Commit 1273f66e authored by Julia Santos's avatar Julia Santos

Animated 2nd cutscene, added some pauses in dialogue scrolling

parent b331f2bc
source_md5="1e5f3486c88a3a69614494030bc71cbb"
dest_md5="d63aec24860e71faa4f62a1ad08534e7"
source_md5="1610a4a4b09e481f5df32438806e351b"
dest_md5="c779826651db892f89678d9e7372a5f2"
source_md5="c80d144a24c3d389e7f0563832d8c18f"
dest_md5="5599e0d7d722c92cdb834d7c8783255e"
[gd_scene load_steps=28 format=2] [gd_scene load_steps=30 format=2]
[ext_resource path="res://Cutscenes/Cutscene 0.gd" type="Script" id=1] [ext_resource path="res://Cutscenes/Cutscene 0.gd" type="Script" id=1]
[ext_resource path="res://assets/Cutscenes/00 - Intro/03.PNG" type="Texture" id=2] [ext_resource path="res://assets/Cutscenes/00 - Intro/03.PNG" type="Texture" id=2]
[ext_resource path="res://assets/Cutscenes/00 - Intro/01.PNG" type="Texture" id=3] [ext_resource path="res://assets/Cutscenes/00 - Intro/01.PNG" type="Texture" id=3]
[ext_resource path="res://assets/Cutscenes/00 - Intro/02.PNG" type="Texture" id=4] [ext_resource path="res://assets/Cutscenes/00 - Intro/02.PNG" type="Texture" id=4]
[ext_resource path="res://assets/Thesis Clickables/Polygon 1.png" type="Texture" id=5]
[ext_resource path="res://assets/Cutscenes/00 - Intro/04.PNG" type="Texture" id=6] [ext_resource path="res://assets/Cutscenes/00 - Intro/04.PNG" type="Texture" id=6]
[ext_resource path="res://assets/Fonts/BeVietnamPro-Medium.ttf" type="DynamicFontData" id=7] [ext_resource path="res://assets/Fonts/BeVietnamPro-Medium.ttf" type="DynamicFontData" id=7]
[ext_resource path="res://assets/Cutscenes/00 - Intro/05.PNG" type="Texture" id=8] [ext_resource path="res://assets/Cutscenes/00 - Intro/05.PNG" type="Texture" id=8]
[ext_resource path="res://assets/Thesis Clickables/arrow-white-normal.png" type="Texture" id=9]
[ext_resource path="res://assets/Thesis Clickables/arrow-white-down.png" type="Texture" id=10]
[sub_resource type="Animation" id=19] [sub_resource type="Animation" id=1]
resource_name = "Fade out" resource_name = "Fade out"
length = 0.4 length = 0.4
tracks/0/type = "value" tracks/0/type = "value"
...@@ -25,8 +26,7 @@ tracks/0/keys = { ...@@ -25,8 +26,7 @@ tracks/0/keys = {
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ] "values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
} }
[sub_resource type="Animation" id=1] [sub_resource type="Animation" id=2]
resource_name = "Shot 1"
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("1/RichTextLabel 1:percent_visible") tracks/0/path = NodePath("1/RichTextLabel 1:percent_visible")
tracks/0/interp = 1 tracks/0/interp = 1
...@@ -34,7 +34,7 @@ tracks/0/loop_wrap = true ...@@ -34,7 +34,7 @@ tracks/0/loop_wrap = true
tracks/0/imported = false tracks/0/imported = false
tracks/0/enabled = true tracks/0/enabled = true
tracks/0/keys = { tracks/0/keys = {
"times": PoolRealArray( 0.1, 0.2, 0.8, 1 ), "times": PoolRealArray( 0, 0.2, 0.8, 1 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0, "update": 0,
"values": [ 0.0, 0.456, 0.555, 1.0 ] "values": [ 0.0, 0.456, 0.555, 1.0 ]
...@@ -82,7 +82,7 @@ tracks/4/loop_wrap = true ...@@ -82,7 +82,7 @@ tracks/4/loop_wrap = true
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = true
tracks/4/keys = { tracks/4/keys = {
"times": PoolRealArray( 0.1 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ true ] "values": [ true ]
...@@ -99,9 +99,80 @@ tracks/5/keys = { ...@@ -99,9 +99,80 @@ tracks/5/keys = {
"update": 1, "update": 1,
"values": [ false, false, true ] "values": [ false, false, true ]
} }
tracks/6/type = "value"
tracks/6/path = NodePath("2:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("3:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("4:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("5:visible")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/10/type = "value"
tracks/10/path = NodePath("6:visible")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/11/type = "value"
tracks/11/path = NodePath("7:visible")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=2] [sub_resource type="Animation" id=3]
resource_name = "Shot 2"
length = 2.5 length = 2.5
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("2:modulate") tracks/0/path = NodePath("2:modulate")
...@@ -223,9 +294,56 @@ tracks/9/keys = { ...@@ -223,9 +294,56 @@ tracks/9/keys = {
"update": 1, "update": 1,
"values": [ false, false, true ] "values": [ false, false, true ]
} }
tracks/10/type = "value"
tracks/10/path = NodePath("4:visible")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/11/type = "value"
tracks/11/path = NodePath("5:visible")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/12/type = "value"
tracks/12/path = NodePath("6:visible")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/13/type = "value"
