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breakdown
To Do Break Down
Commits
1273f66e
Commit
1273f66e
authored
Jan 30, 2022
by
Julia Santos
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Plain Diff
Animated 2nd cutscene, added some pauses in dialogue scrolling
parent
b331f2bc
Changes
16
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16 changed files
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1502 additions
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207 deletions
+1502
-207
arrow-white-down.png-5a7b436d0963c0253563aa10a28c2de2.md5
...arrow-white-down.png-5a7b436d0963c0253563aa10a28c2de2.md5
+3
-0
arrow-white-down.png-5a7b436d0963c0253563aa10a28c2de2.stex
...rrow-white-down.png-5a7b436d0963c0253563aa10a28c2de2.stex
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arrow-white-normal.png-9453be373a2334317ffab878e1f09d77.md5
...row-white-normal.png-9453be373a2334317ffab878e1f09d77.md5
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arrow-white-normal.png-9453be373a2334317ffab878e1f09d77.stex
...ow-white-normal.png-9453be373a2334317ffab878e1f09d77.stex
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arrow-white.png-e40516500a134d00ac7ed373fae1e04f.md5
.import/arrow-white.png-e40516500a134d00ac7ed373fae1e04f.md5
+3
-0
arrow-white.png-e40516500a134d00ac7ed373fae1e04f.stex
...ort/arrow-white.png-e40516500a134d00ac7ed373fae1e04f.stex
+0
-0
Cutscene 0.tscn
Cutscenes/Cutscene 0.tscn
+401
-198
Cutscene 1.gd
Cutscenes/Cutscene 1.gd
+13
-8
Cutscene 1.tscn
Cutscenes/Cutscene 1.tscn
+976
-1
Multi.tscn
Multi.tscn
+1
-0
arrow-white-down.png
assets/Thesis Clickables/arrow-white-down.png
+0
-0
arrow-white-down.png.import
assets/Thesis Clickables/arrow-white-down.png.import
+34
-0
arrow-white-normal.png
assets/Thesis Clickables/arrow-white-normal.png
+0
-0
arrow-white-normal.png.import
assets/Thesis Clickables/arrow-white-normal.png.import
+34
-0
arrow-white.png
assets/Thesis Clickables/arrow-white.png
+0
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arrow-white.png.import
assets/Thesis Clickables/arrow-white.png.import
+34
-0
No files found.
.import/arrow-white-down.png-5a7b436d0963c0253563aa10a28c2de2.md5
0 → 100644
View file @
1273f66e
source_md5="1e5f3486c88a3a69614494030bc71cbb"
dest_md5="d63aec24860e71faa4f62a1ad08534e7"
.import/arrow-white-down.png-5a7b436d0963c0253563aa10a28c2de2.stex
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View file @
1273f66e
File added
.import/arrow-white-normal.png-9453be373a2334317ffab878e1f09d77.md5
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View file @
1273f66e
source_md5="1610a4a4b09e481f5df32438806e351b"
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.import/arrow-white-normal.png-9453be373a2334317ffab878e1f09d77.stex
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1273f66e
File added
.import/arrow-white.png-e40516500a134d00ac7ed373fae1e04f.md5
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View file @
1273f66e
source_md5="c80d144a24c3d389e7f0563832d8c18f"
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.import/arrow-white.png-e40516500a134d00ac7ed373fae1e04f.stex
0 → 100644
View file @
1273f66e
File added
Cutscenes/Cutscene 0.tscn
View file @
1273f66e
[gd_scene load_steps=
28
format=2]
[gd_scene load_steps=
30
format=2]
[ext_resource path="res://Cutscenes/Cutscene 0.gd" type="Script" id=1]
[ext_resource path="res://assets/Cutscenes/00 - Intro/03.PNG" type="Texture" id=2]
[ext_resource path="res://assets/Cutscenes/00 - Intro/01.PNG" type="Texture" id=3]
[ext_resource path="res://assets/Cutscenes/00 - Intro/02.PNG" type="Texture" id=4]
[ext_resource path="res://assets/Thesis Clickables/Polygon 1.png" type="Texture" id=5]
[ext_resource path="res://assets/Cutscenes/00 - Intro/04.PNG" type="Texture" id=6]
[ext_resource path="res://assets/Fonts/BeVietnamPro-Medium.ttf" type="DynamicFontData" id=7]
[ext_resource path="res://assets/Cutscenes/00 - Intro/05.PNG" type="Texture" id=8]
[ext_resource path="res://assets/Thesis Clickables/arrow-white-normal.png" type="Texture" id=9]
[ext_resource path="res://assets/Thesis Clickables/arrow-white-down.png" type="Texture" id=10]
[sub_resource type="Animation" id=1
9
]
[sub_resource type="Animation" id=1]
resource_name = "Fade out"
length = 0.4
tracks/0/type = "value"
...
