ func _on_Inventory_left_pressed():
...
@@ -39,6 +41,33 @@ func _on_Inventory_left_pressed():
firstIndex = firstIndex - 5
firstIndex = firstIndex - 5
updateUI()
updateUI()
func disableAll():
var j = 0
while j < 5:
#items[j].set_pressed(false)
items[j].set_disabled(true)
j = j + 1
print("disabling inventory")
left.set_disabled(true)
right.set_disabled(true)
func enableAll():
var j = 0
while j < 5:
items[j].set_disabled(false)
items[j].set_pressed(false)
j = j + 1
print("enabling inventory")
left.set_disabled(false)
right.set_disabled(false)
func unselect_all():
var j = 0
while j < 5:
items[j].set_pressed(false) #unselects everything
j = j + 1
updateUI()
func disableRest(num):
func disableRest(num):
var j = 0
var j = 0
while j < 5:
while j < 5:
...
...
Scripts/Ladder.gd
View file @
1ef837d6
...
@@ -25,5 +25,4 @@ func objInteraction(selected): # when an object is used on it
...
@@ -25,5 +25,4 @@ func objInteraction(selected): # when an object is used on it
dialogueBox.text = "Brodie: Um... What are you doing?"
dialogueBox.text = "Brodie: Um... What are you doing?"
get_parent().get_node("Dialogue arrow").setScene("Intro")
get_parent().get_node("Dialogue arrow").setScene("Intro")
get_parent().get_node("Dialogue arrow").show()
get_parent().get_node("Dialogue arrow").show()
inventory.unselect_all() #unselect item
dialogueBox.playText()
dialogueBox.playText()
Scripts/Laundry door.gd
View file @
1ef837d6
...
@@ -45,6 +45,5 @@ func objInteraction(selected): # when an object is used on it
...
@@ -45,6 +45,5 @@ func objInteraction(selected): # when an object is used on it
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.playText()
dialogueBox.playText()
inventory.unselect_all() #unselect item
Scripts/Mess on floor.gd
View file @
1ef837d6
...
@@ -30,7 +30,6 @@ func objInteraction(selected):
...
@@ -30,7 +30,6 @@ func objInteraction(selected):
dialogueBox.text = flavor
dialogueBox.text = flavor
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
inventory.unselect_all() #unselect item
dialogueBox.playText()
dialogueBox.playText()
func mouseInteraction():
func mouseInteraction():
...
...
Scripts/Mirror.gd
View file @
1ef837d6
...
@@ -39,7 +39,6 @@ func objInteraction(selected):
...
@@ -39,7 +39,6 @@ func objInteraction(selected):
dialogueBox.text = flavor
dialogueBox.text = flavor
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
inventory.unselect_all() #unselect item
dialogueBox.playText()
dialogueBox.playText()
func gotNote(): # once lab note has been retrieved
func gotNote(): # once lab note has been retrieved
...
...
Scripts/Movement scripts/Balcony door.gd
View file @
1ef837d6
...
@@ -32,7 +32,6 @@ func objInteraction(selected): # when an object is used on it
...
@@ -32,7 +32,6 @@ func objInteraction(selected): # when an object is used on it
dialogueBox.text = flavor
dialogueBox.text = flavor
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
inventory.unselect_all() #unselect item
dialogueBox.playText()
dialogueBox.playText()
func outerLock():
func outerLock():
...
...
Scripts/Movement scripts/Cabinet.gd
View file @
1ef837d6
...
@@ -32,5 +32,4 @@ func objInteraction(selected):
...
@@ -32,5 +32,4 @@ func objInteraction(selected):
dialogueBox.text = "Food, you are now free from your prison. You're welcome."
dialogueBox.text = "Food, you are now free from your prison. You're welcome."
unlocked = true
unlocked = true
inventory.remove_item(selected)
inventory.remove_item(selected)
inventory.unselect_all() #unselect item
dialogueBox.playText()
dialogueBox.playText()
Scripts/Neighbor.gd
View file @
1ef837d6
...
@@ -23,14 +23,15 @@ func mouseInteraction():
...
@@ -23,14 +23,15 @@ func mouseInteraction():
func objInteraction(selected): # when an object is used on it
func objInteraction(selected): # when an object is used on it
var flavor = control.interaction(inventory.get_item_text(selected), self.get_name())
var flavor = control.interaction(inventory.get_item_text(selected), self.get_name())
if inventory.get_item_text(selected) == "Nana":
if inventory.get_item_text(selected) == "Nana":
if !hadNana:
if !hadNana:
inventory.disable()
dialogueBox.text = "Moxie: Hey Brodie! Have you met Nana?"
dialogueBox.text = "Moxie: Hey Brodie! Have you met Nana?"
dialogueArrow.setScene("First Nana pass")
dialogueArrow.setScene("First Nana pass")
dialogueArrow.show()
dialogueArrow.show()
hadNana = true
hadNana = true
else:
else:
inventory.disable()
dialogueBox.text = "Moxie: Hey, could you hold Nana for me for a sec?"
dialogueBox.text = "Moxie: Hey, could you hold Nana for me for a sec?"
dialogueArrow.setScene("Nana again")
dialogueArrow.setScene("Nana again")
dialogueArrow.show()
dialogueArrow.show()
...