tracks/13/path = NodePath("7:visible")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=3] [sub_resource type="Animation" id=4]
resource_name = "Shot 3"
length = 0.9 length = 0.9
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("3/RichTextLabel:visible") tracks/0/path = NodePath("3/RichTextLabel:visible")
...@@ -240,92 +358,115 @@ tracks/0/keys = { ...@@ -240,92 +358,115 @@ tracks/0/keys = {
"values": [ false ] "values": [ false ]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/path = NodePath("3/Arrow:visible") tracks/1/path = NodePath("4:modulate")
tracks/1/interp = 1 tracks/1/interp = 1
tracks/1/loop_wrap = true tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/keys = { tracks/1/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 1, "update": 0,
"values": [ false ] "values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
} }
tracks/2/type = "value" tracks/2/type = "value"
tracks/2/path = NodePath("4:modulate") tracks/2/path = NodePath("4/RichTextLabel:percent_visible")
tracks/2/interp = 1 tracks/2/interp = 1
tracks/2/loop_wrap = true tracks/2/loop_wrap = true
tracks/2/imported = false tracks/2/imported = false
tracks/2/enabled = true tracks/2/enabled = true
tracks/2/keys = { tracks/2/keys = {
"times": PoolRealArray( 0, 0.3 ), "times": PoolRealArray( 0.4, 0.9 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 0, "update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ] "values": [ 0.0, 1.0 ]
} }
tracks/3/type = "value" tracks/3/type = "value"
tracks/3/path = NodePath("4/RichTextLabel:percent_visible") tracks/3/path = NodePath("4:visible")
tracks/3/interp = 1 tracks/3/interp = 1
tracks/3/loop_wrap = true tracks/3/loop_wrap = true
tracks/3/imported = false tracks/3/imported = false
tracks/3/enabled = true tracks/3/enabled = true
tracks/3/keys = { tracks/3/keys = {
"times": PoolRealArray( 0.4, 0.9 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 1,
"values": [ 0.0, 1.0 ] "values": [ true ]
} }
tracks/4/type = "value" tracks/4/type = "value"
tracks/4/path = NodePath("4/Arrow:visible") tracks/4/path = NodePath("4/RichTextLabel:visible")
tracks/4/interp = 1 tracks/4/interp = 1
tracks/4/loop_wrap = true tracks/4/loop_wrap = true
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = true
tracks/4/keys = { tracks/4/keys = {
"times": PoolRealArray( 0, 0.8, 0.9 ), "times": PoolRealArray( 0.4 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ false, false, true ] "values": [ true ]
} }
tracks/5/type = "value" tracks/5/type = "value"
tracks/5/path = NodePath("4:visible") tracks/5/path = NodePath("Scene control:tracking")
tracks/5/interp = 1 tracks/5/interp = 1
tracks/5/loop_wrap = true tracks/5/loop_wrap = true
tracks/5/imported = false tracks/5/imported = false
tracks/5/enabled = true tracks/5/enabled = true
tracks/5/keys = { tracks/5/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0, 0.8, 0.9 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ true ] "values": [ false, false, true ]
} }
tracks/6/type = "value" tracks/6/type = "value"
tracks/6/path = NodePath("4/RichTextLabel:visible") tracks/6/path = NodePath("4/Arrow:visible")
tracks/6/interp = 1 tracks/6/interp = 1
tracks/6/loop_wrap = true tracks/6/loop_wrap = true
tracks/6/imported = false tracks/6/imported = false
tracks/6/enabled = true tracks/6/enabled = true
tracks/6/keys = { tracks/6/keys = {
"times": PoolRealArray( 0.4 ), "times": PoolRealArray( 0, 0.8, 0.9 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ true ] "values": [ false, false, true ]
} }
tracks/7/type = "value" tracks/7/type = "value"
tracks/7/path = NodePath("Scene control:tracking") tracks/7/path = NodePath("5:visible")
tracks/7/interp = 1 tracks/7/interp = 1
tracks/7/loop_wrap = true tracks/7/loop_wrap = true
tracks/7/imported = false tracks/7/imported = false
tracks/7/enabled = true tracks/7/enabled = true
tracks/7/keys = { tracks/7/keys = {
"times": PoolRealArray( 0, 0.8, 0.9 ), "times": PoolRealArray( 0.9 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ false, false, true ] "values": [ false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("6:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0.9 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("7:visible")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0.9 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
} }
[sub_resource type="Animation" id=4] [sub_resource type="Animation" id=5]
resource_name = "Shot 4"
length = 0.7 length = 0.7
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("4/RichTextLabel:visible") tracks/0/path = NodePath("4/RichTextLabel:visible")
...@@ -340,92 +481,103 @@ tracks/0/keys = { ...@@ -340,92 +481,103 @@ tracks/0/keys = {
"values": [ false ] "values": [ false ]
} }
tracks/1/type = "value" tracks/1/type = "value"