...
@@ -25,8 +26,7 @@ tracks/0/keys = {
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[sub_resource type="Animation" id=1]
resource_name = "Shot 1"
[sub_resource type="Animation" id=2]
tracks/0/type = "value"
tracks/0/path = NodePath("1/RichTextLabel 1:percent_visible")
tracks/0/interp = 1
...
...
@@ -34,7 +34,7 @@ tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0
.1
, 0.2, 0.8, 1 ),
"times": PoolRealArray( 0, 0.2, 0.8, 1 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 0.456, 0.555, 1.0 ]
...
...
@@ -82,7 +82,7 @@ tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0
.1
),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
...
...
@@ -99,9 +99,80 @@ tracks/5/keys = {
"update": 1,
"values": [ false, false, true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("2:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("3:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("4:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("5:visible")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/10/type = "value"
tracks/10/path = NodePath("6:visible")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/11/type = "value"
tracks/11/path = NodePath("7:visible")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
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resource_name = "Shot 2"
[sub_resource type="Animation" id=3]
length = 2.5
tracks/0/type = "value"
tracks/0/path = NodePath("2:modulate")
...
...
@@ -223,9 +294,56 @@ tracks/9/keys = {
"update": 1,
"values": [ false, false, true ]
}
tracks/10/type = "value"
tracks/10/path = NodePath("4:visible")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/11/type = "value"
tracks/11/path = NodePath("5:visible")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/12/type = "value"
tracks/12/path = NodePath("6:visible")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/13/type = "value"
tracks/13/path = NodePath("7:visible")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=3]
resource_name = "Shot 3"
[sub_resource type="Animation" id=4]
length = 0.9
tracks/0/type = "value"
tracks/0/path = NodePath("3/RichTextLabel:visible")
...
...
@@ -240,92 +358,115 @@ tracks/0/keys = {
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("
3/Arrow:visibl
e")
tracks/1/path = NodePath("
4:modulat
e")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update":
1
,
"values": [
false
]
"times": PoolRealArray( 0
, 0.3
),
"transitions": PoolRealArray( 1
, 1
),
"update":
0
,
"values": [
Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 )
]
}
tracks/2/type = "value"
tracks/2/path = NodePath("4
:modulat
e")
tracks/2/path = NodePath("4
/RichTextLabel:percent_visibl
e")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0
, 0.3
),
"times": PoolRealArray( 0
.4, 0.9
),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [
Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 )
]
"values": [
0.0, 1.0
]
}
tracks/3/type = "value"
tracks/3/path = NodePath("4
/RichTextLabel:percent_
visible")
tracks/3/path = NodePath("4
:
visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0
.4, 0.9
),
"transitions": PoolRealArray( 1
, 1
),
"update":
0
,
"values": [
0.0, 1.0
]
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update":
1
,
"values": [
true
]
}
tracks/4/type = "value"
tracks/4/path = NodePath("4/
Arrow
:visible")
tracks/4/path = NodePath("4/
RichTextLabel
:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0
, 0.8, 0.9
),
"transitions": PoolRealArray( 1
, 1, 1
),
"times": PoolRealArray( 0
.4
),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [
false, false,
true ]
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("
4:visible
")
tracks/5/path = NodePath("
Scene control:tracking
")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"times": PoolRealArray( 0
, 0.8, 0.9
),
"transitions": PoolRealArray( 1
, 1, 1
),
"update": 1,
"values": [ true ]
"values": [
false, false,
true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("4/
RichTextLabel
:visible")
tracks/6/path = NodePath("4/
Arrow
:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0
.4
),
"transitions": PoolRealArray( 1 ),
"times": PoolRealArray( 0
, 0.8, 0.9
),
"transitions": PoolRealArray( 1
, 1, 1
),
"update": 1,
"values": [ true ]
"values": [
false, false,
true ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("
Scene control:tracking
")
tracks/7/path = NodePath("
5:visible
")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0
, 0.8, 0
.9 ),
"transitions": PoolRealArray( 1
, 1, 1
),
"times": PoolRealArray( 0.9 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false, false, true ]
"values": [ false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("6:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0.9 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("7:visible")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0.9 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=4]
resource_name = "Shot 4"
[sub_resource type="Animation" id=5]
length = 0.7
tracks/0/type = "value"
tracks/0/path = NodePath("4/RichTextLabel:visible")
...
