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breakdown
To Do Break Down
Commits
cf578379
Commit
cf578379
authored
Mar 21, 2022
by
Julia Santos
Browse files
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Plain Diff
Added segment to 3rd cutscene, renamed Cleaning mat to Cleaning materials
parent
76320137
Changes
19
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19 changed files
with
653 additions
and
104 deletions
+653
-104
23.png-3b667942c7294a54f31dc13057eb3225.md5
.import/23.png-3b667942c7294a54f31dc13057eb3225.md5
+3
-0
23.png-3b667942c7294a54f31dc13057eb3225.stex
.import/23.png-3b667942c7294a54f31dc13057eb3225.stex
+0
-0
24.png-f87f86010f60b83c450800e0815973b1.md5
.import/24.png-f87f86010f60b83c450800e0815973b1.md5
+3
-0
24.png-f87f86010f60b83c450800e0815973b1.stex
.import/24.png-f87f86010f60b83c450800e0815973b1.stex
+0
-0
Cutscene 0.gd
Cutscenes/Cutscene 0.gd
+12
-0
Cutscene 2.gd
Cutscenes/Cutscene 2.gd
+2
-2
Cutscene 2.tscn
Cutscenes/Cutscene 2.tscn
+538
-68
Event Handler.gd
Event Handler.gd
+4
-4
BG.gd
Scripts/BG.gd
+1
-12
Dialogue Contro - Living room notepad.gd
...Dialogue control/Dialogue Contro - Living room notepad.gd
+4
-4
Dialogue control - Laundry notepad.gd
...ts/Dialogue control/Dialogue control - Laundry notepad.gd
+5
-5
Laundry basket.gd
Scripts/Laundry basket.gd
+7
-3
Mess on floor.gd
Scripts/Mess on floor.gd
+2
-2
Mirror.gd
Scripts/Mirror.gd
+2
-2
Sink.gd
Scripts/Sink.gd
+2
-2
23.png
assets/Cutscenes/02 - Finished Tutorial Puzzles/23.png
+0
-0
23.png.import
...ts/Cutscenes/02 - Finished Tutorial Puzzles/23.png.import
+34
-0
24.png
assets/Cutscenes/02 - Finished Tutorial Puzzles/24.png
+0
-0
24.png.import
...ts/Cutscenes/02 - Finished Tutorial Puzzles/24.png.import
+34
-0
No files found.
.import/23.png-3b667942c7294a54f31dc13057eb3225.md5
0 → 100644
View file @
cf578379
source_md5="13154c80d54805149e03ff4bc5db983b"
dest_md5="14915a75f555d1728f91f27db7c23e96"
.import/23.png-3b667942c7294a54f31dc13057eb3225.stex
0 → 100644
View file @
cf578379
File added
.import/24.png-f87f86010f60b83c450800e0815973b1.md5
0 → 100644
View file @
cf578379
source_md5="a732d4eea4318e7108d2606bbd98e82c"
dest_md5="6fe04d607a4d750fed23fba6b4f51cf0"
.import/24.png-f87f86010f60b83c450800e0815973b1.stex
0 → 100644
View file @
cf578379
File added
Cutscenes/Cutscene 0.gd
View file @
cf578379
...
...
@@ -54,3 +54,15 @@ func start():
func _on_Button_pressed():
start()
get_parent().get_node("Start").queue_free()
var save_data = File.new()
var curTime = OS.get_time()
var timestamp = "[" + str(curTime.hour) + ":" + str(curTime.minute) + ":" + str(curTime.second) + "]"
if !save_data.file_exists("user://data.save"): # creates a new save file if there is none
save_data.open("user://data.save",File.WRITE)
save_data.store_string(timestamp + " FILE START, GAME START\n")
print("Created file")
else: # appends to existing save file if it does exist
save_data.open("user://data.save",File.READ_WRITE)
save_data.seek_end()
save_data.store_string(timestamp + " GAME START\n")
save_data.close()
Cutscenes/Cutscene 2.gd
View file @
cf578379
...
...
@@ -21,7 +21,7 @@ func getShot():
shotName = "Shot " + str(sceneProgress + 1) + "." + str(sceneDecimal)
else:
shotName = "Shot " + str(sceneProgress + 1)
if (sceneProgress+1) != 1
8
:
if (sceneProgress+1) != 1
9
:
anim.play(shotName)
match (sceneProgress + 1):
7, 8, 9, 10, 12:
...
...
@@ -36,7 +36,7 @@ func getShot():
sceneProgress += 1
else:
sceneDecimal += 1
1
8
:
1
9
:
sceneProgress = 0
get_parent().queue_free() # dont need that scene anymore
tracking = false
...
...
