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breakdown
To Do Break Down
Commits
1273f66e
Commit
1273f66e
authored
Jan 30, 2022
by
Julia Santos
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Plain Diff
Animated 2nd cutscene, added some pauses in dialogue scrolling
parent
b331f2bc
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16 changed files
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1502 additions
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207 deletions
+1502
-207
arrow-white-down.png-5a7b436d0963c0253563aa10a28c2de2.md5
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arrow-white-down.png-5a7b436d0963c0253563aa10a28c2de2.stex
...rrow-white-down.png-5a7b436d0963c0253563aa10a28c2de2.stex
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arrow-white-normal.png-9453be373a2334317ffab878e1f09d77.md5
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arrow-white-normal.png-9453be373a2334317ffab878e1f09d77.stex
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arrow-white.png-e40516500a134d00ac7ed373fae1e04f.md5
.import/arrow-white.png-e40516500a134d00ac7ed373fae1e04f.md5
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arrow-white.png-e40516500a134d00ac7ed373fae1e04f.stex
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-0
Cutscene 0.tscn
Cutscenes/Cutscene 0.tscn
+401
-198
Cutscene 1.gd
Cutscenes/Cutscene 1.gd
+13
-8
Cutscene 1.tscn
Cutscenes/Cutscene 1.tscn
+976
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Multi.tscn
Multi.tscn
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arrow-white-down.png
assets/Thesis Clickables/arrow-white-down.png
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arrow-white-down.png.import
assets/Thesis Clickables/arrow-white-down.png.import
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arrow-white-normal.png
assets/Thesis Clickables/arrow-white-normal.png
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assets/Thesis Clickables/arrow-white-normal.png.import
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assets/Thesis Clickables/arrow-white.png
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arrow-white.png.import
assets/Thesis Clickables/arrow-white.png.import
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.import/arrow-white-down.png-5a7b436d0963c0253563aa10a28c2de2.md5
0 → 100644
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1273f66e
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.import/arrow-white-down.png-5a7b436d0963c0253563aa10a28c2de2.stex
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File added
.import/arrow-white-normal.png-9453be373a2334317ffab878e1f09d77.md5
0 → 100644
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1273f66e
source_md5="1610a4a4b09e481f5df32438806e351b"
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.import/arrow-white-normal.png-9453be373a2334317ffab878e1f09d77.stex
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1273f66e
File added
.import/arrow-white.png-e40516500a134d00ac7ed373fae1e04f.md5
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1273f66e
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.import/arrow-white.png-e40516500a134d00ac7ed373fae1e04f.stex
0 → 100644
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File added
Cutscenes/Cutscene 0.tscn
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This diff is collapsed.
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Cutscenes/Cutscene 1.gd
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1273f66e
extends StaticBody2D
onready var sceneProgress = 0
onready var
dialogueBox = get_parent().get_node("Dialogue
")
onready
var tracking = false
onready var
anim = get_parent().get_node("Animator
")
export(bool)
var tracking = false
# Called when the node enters the scene tree for the first time.
func _ready():
...
...
@@ -11,25 +11,30 @@ func _input(event): # executes when clicked on
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed:
if tracking:
dialogueBox.text = getDialogue
()
getShot
()
func get
Dialogue
():
func get
Shot
():
match sceneProgress:
0:
anim.play("Shot 1")
sceneProgress += 1
return "Dialogue 2"
1:
anim.play("Shot 2")
sceneProgress += 1
return "Dialogue 3"
2:
anim.play("Shot 2.5")
sceneProgress += 1
return "Dialogue 4"
3:
anim.play("Shot 3")
sceneProgress += 1
4:
anim.play("Shot 4")
sceneProgress += 1
5:
sceneProgress = 0
get_parent().queue_free() # dont need that scene anymore
tracking = false
print("Deleting scene 1")
return ""
func start():
...
...
Cutscenes/Cutscene 1.tscn
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Multi.tscn
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...
...
@@ -598,6 +598,7 @@ __meta__ = {
z_index = 2
[node name="0" parent="Cutscenes" instance=ExtResource( 42 )]
visible = false
[node name="1" parent="Cutscenes" instance=ExtResource( 15 )]
visible = false
...
...
assets/Thesis Clickables/arrow-white-down.png
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2.9 KB
assets/Thesis Clickables/arrow-white-down.png.import
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assets/Thesis Clickables/arrow-white-normal.png
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2.89 KB
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assets/Thesis Clickables/arrow-white.png
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2.92 KB
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process/invert_color=false
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detect_3d=true
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