...
@@ -340,92 +481,103 @@ tracks/0/keys = {
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("
4/Arrow:visibl
e")
tracks/1/path = NodePath("
5:modulat
e")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update":
1
,
"values": [
false
]
"times": PoolRealArray( 0
, 0.3
),
"transitions": PoolRealArray( 1
, 1
),
"update":
0
,
"values": [
Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 )
]
}
tracks/2/type = "value"
tracks/2/path = NodePath("5
:modulat
e")
tracks/2/path = NodePath("5
/RichTextLabel:percent_visibl
e")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0
, 0.3
),
"times": PoolRealArray( 0
.5, 0.7
),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [
Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 )
]
"values": [
0.0, 1.0
]
}
tracks/3/type = "value"
tracks/3/path = NodePath("5
/RichTextLabel:percent_
visible")
tracks/3/path = NodePath("5
:
visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0
.5, 0.7
),
"transitions": PoolRealArray( 1
, 1
),
"update":
0
,
"values": [
0.0, 1.0
]
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update":
1
,
"values": [
true
]
}
tracks/4/type = "value"
tracks/4/path = NodePath("5/
Arrow
:visible")
tracks/4/path = NodePath("5/
RichTextLabel
:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.
6, 0.7
),
"transitions": PoolRealArray( 1, 1
, 1
),
"times": PoolRealArray( 0, 0.
5
),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false,
false,
true ]
"values": [ false, true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("
5:visible
")
tracks/5/path = NodePath("
Scene control:tracking
")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"times": PoolRealArray( 0
, 0.6, 0.7
),
"transitions": PoolRealArray( 1
, 1, 1
),
"update": 1,
"values": [ true ]
"values": [
false, false,
true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("5/
RichTextLabel
:visible")
tracks/6/path = NodePath("5/
Arrow
:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0, 0.
5
),
"transitions": PoolRealArray( 1, 1 ),
"times": PoolRealArray( 0, 0.
6, 0.7
),
"transitions": PoolRealArray( 1, 1
, 1
),
"update": 1,
"values": [ false, true ]
"values": [ false,
false,
true ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("
Scene control:tracking
")
tracks/7/path = NodePath("
6:visible
")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0
, 0.6, 0.7
),
"transitions": PoolRealArray( 1
, 1, 1
),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false, false, true ]
"values": [ false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("7:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=5]
resource_name = "Shot 5"
[sub_resource type="Animation" id=6]
tracks/0/type = "value"
tracks/0/path = NodePath("6:visible")
tracks/0/interp = 1
...
...
@@ -481,49 +633,49 @@ tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0
.3, 0.6
),
"transitions": PoolRealArray( 1, 1 ),
"times": PoolRealArray( 0
, 0.3, 0.4, 0.5, 0.6, 0.7, 0.9
),
"transitions": PoolRealArray( 1, 1
, 1, 1, 1, 1, 1
),
"update": 0,
"values": [ 0.0, 1.0 ]
"values": [ 0.0,
0.0, 0.2, 0.2, 0.4, 0.4,
1.0 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("
6/dia 1/Arrow
:visible")
tracks/5/path = NodePath("
5
:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0
, 0.5, 0.6
),
"transitions": PoolRealArray( 1
, 1, 1
),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false
, false, true
]
"values": [ false ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("
5
:visible")
tracks/6/path = NodePath("
6/dia 1/RichTextLabel
:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"times": PoolRealArray( 0
.3
),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [
fals
e ]
"values": [
tru
e ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("
6/dia 1/RichTextLabel:visible
")
tracks/7/path = NodePath("
Scene control:tracking
")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0
.3
),
"transitions": PoolRealArray( 1 ),
"times": PoolRealArray( 0
, 0.9, 1
),
"transitions": PoolRealArray( 1
, 1, 1
),
"update": 1,
"values": [ true ]
"values": [
false, false,
true ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("
Scene control:tracking
")
tracks/8/path = NodePath("
6/dia 1/Arrow:visible
")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
...
...
@@ -534,10 +686,21 @@ tracks/8/keys = {
"update": 1,
"values": [ false, false, true ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("7:visible")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=6]
resource_name = "Shot 5.5"
length = 1.5
[sub_resource type="Animation" id=7]
length = 2.3
tracks/0/type = "value"
tracks/0/path = NodePath("6/dia 2:modulate")
tracks/0/interp = 1
...
...