Cutscenes/Cutscene 2.tscn
View file @
cf578379
[gd_scene load_steps=1
55
format=2]
[gd_scene load_steps=1
63
format=2]
[ext_resource path="res://Cutscenes/Cutscene 2.gd" type="Script" id=1]
[ext_resource path="res://assets/Thesis Clickables/arrow-white-normal.png" type="Texture" id=2]
...
...
@@ -33,6 +33,10 @@
[ext_resource path="res://assets/Cutscenes/02 - Finished Tutorial Puzzles/22.png" type="Texture" id=31]
[ext_resource path="res://assets/Cutscenes/02 - Finished Tutorial Puzzles/21-3.png" type="Texture" id=32]
[ext_resource path="res://assets/Cutscenes/02 - Finished Tutorial Puzzles/20.png" type="Texture" id=33]
[ext_resource path="res://assets/Thesis Clickables/noise right.png" type="Texture" id=34]
[ext_resource path="res://assets/Cutscenes/02 - Finished Tutorial Puzzles/24.png" type="Texture" id=35]
[ext_resource path="res://assets/Cutscenes/02 - Finished Tutorial Puzzles/23.png" type="Texture" id=36]
[ext_resource path="res://assets/Thesis Clickables/noise left.png" type="Texture" id=37]
[sub_resource type="StyleBoxFlat" id=1]
bg_color = Color( 0.913725, 0.705882, 0.831373, 1 )
...
...
@@ -309,7 +313,7 @@ tracks/21/keys = {
"values": [ false ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("2
2
:visible")
tracks/22/path = NodePath("2
4
:visible")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
...
...
@@ -588,7 +592,7 @@ tracks/21/keys = {
"values": [ false, false, true ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("2
2
:visible")
tracks/22/path = NodePath("2
4
:visible")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
...
...
@@ -659,6 +663,18 @@ tracks/27/keys = {
"update": 1,
"values": [ false ]
}
tracks/28/type = "value"
tracks/28/path = NodePath("22:visible")
tracks/28/interp = 1
tracks/28/loop_wrap = true
tracks/28/imported = false
tracks/28/enabled = true
tracks/28/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=6]
length = 1.8
...
...
@@ -987,7 +1003,7 @@ tracks/26/keys = {
"values": [ false ]
}
tracks/27/type = "value"
tracks/27/path = NodePath("2
2
:visible")
tracks/27/path = NodePath("2
4
:visible")
tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/imported = false
...
...
@@ -1313,7 +1329,7 @@ tracks/25/keys = {
"values": [ false, false, true ]
}
tracks/26/type = "value"
tracks/26/path = NodePath("2
2
:visible")
tracks/26/path = NodePath("2
4
:visible")
tracks/26/interp = 1
tracks/26/loop_wrap = true
tracks/26/imported = false
...
...
@@ -1676,7 +1692,7 @@ tracks/23/keys = {
"values": [ false ]
}
tracks/24/type = "value"
tracks/24/path = NodePath("2
2
:visible")
tracks/24/path = NodePath("2
4
:visible")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/imported = false
...
...
@@ -1991,7 +2007,7 @@ tracks/21/keys = {
"values": [ false ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("2
2
:visible")
tracks/22/path = NodePath("2
4
:visible")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
...
...
@@ -2074,6 +2090,18 @@ tracks/28/keys = {
"update": 1,
"values": [ false, false, true ]
}
tracks/29/type = "value"
tracks/29/path = NodePath("16/dia 3:visible")
tracks/29/interp = 1
tracks/29/loop_wrap = true
tracks/29/imported = false
tracks/29/enabled = true
tracks/29/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
[sub_resource type="Animation" id=10]
length = 3.6
...
...
@@ -2276,7 +2304,7 @@ tracks/16/loop_wrap = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = {
"times": PoolRealArray( 0,
2.4, 2.5
),
"times": PoolRealArray( 0,
3.4, 3.6
),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
...
...
@@ -2342,7 +2370,7 @@ tracks/21/keys = {
"values": [ false ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("2
2
:visible")
tracks/22/path = NodePath("2
4
:visible")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
...
...
@@ -2801,7 +2829,7 @@ tracks/21/keys = {
"values": [ false ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("2
2
:visible")
tracks/22/path = NodePath("2
4
:visible")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
...
...
@@ -3152,7 +3180,7 @@ tracks/21/keys = {
"values": [ false ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("2
2
:visible")
tracks/22/path = NodePath("2
4
:visible")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
...
...
@@ -3539,7 +3567,7 @@ tracks/21/keys = {
"values": [ false ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("2
2
:visible")
tracks/22/path = NodePath("2
4
:visible")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
...
...
@@ -3974,7 +4002,7 @@ tracks/21/keys = {
"values": [ false ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("2
2
:visible")
tracks/22/path = NodePath("2
4
:visible")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
...