tracks/1/path = NodePath("4/Arrow:visible") tracks/1/path = NodePath("5:modulate")
tracks/1/interp = 1 tracks/1/interp = 1
tracks/1/loop_wrap = true tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/keys = { tracks/1/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 1, "update": 0,
"values": [ false ] "values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
} }
tracks/2/type = "value" tracks/2/type = "value"
tracks/2/path = NodePath("5:modulate") tracks/2/path = NodePath("5/RichTextLabel:percent_visible")
tracks/2/interp = 1 tracks/2/interp = 1
tracks/2/loop_wrap = true tracks/2/loop_wrap = true
tracks/2/imported = false tracks/2/imported = false
tracks/2/enabled = true tracks/2/enabled = true
tracks/2/keys = { tracks/2/keys = {
"times": PoolRealArray( 0, 0.3 ), "times": PoolRealArray( 0.5, 0.7 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 0, "update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ] "values": [ 0.0, 1.0 ]
} }
tracks/3/type = "value" tracks/3/type = "value"
tracks/3/path = NodePath("5/RichTextLabel:percent_visible") tracks/3/path = NodePath("5:visible")
tracks/3/interp = 1 tracks/3/interp = 1
tracks/3/loop_wrap = true tracks/3/loop_wrap = true
tracks/3/imported = false tracks/3/imported = false
tracks/3/enabled = true tracks/3/enabled = true
tracks/3/keys = { tracks/3/keys = {
"times": PoolRealArray( 0.5, 0.7 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1 ),
"update": 0, "update": 1,
"values": [ 0.0, 1.0 ] "values": [ true ]
} }
tracks/4/type = "value" tracks/4/type = "value"
tracks/4/path = NodePath("5/Arrow:visible") tracks/4/path = NodePath("5/RichTextLabel:visible")
tracks/4/interp = 1 tracks/4/interp = 1
tracks/4/loop_wrap = true tracks/4/loop_wrap = true
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = true
tracks/4/keys = { tracks/4/keys = {
"times": PoolRealArray( 0, 0.6, 0.7 ), "times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1, 1 ),
"update": 1, "update": 1,
"values": [ false, false, true ] "values": [ false, true ]
} }
tracks/5/type = "value" tracks/5/type = "value"
tracks/5/path = NodePath("5:visible") tracks/5/path = NodePath("Scene control:tracking")
tracks/5/interp = 1 tracks/5/interp = 1
tracks/5/loop_wrap = true tracks/5/loop_wrap = true
tracks/5/imported = false tracks/5/imported = false
tracks/5/enabled = true tracks/5/enabled = true
tracks/5/keys = { tracks/5/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0, 0.6, 0.7 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ true ] "values": [ false, false, true ]
} }
tracks/6/type = "value" tracks/6/type = "value"
tracks/6/path = NodePath("5/RichTextLabel:visible") tracks/6/path = NodePath("5/Arrow:visible")
tracks/6/interp = 1 tracks/6/interp = 1
tracks/6/loop_wrap = true tracks/6/loop_wrap = true
tracks/6/imported = false tracks/6/imported = false
tracks/6/enabled = true tracks/6/enabled = true
tracks/6/keys = { tracks/6/keys = {
"times": PoolRealArray( 0, 0.5 ), "times": PoolRealArray( 0, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ false, true ] "values": [ false, false, true ]
} }
tracks/7/type = "value" tracks/7/type = "value"
tracks/7/path = NodePath("Scene control:tracking") tracks/7/path = NodePath("6:visible")
tracks/7/interp = 1 tracks/7/interp = 1
tracks/7/loop_wrap = true tracks/7/loop_wrap = true
tracks/7/imported = false tracks/7/imported = false
tracks/7/enabled = true tracks/7/enabled = true
tracks/7/keys = { tracks/7/keys = {
"times": PoolRealArray( 0, 0.6, 0.7 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ false, false, true ] "values": [ false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("7:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
} }
[sub_resource type="Animation" id=5] [sub_resource type="Animation" id=6]
resource_name = "Shot 5"
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("6:visible") tracks/0/path = NodePath("6:visible")
tracks/0/interp = 1 tracks/0/interp = 1
...@@ -481,49 +633,49 @@ tracks/4/loop_wrap = true ...@@ -481,49 +633,49 @@ tracks/4/loop_wrap = true
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = true
tracks/4/keys = { tracks/4/keys = {
"times": PoolRealArray( 0.3, 0.6 ), "times": PoolRealArray( 0, 0.3, 0.4, 0.5, 0.6, 0.7, 0.9 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 0, "update": 0,
"values": [ 0.0, 1.0 ] "values": [ 0.0, 0.0, 0.2, 0.2, 0.4, 0.4, 1.0 ]
} }
tracks/5/type = "value" tracks/5/type = "value"
tracks/5/path = NodePath("6/dia 1/Arrow:visible") tracks/5/path = NodePath("5:visible")
tracks/5/interp = 1 tracks/5/interp = 1
tracks/5/loop_wrap = true tracks/5/loop_wrap = true
tracks/5/imported = false tracks/5/imported = false
tracks/5/enabled = true tracks/5/enabled = true
tracks/5/keys = { tracks/5/keys = {
"times": PoolRealArray( 0, 0.5, 0.6 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ false, false, true ] "values": [ false ]