@@ -557,62 +720,85 @@ tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0
.3, 1.5
),
"transitions": PoolRealArray( 1, 1 ),
"times": PoolRealArray( 0
, 0.3, 0.6, 0.8, 1.2, 1.4, 2, 2.1, 2.3
),
"transitions": PoolRealArray( 1, 1
, 1, 1, 1, 1, 1, 1, 1
),
"update": 0,
"values": [ 0.0, 1.0 ]
"values": [ 0.0,
0.0, 0.266667, 0.266667, 0.56, 0.56, 0.89, 0.89,
1.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("6/dia 2/
Arrow
:visible")
tracks/2/path = NodePath("6/dia 2/
RichTextLabel
:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0
, 1.4, 1.5
),
"transitions": PoolRealArray( 1
, 1, 1
),
"times": PoolRealArray( 0
.3
),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [
false, false,
true ]
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("6/dia 2
/RichTextLabel
:visible")
tracks/3/path = NodePath("6/dia 2:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0
.3
),
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("
6/dia 2:visible
")
tracks/4/path = NodePath("
Scene control:tracking
")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"times": PoolRealArray( 0
, 2.2, 2.3
),
"transitions": PoolRealArray( 1
, 1, 1
),
"update": 1,
"values": [ true ]
"values": [
false, false,
true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("
Scene control:tracking
")
tracks/5/path = NodePath("
6/dia 2/Arrow:visible
")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0,
1.4, 1.5
),
"times": PoolRealArray( 0,
2.2, 2.3
),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("6/dia 1/Arrow:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("7:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=7]
resource_name = "Shot 6"
[sub_resource type="Animation" id=8]
tracks/0/type = "value"
tracks/0/path = NodePath("7:visible")
tracks/0/interp = 1
...
...
@@ -662,31 +848,31 @@ tracks/3/keys = {
"values": [ 0.0, 1.0 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("7/dia 1/
Arrow
:visible")
tracks/4/path = NodePath("7/dia 1/
RichTextLabel
:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0
, 0.8, 0.9
),
"transitions": PoolRealArray( 1
, 1, 1
),
"times": PoolRealArray( 0
.2
),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [
false, false,
true ]
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("
7/dia 1/RichTextLabel:visible
")
tracks/5/path = NodePath("
Scene control:tracking
")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0
.2
),
"transitions": PoolRealArray( 1 ),
"times": PoolRealArray( 0
, 0.9, 1
),
"transitions": PoolRealArray( 1
, 1, 1
),
"update": 1,
"values": [ true ]
"values": [
false, false,
true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("
Scene control:tracking
")
tracks/6/path = NodePath("
7/dia 1/Arrow:visible
")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
...
...
@@ -698,51 +884,59 @@ tracks/6/keys = {
"values": [ false, false, true ]
}
[sub_resource type="RectangleShape2D" id=
8
]
[sub_resource type="RectangleShape2D" id=
9
]
extents = Vector2( 515.38, 299.307 )
[sub_resource type="DynamicFontData" id=
9
]
[sub_resource type="DynamicFontData" id=
10
]
font_path = "res://assets/Fonts/BeVietnamPro-Bold.ttf"
[sub_resource type="DynamicFont" id=1
0
]
[sub_resource type="DynamicFont" id=1
1
]
size = 26
font_data = SubResource(
9
)
font_data = SubResource(
10
)
[sub_resource type="DynamicFont" id=11]
[sub_resource type="SpriteFrames" id=12]
animations = [ {
"frames": [ ExtResource( 9 ), ExtResource( 10 ) ],
"loop": true,
"name": "default",
"speed": 5.0
} ]
[sub_resource type="DynamicFont" id=13]
size = 31
font_data = SubResource(
9
)
font_data = SubResource(
10
)
[sub_resource type="StreamTexture" id=1
2
]
[sub_resource type="StreamTexture" id=1
4
]
flags = 4
load_path = "res://.import/02.PNG-da1a6b8d5e5f23015c4a8757c92851b5.stex"
[sub_resource type="DynamicFont" id=1
3
]
[sub_resource type="DynamicFont" id=1
5
]
size = 31
font_data = SubResource(
9
)
font_data = SubResource(
10
)
[sub_resource type="StyleBoxFlat" id=1
4
]
[sub_resource type="StyleBoxFlat" id=1
6
]
bg_color = Color( 0.168627, 0.156863, 0.219608, 0.937255 )
corner_radius_top_left = 36
corner_radius_top_right = 36
corner_radius_bottom_right = 36
corner_radius_bottom_left = 36
[sub_resource type="DynamicFont" id=1
5
]
[sub_resource type="DynamicFont" id=1
7
]
size = 21
font_data = ExtResource( 7 )
[sub_resource type="StyleBoxFlat" id=1
6
]
[sub_resource type="StyleBoxFlat" id=1
8
]
bg_color = Color( 0.168627, 0.156863, 0.219608, 0.937255 )
corner_radius_top_left = 36
corner_radius_top_right = 36
corner_radius_bottom_right = 36
corner_radius_bottom_left = 36
[sub_resource type="DynamicFont" id=1
7
]
[sub_resource type="DynamicFont" id=1
9
]
size = 18
font_data = ExtResource( 7 )
[sub_resource type="DynamicFont" id=
18
]
[sub_resource type="DynamicFont" id=
20
]
size = 19
font_data = ExtResource( 7 )
...