...
@@ -4313,7 +4341,7 @@ tracks/21/keys = {
"values": [ false ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("2
2
:visible")
tracks/22/path = NodePath("2
4
:visible")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
...
...
@@ -4652,7 +4680,7 @@ tracks/21/keys = {
"values": [ true ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("2
2
:visible")
tracks/22/path = NodePath("2
4
:visible")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
...
...
@@ -5039,7 +5067,7 @@ tracks/21/keys = {
"values": [ true ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("2
2
:visible")
tracks/22/path = NodePath("2
4
:visible")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
...
...
@@ -5474,7 +5502,7 @@ tracks/21/keys = {
"values": [ true ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("2
2
:visible")
tracks/22/path = NodePath("2
4
:visible")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
...
...
@@ -5690,7 +5718,372 @@ tracks/39/keys = {
"values": [ false, false, true ]
}
[sub_resource type="Animation" id=125]
resource_name = "Shot 17"
length = 3.8
tracks/0/type = "value"
tracks/0/path = NodePath("1:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("2:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("3:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("4:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("5:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("6:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("7:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("8:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("9:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("10:visible")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/10/type = "value"
tracks/10/path = NodePath("11:visible")
tracks/10/interp = 1
tracks/10/loop_wrap = true
tracks/10/imported = false
tracks/10/enabled = true
tracks/10/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/11/type = "value"
tracks/11/path = NodePath("12:visible")
tracks/11/interp = 1
tracks/11/loop_wrap = true
tracks/11/imported = false
tracks/11/enabled = true
tracks/11/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/12/type = "value"
tracks/12/path = NodePath("13:visible")
tracks/12/interp = 1
tracks/12/loop_wrap = true
tracks/12/imported = false
tracks/12/enabled = true
tracks/12/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/13/type = "value"
tracks/13/path = NodePath("14:visible")
tracks/13/interp = 1
tracks/13/loop_wrap = true
tracks/13/imported = false
tracks/13/enabled = true
tracks/13/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/14/type = "value"
tracks/14/path = NodePath("15:visible")
tracks/14/interp = 1
tracks/14/loop_wrap = true
tracks/14/imported = false
tracks/14/enabled = true
tracks/14/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/15/type = "value"
tracks/15/path = NodePath("16:visible")
tracks/15/interp = 1
tracks/15/loop_wrap = true
tracks/15/imported = false
tracks/15/enabled = true
tracks/15/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/16/type = "value"
tracks/16/path = NodePath("Scene control:tracking")
tracks/16/interp = 1
tracks/16/loop_wrap = true
tracks/16/imported = false
tracks/16/enabled = true
tracks/16/keys = {
"times": PoolRealArray( 0, 3.6, 3.8 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
tracks/17/type = "value"
tracks/17/path = NodePath("17:visible")
tracks/17/interp = 1
tracks/17/loop_wrap = true
tracks/17/imported = false
tracks/17/enabled = true
tracks/17/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/18/type = "value"
tracks/18/path = NodePath("18:visible")
tracks/18/interp = 1
tracks/18/loop_wrap = true
tracks/18/imported = false
tracks/18/enabled = true
tracks/18/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/19/type = "value"
tracks/19/path = NodePath("19:visible")
tracks/19/interp = 1
tracks/19/loop_wrap = true
tracks/19/imported = false
tracks/19/enabled = true
tracks/19/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/20/type = "value"
tracks/20/path = NodePath("20:visible")
tracks/20/interp = 1
tracks/20/loop_wrap = true
tracks/20/imported = false
tracks/20/enabled = true
tracks/20/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/21/type = "value"
tracks/21/path = NodePath("21:visible")
tracks/21/interp = 1
tracks/21/loop_wrap = true
tracks/21/imported = false
tracks/21/enabled = true
tracks/21/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/22/type = "value"
tracks/22/path = NodePath("24:visible")
tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
tracks/22/enabled = true
tracks/22/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/23/type = "value"
tracks/23/path = NodePath("22:visible")
tracks/23/interp = 1
tracks/23/loop_wrap = true
tracks/23/imported = false
tracks/23/enabled = true
tracks/23/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/24/type = "value"
tracks/24/path = NodePath("22/23/dia 1/RichTextLabel:percent_visible")
tracks/24/interp = 1
tracks/24/loop_wrap = true
tracks/24/imported = false
tracks/24/enabled = true
tracks/24/keys = {
"times": PoolRealArray( 0, 2, 2.2, 2.5, 3.7 ),
"transitions": PoolRealArray( 1, 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 0.0, 0.117647, 0.117647, 1.0 ]
}
tracks/25/type = "value"
tracks/25/path = NodePath("22/23/dia 1/RichTextLabel:visible")
tracks/25/interp = 1
tracks/25/loop_wrap = true
tracks/25/imported = false
tracks/25/enabled = true
tracks/25/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ true ]
}
tracks/26/type = "value"
tracks/26/path = NodePath("22/23/dia 1:modulate")
tracks/26/interp = 1
tracks/26/loop_wrap = true
tracks/26/imported = false
tracks/26/enabled = true
tracks/26/keys = {
"times": PoolRealArray( 0, 1.5, 2 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/27/type = "value"
tracks/27/path = NodePath("22/23/dia 1:visible")
tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/imported = false
tracks/27/enabled = true
tracks/27/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 0,
"values": [ true ]
}
tracks/28/type = "value"
tracks/28/path = NodePath("22/23:visible")
tracks/28/interp = 1
tracks/28/loop_wrap = true
tracks/28/imported = false
tracks/28/enabled = true
tracks/28/keys = {
"times": PoolRealArray( 0, 1.5 ),
"transitions": PoolRealArray( 1, 1 ),
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...
