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To Do Break Down
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breakdown
To Do Break Down
Commits
e1a7f20a
Commit
e1a7f20a
authored
Dec 11, 2021
by
Julia Santos
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Plain Diff
Minor cleanup
parent
05de96a6
Changes
6
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6 changed files
with
7 additions
and
7 deletions
+7
-7
Cutscene 3.gd
Cutscenes/Cutscene 3.gd
+0
-1
Dialogue arrow.gd
Dialogue arrow.gd
+0
-1
Test room 1.tscn
Main rooms/Test room 1.tscn
+1
-0
MoxieSprite.gd
MoxieSprite.gd
+4
-3
Dialogue control - Laundry notepad.gd
...ts/Dialogue control/Dialogue control - Laundry notepad.gd
+1
-1
Neighbor.gd
Scripts/Neighbor.gd
+1
-1
No files found.
Cutscenes/Cutscene 3.gd
View file @
e1a7f20a
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@@ -28,7 +28,6 @@ func getDialogue():
#sceneProgress = 0
#get_parent().queue_free() # dont need that scene anymore
tracking = false
print("Deleting scene 2b")
return "Congrats, you win!"
...
...
Dialogue arrow.gd
View file @
e1a7f20a
...
...
@@ -10,7 +10,6 @@ func _ready():
func mouseInteraction():
dialogueBox.text = getDialogue(currentScene)
print("CLICKED")
func setScene(sname):
currentScene = sname
...
...
Main rooms/Test room 1.tscn
View file @
e1a7f20a
...
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@@ -79,6 +79,7 @@ position = Vector2( 190.702, 295.083 )
scale = Vector2( 0.997353, 0.98961 )
z_index = -1
script = ExtResource( 3 )
tracking = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="BG"]
z_index = -1
...
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MoxieSprite.gd
View file @
e1a7f20a
...
...
@@ -7,14 +7,15 @@ func _ready():
pass
func set_path(room):
print
("Checking path set")
#
("Checking path set")
var roomPath = "res://Paths/" + room + ".tres"
var dir = Directory.new()
if dir.file_exists(roomPath):
get_parent().set_curve(load(roomPath))
print("Found path set")
#
print("Found path set")
else:
print("Error finding room path")
#print("Error finding room path")
pass
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
...
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Scripts/Dialogue control/Dialogue control - Laundry notepad.gd
View file @
e1a7f20a
...
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@@ -10,7 +10,7 @@ func _ready():
pass # Replace with function body.
func checkWin():
print("Checked win")
#
print("Checked win")
if clothes_in and soap and !drawer and !door:
emit_signal("laundry_finished")
#print("Should win")
...
...
Scripts/Neighbor.gd
View file @
e1a7f20a
...
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@@ -13,7 +13,7 @@ func mouseInteraction():
.mouseInteraction()
dialogueArrow.setScene("Intro")
dialogueArrow.show()
print("Starting scene")
#
print("Starting scene")
else:
dialogueBox.text = "Brodie: Thank you for this I love her"
inventory.add_item("Nana", load("res://.import/nana.png-3afacff9a6dfeb0ea38c0e651d0707be.stex"))
...
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