...
@@ -787,51 +981,53 @@ __meta__ = {
}
[node name="Animator" type="AnimationPlayer" parent="."]
"anims/Fade out" = SubResource( 1
9
)
"anims/Shot 1" = SubResource(
1
)
"anims/Shot 2" = SubResource(
2
)
"anims/Shot 3" = SubResource(
3
)
"anims/Shot 4" = SubResource(
4
)
"anims/Shot 5" = SubResource(
5
)
"anims/Shot 5.5" = SubResource(
6
)
"anims/Shot 6" = SubResource(
7
)
"anims/Fade out" = SubResource( 1 )
"anims/Shot 1" = SubResource(
2
)
"anims/Shot 2" = SubResource(
3
)
"anims/Shot 3" = SubResource(
4
)
"anims/Shot 4" = SubResource(
5
)
"anims/Shot 5" = SubResource(
6
)
"anims/Shot 5.5" = SubResource(
7
)
"anims/Shot 6" = SubResource(
8
)
[node name="Scene control" type="StaticBody2D" parent="."]
script = ExtResource( 1 )
[node name="CollisionShape2D" type="CollisionShape2D" parent="Scene control"]
position = Vector2( 511.03, 299.848 )
shape = SubResource(
8
)
shape = SubResource(
9
)
[node name="back" type="Sprite" parent="."]
position = Vector2( 512.737, 302.059 )
texture = ExtResource( 2 )
[node name="1" type="Sprite" parent="."]
modulate = Color( 1, 1, 1, 0 )
position = Vector2( 510.896, 299.9 )
texture = ExtResource( 2 )
[node name="RichTextLabel 1" type="RichTextLabel" parent="1"]
visible = false
margin_left = -394.784
margin_top = -143.048
margin_right = 11.2161
margin_bottom = -3.04794
custom_fonts/normal_font = SubResource( 1
0
)
visible_characters =
16
percent_visible = 0.
7775
custom_fonts/normal_font = SubResource( 1
1
)
visible_characters =
0
percent_visible = 0.
0
text = "Riiing.... Riiing...."
scroll_active = false
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Arrow" type="Sprite" parent="1"]
[node name="Arrow" type="
Animated
Sprite" parent="1"]
visible = false
position = Vector2( -147.498, -119.961 )
rotation = 1.5708
position = Vector2( -155.066, -121.643 )
scale = Vector2( 0.440033, 0.428372 )
texture = ExtResource( 5 )
frames = SubResource( 12 )
frame = 1
speed_scale = 0.7
playing = true
[node name="2" type="Sprite" parent="."]
visible = false
...
...
@@ -849,26 +1045,26 @@ margin_left = 229.748
margin_top = 204.427
margin_right = 467.748
margin_bottom = 258.427
custom_fonts/normal_font = SubResource( 11 )
visible_characters = 4
percent_visible = 0.333333
custom_fonts/normal_font = SubResource( 13 )
text = "Huh....work?"
scroll_active = false
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Arrow" type="Sprite" parent="3"]
[node name="Arrow" type="
Animated
Sprite" parent="3"]
visible = false
position = Vector2( 440.035, 235.201 )
rotation = 1.5708
scale = Vector2( 0.440033, 0.428372 )
texture = ExtResource( 5 )
position = Vector2( 445.291, 229.994 )
scale = Vector2( 0.5, 0.5 )
frames = SubResource( 12 )
frame = 1
speed_scale = 0.7
playing = true
[node name="4" type="Sprite" parent="."]
visible = false
position = Vector2( 511.896, 299.9 )
texture = SubResource( 1
2
)
texture = SubResource( 1
4
)
[node name="RichTextLabel" type="RichTextLabel" parent="4"]
visible = false
...