} }
tracks/6/type = "value" tracks/6/type = "value"
tracks/6/path = NodePath("5:visible") tracks/6/path = NodePath("6/dia 1/RichTextLabel:visible")
tracks/6/interp = 1 tracks/6/interp = 1
tracks/6/loop_wrap = true tracks/6/loop_wrap = true
tracks/6/imported = false tracks/6/imported = false
tracks/6/enabled = true tracks/6/enabled = true
tracks/6/keys = { tracks/6/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0.3 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ false ] "values": [ true ]
} }
tracks/7/type = "value" tracks/7/type = "value"
tracks/7/path = NodePath("6/dia 1/RichTextLabel:visible") tracks/7/path = NodePath("Scene control:tracking")
tracks/7/interp = 1 tracks/7/interp = 1
tracks/7/loop_wrap = true tracks/7/loop_wrap = true
tracks/7/imported = false tracks/7/imported = false
tracks/7/enabled = true tracks/7/enabled = true
tracks/7/keys = { tracks/7/keys = {
"times": PoolRealArray( 0.3 ), "times": PoolRealArray( 0, 0.9, 1 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ true ] "values": [ false, false, true ]
} }
tracks/8/type = "value" tracks/8/type = "value"
tracks/8/path = NodePath("Scene control:tracking") tracks/8/path = NodePath("6/dia 1/Arrow:visible")
tracks/8/interp = 1 tracks/8/interp = 1
tracks/8/loop_wrap = true tracks/8/loop_wrap = true
tracks/8/imported = false tracks/8/imported = false
...@@ -534,10 +686,21 @@ tracks/8/keys = { ...@@ -534,10 +686,21 @@ tracks/8/keys = {
"update": 1, "update": 1,
"values": [ false, false, true ] "values": [ false, false, true ]
} }
tracks/9/type = "value"
tracks/9/path = NodePath("7:visible")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=6] [sub_resource type="Animation" id=7]
resource_name = "Shot 5.5" length = 2.3
length = 1.5
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("6/dia 2:modulate") tracks/0/path = NodePath("6/dia 2:modulate")
tracks/0/interp = 1 tracks/0/interp = 1
...@@ -557,62 +720,85 @@ tracks/1/loop_wrap = true ...@@ -557,62 +720,85 @@ tracks/1/loop_wrap = true
tracks/1/imported = false tracks/1/imported = false
tracks/1/enabled = true tracks/1/enabled = true
tracks/1/keys = { tracks/1/keys = {
"times": PoolRealArray( 0.3, 1.5 ), "times": PoolRealArray( 0, 0.3, 0.6, 0.8, 1.2, 1.4, 2, 2.1, 2.3 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1, 1, 1 ),
"update": 0, "update": 0,
"values": [ 0.0, 1.0 ] "values": [ 0.0, 0.0, 0.266667, 0.266667, 0.56, 0.56, 0.89, 0.89, 1.0 ]
} }
tracks/2/type = "value" tracks/2/type = "value"
tracks/2/path = NodePath("6/dia 2/Arrow:visible") tracks/2/path = NodePath("6/dia 2/RichTextLabel:visible")
tracks/2/interp = 1 tracks/2/interp = 1
tracks/2/loop_wrap = true tracks/2/loop_wrap = true
tracks/2/imported = false tracks/2/imported = false
tracks/2/enabled = true tracks/2/enabled = true
tracks/2/keys = { tracks/2/keys = {
"times": PoolRealArray( 0, 1.4, 1.5 ), "times": PoolRealArray( 0.3 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ false, false, true ] "values": [ true ]
} }
tracks/3/type = "value" tracks/3/type = "value"
tracks/3/path = NodePath("6/dia 2/RichTextLabel:visible") tracks/3/path = NodePath("6/dia 2:visible")
tracks/3/interp = 1 tracks/3/interp = 1
tracks/3/loop_wrap = true tracks/3/loop_wrap = true
tracks/3/imported = false tracks/3/imported = false
tracks/3/enabled = true tracks/3/enabled = true
tracks/3/keys = { tracks/3/keys = {
"times": PoolRealArray( 0.3 ), "times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ true ] "values": [ true ]
} }
tracks/4/type = "value" tracks/4/type = "value"
tracks/4/path = NodePath("6/dia 2:visible") tracks/4/path = NodePath("Scene control:tracking")
tracks/4/interp = 1 tracks/4/interp = 1
tracks/4/loop_wrap = true tracks/4/loop_wrap = true
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = true
tracks/4/keys = { tracks/4/keys = {
"times": PoolRealArray( 0 ), "times": PoolRealArray( 0, 2.2, 2.3 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ true ] "values": [ false, false, true ]
} }
tracks/5/type = "value" tracks/5/type = "value"
tracks/5/path = NodePath("Scene control:tracking") tracks/5/path = NodePath("6/dia 2/Arrow:visible")
tracks/5/interp = 1 tracks/5/interp = 1
tracks/5/loop_wrap = true tracks/5/loop_wrap = true
tracks/5/imported = false tracks/5/imported = false
tracks/5/enabled = true tracks/5/enabled = true
tracks/5/keys = { tracks/5/keys = {
"times": PoolRealArray( 0, 1.4, 1.5 ), "times": PoolRealArray( 0, 2.2, 2.3 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ false, false, true ] "values": [ false, false, true ]
} }
tracks/6/type = "value"
tracks/6/path = NodePath("6/dia 1/Arrow:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("7:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=7] [sub_resource type="Animation" id=8]