@@ -39,7 +40,6 @@ func objInteraction(selected): # when an object is used on it
...
@@ -39,7 +40,6 @@ func objInteraction(selected): # when an object is used on it
dialogueBox.text = flavor
dialogueBox.text = flavor
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
inventory.unselect_all() #unselect item
dialogueBox.playText()
dialogueBox.playText()
func doesHaveNana():
func doesHaveNana():
...
...
Scripts/Other balcony.gd
View file @
1ef837d6
...
@@ -16,6 +16,5 @@ func objInteraction(selected): # when an object is used on it
...
@@ -16,6 +16,5 @@ func objInteraction(selected): # when an object is used on it
dialogueBox.text = flavor
dialogueBox.text = flavor
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
inventory.unselect_all() #unselect item
dialogueBox.playText()
dialogueBox.playText()
Scripts/Other plants.gd
View file @
1ef837d6
...
@@ -20,5 +20,4 @@ func objInteraction(selected): # when an object is used on it
...
@@ -20,5 +20,4 @@ func objInteraction(selected): # when an object is used on it
dialogueBox.text = flavor
dialogueBox.text = flavor
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
inventory.unselect_all() #unselect item
dialogueBox.playText()
dialogueBox.playText()
Scripts/Plants.gd
View file @
1ef837d6
...
@@ -37,4 +37,3 @@ func objInteraction(selected): # when an object is used on it
...
@@ -37,4 +37,3 @@ func objInteraction(selected): # when an object is used on it
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.playText()
dialogueBox.playText()
inventory.unselect_all() #unselect item
Scripts/Sink.gd
View file @
1ef837d6
...
@@ -35,5 +35,4 @@ func objInteraction(selected):
...
@@ -35,5 +35,4 @@ func objInteraction(selected):
dialogueBox.text = flavor
dialogueBox.text = flavor
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
inventory.unselect_all() #unselect item
dialogueBox.playText()
dialogueBox.playText()
Scripts/Terrarium.gd
View file @
1ef837d6
...
@@ -36,5 +36,4 @@ func objInteraction(selected): # when an object is used on it
...
@@ -36,5 +36,4 @@ func objInteraction(selected): # when an object is used on it
dialogueBox.text = flavor
dialogueBox.text = flavor
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
inventory.unselect_all() #unselect item
dialogueBox.playText()
dialogueBox.playText()
Scripts/Toilet.gd
View file @
1ef837d6
...
@@ -32,4 +32,3 @@ func objInteraction(selected): # when an object is used on it
...
@@ -32,4 +32,3 @@ func objInteraction(selected): # when an object is used on it
else: # if they try to use the plunger on a clean toilet
else: # if they try to use the plunger on a clean toilet
dialogueBox.text = "I can't make it any LESS unclogged.."
dialogueBox.text = "I can't make it any LESS unclogged.."
dialogueBox.playText()
dialogueBox.playText()
inventory.unselect_all() #unselect item
Scripts/Trash chute.gd
View file @
1ef837d6
...
@@ -20,6 +20,5 @@ func objInteraction(selected):
...
@@ -20,6 +20,5 @@ func objInteraction(selected):
dialogueBox.text = flavor
dialogueBox.text = flavor
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
inventory.unselect_all() #unselect item
dialogueBox.playText()
dialogueBox.playText()
Scripts/Yoga mat.gd
View file @
1ef837d6
...
@@ -23,7 +23,6 @@ func objInteraction(selected): # when an object is used on it
...
@@ -23,7 +23,6 @@ func objInteraction(selected): # when an object is used on it
dialogueBox.text = flavor
dialogueBox.text = flavor
else:
else:
dialogueBox.text = "No flavor text found" #can replace this later!
dialogueBox.text = "No flavor text found" #can replace this later!
inventory.unselect_all() #unselect item
dialogueBox.playText()
dialogueBox.playText()
func canYoga():
func canYoga():
...
...
assets/Fonts/Be Vietnam.tres
View file @
1ef837d6
...
@@ -3,5 +3,5 @@
...
@@ -3,5 +3,5 @@
[ext_resource path="res://assets/Fonts/BeVietnamPro-Medium.ttf" type="DynamicFontData" id=1]
[ext_resource path="res://assets/Fonts/BeVietnamPro-Medium.ttf" type="DynamicFontData" id=1]
[resource]
[resource]
size = 1
5
size = 1
4
font_data = ExtResource( 1 )
font_data = ExtResource( 1 )
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