...
@@ -876,19 +1072,20 @@ margin_left = 103.0
margin_top = 204.0
margin_right = 468.0
margin_bottom = 258.0
custom_fonts/normal_font = SubResource( 1
3
)
custom_fonts/normal_font = SubResource( 1
5
)
text = "A few more minutes...."
scroll_active = false
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Arrow" type="Sprite" parent="4"]
visible = false
position = Vector2( 466.732, 232.531 )
rotation = 1.5708
scale = Vector2( 0.440033, 0.428372 )
texture = ExtResource( 5 )
[node name="Arrow" type="AnimatedSprite" parent="4"]
position = Vector2( 463.814, 231.124 )
scale = Vector2( 0.5, 0.5 )
frames = SubResource( 12 )
frame = 1
speed_scale = 0.7
playing = true
[node name="5" type="Sprite" parent="."]
visible = false
...
...
@@ -900,18 +1097,19 @@ margin_left = -31.7839
margin_top = -28.0479
margin_right = 374.216
margin_bottom = 111.952
custom_fonts/normal_font = SubResource( 1
0
)
custom_fonts/normal_font = SubResource( 1
1
)
text = "....."
scroll_active = false
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Arrow" type="Sprite" parent="5"]
position = Vector2( 40.1241, -5.94348 )
rotation = 1.5708
scale = Vector2( 0.440033, 0.428372 )
texture = ExtResource( 5 )
[node name="Arrow" type="AnimatedSprite" parent="5"]
position = Vector2( 26.6041, -1.41309 )
scale = Vector2( 0.45, 0.45 )
frames = SubResource( 12 )
speed_scale = 0.7
playing = true
[node name="6" type="Sprite" parent="."]
visible = false
...
...
@@ -923,37 +1121,39 @@ margin_left = -60.4603
margin_top = -164.054
margin_right = 392.54
margin_bottom = -93.054
custom_styles/panel = SubResource( 1
4
)
custom_styles/panel = SubResource( 1
6
)
__meta__ = {
"_edit_group_": true,
"_edit_use_anchors_": false
}
[node name="Arrow" type="AnimatedSprite" parent="6/dia 1"]
visible = false
position = Vector2( 404.26, 40.9534 )
scale = Vector2( 0.45, 0.45 )
frames = SubResource( 12 )
speed_scale = 0.7
playing = true
[node name="RichTextLabel" type="RichTextLabel" parent="6/dia 1"]
margin_left = 60.3136
margin_top = 20.5858
margin_right = 405.314
margin_bottom = 62.5858
custom_fonts/normal_font = SubResource( 1
5
)
custom_fonts/normal_font = SubResource( 1
7
)
text = "WAIT- NO- I HAVE DEADLINES!"
scroll_active = false
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Arrow" type="Sprite" parent="6/dia 1"]
position = Vector2( 401.743, 38.6255 )
rotation = 1.5708
scale = Vector2( 0.440033, 0.428372 )
texture = ExtResource( 5 )
[node name="dia 2" type="Panel" parent="6"]
modulate = Color( 1, 1, 1, 0 )
margin_left = -14.5403
margin_top = -61.946
margin_right = 472.46
margin_bottom = 42.054
custom_styles/panel = SubResource( 1
6
)
custom_styles/panel = SubResource( 1
8
)
__meta__ = {
"_edit_group_": true,
"_edit_use_anchors_": false
...
...
@@ -964,7 +1164,7 @@ margin_left = 42.3245
margin_top = 17.0
margin_right = 469.324
margin_bottom = 93.0
custom_fonts/normal_font = SubResource( 1
7
)
custom_fonts/normal_font = SubResource( 1
9
)
visible_characters = 0
percent_visible = 0.0
text = "I don’t know where to start. What do I need to work on again? I usually use my notebook for this, where is it?"
...
...
@@ -973,12 +1173,13 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Arrow" type="Sprite" parent="6/dia 2"]
[node name="Arrow" type="
Animated
Sprite" parent="6/dia 2"]
visible = false
position = Vector2( 204.517, 77.3776 )
rotation = 1.5708
scale = Vector2( 0.440033, 0.428372 )
texture = ExtResource( 5 )
position = Vector2( 198.027, 81.9656 )
scale = Vector2( 0.45, 0.45 )
frames = SubResource( 12 )
speed_scale = 0.7
playing = true
[node name="7" type="Sprite" parent="."]
visible = false
...
...