resource_name = "Shot 6"
tracks/0/type = "value" tracks/0/type = "value"
tracks/0/path = NodePath("7:visible") tracks/0/path = NodePath("7:visible")
tracks/0/interp = 1 tracks/0/interp = 1
...@@ -662,31 +848,31 @@ tracks/3/keys = { ...@@ -662,31 +848,31 @@ tracks/3/keys = {
"values": [ 0.0, 1.0 ] "values": [ 0.0, 1.0 ]
} }
tracks/4/type = "value" tracks/4/type = "value"
tracks/4/path = NodePath("7/dia 1/Arrow:visible") tracks/4/path = NodePath("7/dia 1/RichTextLabel:visible")
tracks/4/interp = 1 tracks/4/interp = 1
tracks/4/loop_wrap = true tracks/4/loop_wrap = true
tracks/4/imported = false tracks/4/imported = false
tracks/4/enabled = true tracks/4/enabled = true
tracks/4/keys = { tracks/4/keys = {
"times": PoolRealArray( 0, 0.8, 0.9 ), "times": PoolRealArray( 0.2 ),
"transitions": PoolRealArray( 1, 1, 1 ), "transitions": PoolRealArray( 1 ),
"update": 1, "update": 1,
"values": [ false, false, true ] "values": [ true ]
} }
tracks/5/type = "value" tracks/5/type = "value"
tracks/5/path = NodePath("7/dia 1/RichTextLabel:visible") tracks/5/path = NodePath("Scene control:tracking")
tracks/5/interp = 1 tracks/5/interp = 1
tracks/5/loop_wrap = true tracks/5/loop_wrap = true
tracks/5/imported = false tracks/5/imported = false
tracks/5/enabled = true tracks/5/enabled = true
tracks/5/keys = { tracks/5/keys = {
"times": PoolRealArray( 0.2 ), "times": PoolRealArray( 0, 0.9, 1 ),
"transitions": PoolRealArray( 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 1, "update": 1,
"values": [ true ] "values": [ false, false, true ]
} }
tracks/6/type = "value" tracks/6/type = "value"
tracks/6/path = NodePath("Scene control:tracking") tracks/6/path = NodePath("7/dia 1/Arrow:visible")
tracks/6/interp = 1 tracks/6/interp = 1
tracks/6/loop_wrap = true tracks/6/loop_wrap = true
tracks/6/imported = false tracks/6/imported = false
...@@ -698,51 +884,59 @@ tracks/6/keys = { ...@@ -698,51 +884,59 @@ tracks/6/keys = {
"values": [ false, false, true ] "values": [ false, false, true ]
} }
[sub_resource type="RectangleShape2D" id=8] [sub_resource type="RectangleShape2D" id=9]
extents = Vector2( 515.38, 299.307 ) extents = Vector2( 515.38, 299.307 )
[sub_resource type="DynamicFontData" id=9] [sub_resource type="DynamicFontData" id=10]
font_path = "res://assets/Fonts/BeVietnamPro-Bold.ttf" font_path = "res://assets/Fonts/BeVietnamPro-Bold.ttf"
[sub_resource type="DynamicFont" id=10] [sub_resource type="DynamicFont" id=11]
size = 26 size = 26
font_data = SubResource( 9 ) font_data = SubResource( 10 )
[sub_resource type="DynamicFont" id=11] [sub_resource type="SpriteFrames" id=12]
animations = [ {
"frames": [ ExtResource( 9 ), ExtResource( 10 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="DynamicFont" id=13]
size = 31 size = 31
font_data = SubResource( 9 ) font_data = SubResource( 10 )
[sub_resource type="StreamTexture" id=12] [sub_resource type="StreamTexture" id=14]
flags = 4 flags = 4
load_path = "res://.import/02.PNG-da1a6b8d5e5f23015c4a8757c92851b5.stex" load_path = "res://.import/02.PNG-da1a6b8d5e5f23015c4a8757c92851b5.stex"
[sub_resource type="DynamicFont" id=13] [sub_resource type="DynamicFont" id=15]
size = 31 size = 31
font_data = SubResource( 9 ) font_data = SubResource( 10 )
[sub_resource type="StyleBoxFlat" id=14] [sub_resource type="StyleBoxFlat" id=16]
bg_color = Color( 0.168627, 0.156863, 0.219608, 0.937255 ) bg_color = Color( 0.168627, 0.156863, 0.219608, 0.937255 )
corner_radius_top_left = 36 corner_radius_top_left = 36
corner_radius_top_right = 36 corner_radius_top_right = 36
corner_radius_bottom_right = 36 corner_radius_bottom_right = 36
corner_radius_bottom_left = 36 corner_radius_bottom_left = 36
[sub_resource type="DynamicFont" id=15] [sub_resource type="DynamicFont" id=17]
size = 21 size = 21
font_data = ExtResource( 7 ) font_data = ExtResource( 7 )
[sub_resource type="StyleBoxFlat" id=16] [sub_resource type="StyleBoxFlat" id=18]
bg_color = Color( 0.168627, 0.156863, 0.219608, 0.937255 ) bg_color = Color( 0.168627, 0.156863, 0.219608, 0.937255 )
corner_radius_top_left = 36 corner_radius_top_left = 36
corner_radius_top_right = 36 corner_radius_top_right = 36
corner_radius_bottom_right = 36 corner_radius_bottom_right = 36
corner_radius_bottom_left = 36 corner_radius_bottom_left = 36
[sub_resource type="DynamicFont" id=17] [sub_resource type="DynamicFont" id=19]
size = 18 size = 18
font_data = ExtResource( 7 ) font_data = ExtResource( 7 )
[sub_resource type="DynamicFont" id=18] [sub_resource type="DynamicFont" id=20]
size = 19 size = 19
font_data = ExtResource( 7 ) font_data = ExtResource( 7 )
...@@ -787,51 +981,53 @@ __meta__ = { ...@@ -787,51 +981,53 @@ __meta__ = {
} }
[node name="Animator" type="AnimationPlayer" parent="."] [node name="Animator" type="AnimationPlayer" parent="."]