@@ -987,11 +1188,11 @@ texture = ExtResource( 8 )
[node name="dia 1" type="Panel" parent="7"]
modulate = Color( 1, 1, 1, 0 )
margin_left = -30
9.647
margin_top = -1
16.911
margin_right = 14
3.353
margin_bottom = -
45.9106
custom_styles/panel = SubResource( 1
4
)
margin_left = -30
5.152
margin_top = -1
42.382
margin_right = 14
7.848
margin_bottom = -
71.3818
custom_styles/panel = SubResource( 1
6
)
__meta__ = {
"_edit_group_": true,
"_edit_use_anchors_": false
...
...
@@ -1002,18 +1203,20 @@ margin_left = 45.408
margin_top = 22.1225
margin_right = 428.408
margin_bottom = 64.1225
custom_fonts/normal_font = SubResource(
18
)
visible_characters =
6
percent_visible = 0.
142857
custom_fonts/normal_font = SubResource(
20
)
visible_characters =
0
percent_visible = 0.
0
text = "But first... what was I doing last night?"
scroll_active = false
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Arrow" type="Sprite" parent="7/dia 1"]
[node name="Arrow" type="
Animated
Sprite" parent="7/dia 1"]
visible = false
position = Vector2( 411.845, 40.8704 )
rotation = 1.5708
scale = Vector2( 0.440033, 0.428372 )
texture = ExtResource( 5 )
position = Vector2( 415.246, 39.4551 )
scale = Vector2( 0.45, 0.45 )
frames = SubResource( 12 )
frame = 1
speed_scale = 0.7
playing = true
Cutscenes/Cutscene 1.gd
View file @
1273f66e
extends StaticBody2D
onready var sceneProgress = 0
onready var
dialogueBox = get_parent().get_node("Dialogue
")
onready
var tracking = false
onready var
anim = get_parent().get_node("Animator
")
export(bool)
var tracking = false
# Called when the node enters the scene tree for the first time.
func _ready():
...
...
@@ -11,25 +11,30 @@ func _input(event): # executes when clicked on
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed:
if tracking:
dialogueBox.text = getDialogue
()
getShot
()
func get
Dialogue
():
func get
Shot
():
match sceneProgress:
0:
anim.play("Shot 1")
sceneProgress += 1
return "Dialogue 2"
1:
anim.play("Shot 2")
sceneProgress += 1
return "Dialogue 3"
2:
anim.play("Shot 2.5")
sceneProgress += 1
return "Dialogue 4"
3:
anim.play("Shot 3")
sceneProgress += 1
4:
anim.play("Shot 4")
sceneProgress += 1
5:
sceneProgress = 0
get_parent().queue_free() # dont need that scene anymore
tracking = false
print("Deleting scene 1")
return ""
func start():
...
...
Cutscenes/Cutscene 1.tscn
View file @
1273f66e
[gd_scene load_steps=
3
format=2]
[gd_scene load_steps=
27
format=2]
[ext_resource path="res://Cutscenes/Cutscene 1.gd" type="Script" id=1]
[ext_resource path="res://assets/Thesis Clickables/clothes pile.png" type="Texture" id=2]
[ext_resource path="res://assets/Thesis Clickables/arrow-white-normal.png" type="Texture" id=3]
[ext_resource path="res://assets/Thesis Clickables/arrow-white-down.png" type="Texture" id=4]
[ext_resource path="res://assets/Fonts/BeVietnamPro-Medium.ttf" type="DynamicFontData" id=5]
[ext_resource path="res://assets/Cutscenes/1 - Notepad intro/1.png" type="Texture" id=6]
[ext_resource path="res://assets/Cutscenes/1 - Notepad intro/4.png" type="Texture" id=7]
[ext_resource path="res://assets/Cutscenes/1 - Notepad intro/3.png" type="Texture" id=8]
[ext_resource path="res://assets/Cutscenes/1 - Notepad intro/2.png" type="Texture" id=9]
[sub_resource type="Animation" id=11]
resource_name = "Shot 1"
length = 1.3
tracks/0/type = "value"
tracks/0/path = NodePath("1:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("1:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("1/Arrow:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1.2, 1.3 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("1/RichTextLabel:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("1/RichTextLabel:percent_visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.3, 0.4, 0.6, 0.9, 1.1, 1.3 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 0.0, 0.16, 0.16, 0.84, 0.84, 1.0 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("2:visible")
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tracks/5/loop_wrap = true
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tracks/5/enabled = true
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tracks/6/loop_wrap = true
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tracks/7/loop_wrap = true
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tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
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tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
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length = 1.3
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tracks/0/loop_wrap = true
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tracks/0/enabled = true
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tracks/1/loop_wrap = true
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tracks/3/loop_wrap = true
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tracks/4/enabled = true
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tracks/8/loop_wrap = true
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tracks/8/enabled = true
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tracks/9/loop_wrap = true
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tracks/10/loop_wrap = true
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tracks/10/enabled = true
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tracks/11/path = NodePath("Scene control:tracking")
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tracks/11/loop_wrap = true
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tracks/11/enabled = true
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length = 0.7
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tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
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"transitions": PoolRealArray( 1 ),
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"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("2:visible")
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tracks/1/loop_wrap = true
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tracks/1/enabled = true
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"values": [ true ]
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tracks/2/loop_wrap = true
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}
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tracks/4/loop_wrap = true
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"transitions": PoolRealArray( 1 ),
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"values": [ false ]
}
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tracks/5/path = NodePath("2/dia 1:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
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"transitions": PoolRealArray( 1 ),
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"values": [ true ]
}
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tracks/6/path = NodePath("2/dia 1:modulate")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
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"transitions": PoolRealArray( 1 ),
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"values": [ Color( 1, 1, 1, 1 ) ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("2/dia 1/RichTextLabel:percent_visible")
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tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
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tracks/8/path = NodePath("2/dia 1/Arrow:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
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"transitions": PoolRealArray( 1 ),
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}
tracks/9/type = "value"
tracks/9/path = NodePath("2/dia 2:visible")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
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"values": [ true ]
}
tracks/10/type = "value"
tracks/10/path = NodePath("2/dia 2:modulate")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
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"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
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tracks/11/type = "value"
tracks/11/path = NodePath("2/dia 2/Arrow:visible")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
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tracks/12/type = "value"
tracks/12/path = NodePath("2/dia 2/RichTextLabel2:percent_visible")
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tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ 0.0, 1.0 ]
}
tracks/13/type = "value"
tracks/13/path = NodePath("Scene control:tracking")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = {
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"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
[sub_resource type="Animation" id=14]
resource_name = "Shot 3"
length = 2.5
tracks/0/type = "value"
tracks/0/path = NodePath("1:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
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"transitions": PoolRealArray( 1 ),
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"values": [ false ]
}
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tracks/1/path = NodePath("2:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
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tracks/1/enabled = true
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tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
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"values": [ false, true ]
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tracks/4/path = NodePath("5:visible")
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tracks/4/enabled = true
tracks/4/keys = {
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"transitions": PoolRealArray( 1 ),
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"values": [ false ]
}
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tracks/7/loop_wrap = true
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tracks/7/enabled = true
tracks/7/keys = {
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"values": [ true ]
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tracks/8/path = NodePath("4/dia 1/RichTextLabel2:percent_visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0, 1.2, 1.4, 1.5, 1.8, 2.1, 2.4 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 0.0, 0.134, 0.134, 0.55, 0.555, 1.0 ]
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tracks/9/type = "value"
tracks/9/path = NodePath("4/dia 1/Arrow:visible")
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tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
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"transitions": PoolRealArray( 1, 1, 1 ),
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"values": [ false, false, true ]
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tracks/10/path = NodePath("Scene control:tracking")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
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"transitions": PoolRealArray( 1, 1, 1 ),
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"values": [ false, false, true ]
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tracks/0/type = "value"
tracks/0/path = NodePath("1:visible")
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tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
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"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("2:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("3:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
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"values": [ false ]
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tracks/3/type = "value"
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tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
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tracks/4/loop_wrap = true
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tracks/5/loop_wrap = true
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tracks/5/keys = {
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"transitions": PoolRealArray( 1 ),
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"values": [ true ]
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tracks/6/type = "value"
tracks/6/path = NodePath("5/dia 1:modulate")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
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"transitions": PoolRealArray( 1, 1 ),
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"values": [ true ]
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"values": [ false, false, true ]
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tracks/10/type = "value"
tracks/10/path = NodePath("Scene control:tracking")
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tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
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font_data = SubResource( 4 )
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font_data = SubResource( 4 )
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[node name="Panel" type="Panel" parent="."]
visible = false
margin_left = -15.0
margin_top = -13.0
margin_right = 1047.0
...
...
@@ -17,6 +791,7 @@ __meta__ = {
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[node name="Label" type="Label" parent="."]
visible = false
margin_left = 101.975
margin_top = 61.2005
margin_right = 238.975
...
...
@@ -30,6 +805,7 @@ __meta__ = {
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...
...
@@ -42,9 +818,208 @@ __meta__ = {
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...
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