"anims/Fade out" = SubResource( 19 ) "anims/Fade out" = SubResource( 1 )
"anims/Shot 1" = SubResource( 1 ) "anims/Shot 1" = SubResource( 2 )
"anims/Shot 2" = SubResource( 2 ) "anims/Shot 2" = SubResource( 3 )
"anims/Shot 3" = SubResource( 3 ) "anims/Shot 3" = SubResource( 4 )
"anims/Shot 4" = SubResource( 4 ) "anims/Shot 4" = SubResource( 5 )
"anims/Shot 5" = SubResource( 5 ) "anims/Shot 5" = SubResource( 6 )
"anims/Shot 5.5" = SubResource( 6 ) "anims/Shot 5.5" = SubResource( 7 )
"anims/Shot 6" = SubResource( 7 ) "anims/Shot 6" = SubResource( 8 )
[node name="Scene control" type="StaticBody2D" parent="."] [node name="Scene control" type="StaticBody2D" parent="."]
script = ExtResource( 1 ) script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Scene control"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Scene control"]
position = Vector2( 511.03, 299.848 ) position = Vector2( 511.03, 299.848 )
shape = SubResource( 8 ) shape = SubResource( 9 )
[node name="back" type="Sprite" parent="."] [node name="back" type="Sprite" parent="."]
position = Vector2( 512.737, 302.059 ) position = Vector2( 512.737, 302.059 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="1" type="Sprite" parent="."] [node name="1" type="Sprite" parent="."]
modulate = Color( 1, 1, 1, 0 )
position = Vector2( 510.896, 299.9 ) position = Vector2( 510.896, 299.9 )
texture = ExtResource( 2 ) texture = ExtResource( 2 )
[node name="RichTextLabel 1" type="RichTextLabel" parent="1"] [node name="RichTextLabel 1" type="RichTextLabel" parent="1"]
visible = false
margin_left = -394.784 margin_left = -394.784
margin_top = -143.048 margin_top = -143.048
margin_right = 11.2161 margin_right = 11.2161
margin_bottom = -3.04794 margin_bottom = -3.04794
custom_fonts/normal_font = SubResource( 10 ) custom_fonts/normal_font = SubResource( 11 )
visible_characters = 16 visible_characters = 0
percent_visible = 0.7775 percent_visible = 0.0
text = "Riiing.... Riiing...." text = "Riiing.... Riiing...."
scroll_active = false scroll_active = false
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Arrow" type="Sprite" parent="1"] [node name="Arrow" type="AnimatedSprite" parent="1"]
visible = false visible = false
position = Vector2( -147.498, -119.961 ) position = Vector2( -155.066, -121.643 )
rotation = 1.5708
scale = Vector2( 0.440033, 0.428372 ) scale = Vector2( 0.440033, 0.428372 )
texture = ExtResource( 5 ) frames = SubResource( 12 )
frame = 1
speed_scale = 0.7
playing = true
[node name="2" type="Sprite" parent="."] [node name="2" type="Sprite" parent="."]
visible = false visible = false
...@@ -849,26 +1045,26 @@ margin_left = 229.748 ...@@ -849,26 +1045,26 @@ margin_left = 229.748
margin_top = 204.427 margin_top = 204.427
margin_right = 467.748 margin_right = 467.748
margin_bottom = 258.427 margin_bottom = 258.427
custom_fonts/normal_font = SubResource( 11 ) custom_fonts/normal_font = SubResource( 13 )
visible_characters = 4
percent_visible = 0.333333
text = "Huh....work?" text = "Huh....work?"
scroll_active = false scroll_active = false
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Arrow" type="Sprite" parent="3"] [node name="Arrow" type="AnimatedSprite" parent="3"]
visible = false visible = false
position = Vector2( 440.035, 235.201 ) position = Vector2( 445.291, 229.994 )
rotation = 1.5708 scale = Vector2( 0.5, 0.5 )
scale = Vector2( 0.440033, 0.428372 ) frames = SubResource( 12 )
texture = ExtResource( 5 ) frame = 1
speed_scale = 0.7
playing = true
[node name="4" type="Sprite" parent="."] [node name="4" type="Sprite" parent="."]
visible = false visible = false
position = Vector2( 511.896, 299.9 ) position = Vector2( 511.896, 299.9 )
texture = SubResource( 12 ) texture = SubResource( 14 )
[node name="RichTextLabel" type="RichTextLabel" parent="4"] [node name="RichTextLabel" type="RichTextLabel" parent="4"]
visible = false visible = false
...@@ -876,19 +1072,20 @@ margin_left = 103.0 ...@@ -876,19 +1072,20 @@ margin_left = 103.0
margin_top = 204.0 margin_top = 204.0
margin_right = 468.0 margin_right = 468.0
margin_bottom = 258.0 margin_bottom = 258.0
custom_fonts/normal_font = SubResource( 13 ) custom_fonts/normal_font = SubResource( 15 )
text = "A few more minutes...." text = "A few more minutes...."
scroll_active = false scroll_active = false
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Arrow" type="Sprite" parent="4"] [node name="Arrow" type="AnimatedSprite" parent="4"]
visible = false position = Vector2( 463.814, 231.124 )
position = Vector2( 466.732, 232.531 ) scale = Vector2( 0.5, 0.5 )
rotation = 1.5708 frames = SubResource( 12 )
scale = Vector2( 0.440033, 0.428372 ) frame = 1
texture = ExtResource( 5 ) speed_scale = 0.7
playing = true
[node name="5" type="Sprite" parent="."] [node name="5" type="Sprite" parent="."]
visible = false visible = false
...@@ -900,18 +1097,19 @@ margin_left = -31.7839 ...@@ -900,18 +1097,19 @@ margin_left = -31.7839
margin_top = -28.0479 margin_top = -28.0479
margin_right = 374.216 margin_right = 374.216
margin_bottom = 111.952 margin_bottom = 111.952
custom_fonts/normal_font = SubResource( 10 ) custom_fonts/normal_font = SubResource( 11 )
text = "....." text = "....."
scroll_active = false scroll_active = false
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Arrow" type="Sprite" parent="5"] [node name="Arrow" type="AnimatedSprite" parent="5"]
position = Vector2( 40.1241, -5.94348 ) position = Vector2( 26.6041, -1.41309 )
rotation = 1.5708 scale = Vector2( 0.45, 0.45 )
scale = Vector2( 0.440033, 0.428372 ) frames = SubResource( 12 )
texture = ExtResource( 5 ) speed_scale = 0.7
playing = true
[node name="6" type="Sprite" parent="."] [node name="6" type="Sprite" parent="."]
visible = false visible = false
...@@ -923,37 +1121,39 @@ margin_left = -60.4603 ...@@ -923,37 +1121,39 @@ margin_left = -60.4603
margin_top = -164.054 margin_top = -164.054
margin_right = 392.54 margin_right = 392.54
margin_bottom = -93.054 margin_bottom = -93.054
custom_styles/panel = SubResource( 14 ) custom_styles/panel = SubResource( 16 )
__meta__ = { __meta__ = {
"_edit_group_": true, "_edit_group_": true,
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Arrow" type="AnimatedSprite" parent="6/dia 1"]
visible = false
position = Vector2( 404.26, 40.9534 )
scale = Vector2( 0.45, 0.45 )
frames = SubResource( 12 )
speed_scale = 0.7
playing = true
[node name="RichTextLabel" type="RichTextLabel" parent="6/dia 1"] [node name="RichTextLabel" type="RichTextLabel" parent="6/dia 1"]
margin_left = 60.3136 margin_left = 60.3136
margin_top = 20.5858 margin_top = 20.5858
margin_right = 405.314 margin_right = 405.314
margin_bottom = 62.5858 margin_bottom = 62.5858
custom_fonts/normal_font = SubResource( 15 ) custom_fonts/normal_font = SubResource( 17 )
text = "WAIT- NO- I HAVE DEADLINES!" text = "WAIT- NO- I HAVE DEADLINES!"
scroll_active = false scroll_active = false
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Arrow" type="Sprite" parent="6/dia 1"]
position = Vector2( 401.743, 38.6255 )
rotation = 1.5708
scale = Vector2( 0.440033, 0.428372 )
texture = ExtResource( 5 )
[node name="dia 2" type="Panel" parent="6"] [node name="dia 2" type="Panel" parent="6"]
modulate = Color( 1, 1, 1, 0 ) modulate = Color( 1, 1, 1, 0 )
margin_left = -14.5403 margin_left = -14.5403
margin_top = -61.946 margin_top = -61.946
margin_right = 472.46 margin_right = 472.46
margin_bottom = 42.054 margin_bottom = 42.054
custom_styles/panel = SubResource( 16 ) custom_styles/panel = SubResource( 18 )
__meta__ = { __meta__ = {
"_edit_group_": true, "_edit_group_": true,
"_edit_use_anchors_": false "_edit_use_anchors_": false
...@@ -964,7 +1164,7 @@ margin_left = 42.3245 ...@@ -964,7 +1164,7 @@ margin_left = 42.3245
margin_top = 17.0 margin_top = 17.0
margin_right = 469.324 margin_right = 469.324
margin_bottom = 93.0 margin_bottom = 93.0
custom_fonts/normal_font = SubResource( 17 ) custom_fonts/normal_font = SubResource( 19 )
visible_characters = 0 visible_characters = 0
percent_visible = 0.0 percent_visible = 0.0
text = "I don’t know where to start. What do I need to work on again? I usually use my notebook for this, where is it?" text = "I don’t know where to start. What do I need to work on again? I usually use my notebook for this, where is it?"
...@@ -973,12 +1173,13 @@ __meta__ = { ...@@ -973,12 +1173,13 @@ __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Arrow" type="Sprite" parent="6/dia 2"] [node name="Arrow" type="AnimatedSprite" parent="6/dia 2"]
visible = false visible = false
position = Vector2( 204.517, 77.3776 ) position = Vector2( 198.027, 81.9656 )
rotation = 1.5708 scale = Vector2( 0.45, 0.45 )
scale = Vector2( 0.440033, 0.428372 ) frames = SubResource( 12 )
texture = ExtResource( 5 ) speed_scale = 0.7
playing = true
[node name="7" type="Sprite" parent="."] [node name="7" type="Sprite" parent="."]
visible = false visible = false
...@@ -987,11 +1188,11 @@ texture = ExtResource( 8 ) ...@@ -987,11 +1188,11 @@ texture = ExtResource( 8 )
[node name="dia 1" type="Panel" parent="7"] [node name="dia 1" type="Panel" parent="7"]
modulate = Color( 1, 1, 1, 0 ) modulate = Color( 1, 1, 1, 0 )
margin_left = -309.647 margin_left = -305.152
margin_top = -116.911 margin_top = -142.382
margin_right = 143.353 margin_right = 147.848
margin_bottom = -45.9106 margin_bottom = -71.3818
custom_styles/panel = SubResource( 14 ) custom_styles/panel = SubResource( 16 )
__meta__ = { __meta__ = {
"_edit_group_": true, "_edit_group_": true,
"_edit_use_anchors_": false "_edit_use_anchors_": false
...@@ -1002,18 +1203,20 @@ margin_left = 45.408 ...@@ -1002,18 +1203,20 @@ margin_left = 45.408
margin_top = 22.1225 margin_top = 22.1225
margin_right = 428.408 margin_right = 428.408
margin_bottom = 64.1225 margin_bottom = 64.1225
custom_fonts/normal_font = SubResource( 18 ) custom_fonts/normal_font = SubResource( 20 )
visible_characters = 6 visible_characters = 0
percent_visible = 0.142857 percent_visible = 0.0
text = "But first... what was I doing last night?" text = "But first... what was I doing last night?"
scroll_active = false scroll_active = false
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
} }
[node name="Arrow" type="Sprite" parent="7/dia 1"] [node name="Arrow" type="AnimatedSprite" parent="7/dia 1"]
visible = false visible = false
position = Vector2( 411.845, 40.8704 ) position = Vector2( 415.246, 39.4551 )
rotation = 1.5708 scale = Vector2( 0.45, 0.45 )
scale = Vector2( 0.440033, 0.428372 ) frames = SubResource( 12 )
texture = ExtResource( 5 ) frame = 1
speed_scale = 0.7
playing = true
extends StaticBody2D extends StaticBody2D
onready var sceneProgress = 0 onready var sceneProgress = 0
onready var dialogueBox = get_parent().get_node("Dialogue") onready var anim = get_parent().get_node("Animator")
onready var tracking = false export(bool) var tracking = false
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
...@@ -11,25 +11,30 @@ func _input(event): # executes when clicked on ...@@ -11,25 +11,30 @@ func _input(event): # executes when clicked on
if event is InputEventMouseButton: if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed: if event.button_index == BUTTON_LEFT and event.pressed:
if tracking: if tracking:
dialogueBox.text = getDialogue() getShot()
func getDialogue(): func getShot():
match sceneProgress: match sceneProgress:
0: 0:
anim.play("Shot 1")
sceneProgress += 1 sceneProgress += 1
return "Dialogue 2"
1: 1:
anim.play("Shot 2")
sceneProgress += 1 sceneProgress += 1
return "Dialogue 3"
2: 2:
anim.play("Shot 2.5")
sceneProgress += 1 sceneProgress += 1
return "Dialogue 4"
3: 3:
anim.play("Shot 3")
sceneProgress += 1
4:
anim.play("Shot 4")
sceneProgress += 1
5:
sceneProgress = 0 sceneProgress = 0
get_parent().queue_free() # dont need that scene anymore get_parent().queue_free() # dont need that scene anymore
tracking = false tracking = false
print("Deleting scene 1") print("Deleting scene 1")
return ""
func start(): func start():
......
[gd_scene load_steps=3 format=2] [gd_scene load_steps=27 format=2]
[ext_resource path="res://Cutscenes/Cutscene 1.gd" type="Script" id=1] [ext_resource path="res://Cutscenes/Cutscene 1.gd" type="Script" id=1]
[ext_resource path="res://assets/Thesis Clickables/clothes pile.png" type="Texture" id=2]
[ext_resource path="res://assets/Thesis Clickables/arrow-white-normal.png" type="Texture" id=3]
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