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tracks/22/interp = 1
tracks/22/loop_wrap = true
tracks/22/imported = false
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tracks/23/path = NodePath("2
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tracks/23/loop_wrap = true
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tracks/27/path = NodePath("2
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tracks/27/path = NodePath("2
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tracks/19/loop_wrap = true
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tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/imported = false
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tracks/24/loop_wrap = true
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tracks/32/loop_wrap = true
tracks/32/imported = false
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tracks/30/path = NodePath("2
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tracks/30/interp = 1
tracks/30/loop_wrap = true
tracks/30/imported = false
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tracks/29/loop_wrap = true
tracks/29/imported = false
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tracks/32/loop_wrap = true
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tracks/30/loop_wrap = true
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tracks/28/path = NodePath("2
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tracks/28/interp = 1
tracks/28/loop_wrap = true
tracks/28/imported = false
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tracks/27/path = NodePath("2
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tracks/27/interp = 1
tracks/27/loop_wrap = true
tracks/27/imported = false
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font_data = ExtResource( 5 )
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...
...
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"anims/Shot 2" = SubResource( 20 )
"anims/Shot 3" = SubResource( 21 )
"anims/Shot 4" = SubResource( 22 )
...
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[node name="dia 1" type="Panel" parent="1"]
visible = false
modulate = Color( 1, 1, 1, 0 )
margin_left = 460.925
margin_top = -308.656
margin_right = 1323.92
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custom_fonts/normal_font = SubResource( 36 )
visible_characters = 0
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text = "Okay! Now that I've finished my chores from last night, what else is on my To-Do List?"
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__meta__ = {
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position = Vector2( 479.889, 182.543 )
scale = Vector2( 0.8, 0.8 )
frames = SubResource( 37 )
frame = 1
speed_scale = 0.7
playing = true
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custom_fonts/normal_font = SubResource( 36 )
visible_characters = 13
percent_visible = 0.272727
text = "Oh. Right... Lab. Okay, let's get this over wi--"
scroll_active = false
__meta__ = {
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@@ -11580,9 +11996,11 @@ __meta__ = {
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visible = false
position = Vector2( 291.426, 129.284 )
scale = Vector2( 0.8, 0.8 )
frames = SubResource( 37 )
frame = 1
speed_scale = 0.7
playing = true
...
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texture = ExtResource( 30 )
[node name="dia 1" type="Panel" parent="4"]
modulate = Color( 1, 1, 1, 0 )
margin_left = 530.958
margin_top = -140.477
margin_right = 1351.96
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custom_fonts/normal_font = SubResource( 36 )
visible_characters = 0
percent_visible = 0.0
text = "Huh? Is that my phone ringing?!"
scroll_active = false
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@@ -11618,9 +12039,11 @@ __meta__ = {
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[node name="Arrow" type="AnimatedSprite" parent="4/dia 1"]
visible = false
position = Vector2( 740.838, 86.3772 )
scale = Vector2( 0.8, 0.8 )
frames = SubResource( 37 )
frame = 1
speed_scale = 0.7
playing = true
...
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@@ -11677,7 +12100,6 @@ modulate = Color( 0.168627, 0.156863, 0.219608, 0 )
position = Vector2( 793.066, 80.2328 )
scale = Vector2( 3, 3 )
frames = SubResource( 40 )
frame = 1
speed_scale = 0.7
playing = true
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frame = 1
speed_scale = 0.7
playing = true
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@@ -11754,7 +12177,6 @@ visible = false
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scale = Vector2( 0.8, 0.8 )
frames = SubResource( 49 )
frame = 1
speed_scale = 0.7
playing = true
...
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@@ -11789,7 +12211,6 @@ visible = false
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scale = Vector2( 0.8, 0.8 )
frames = SubResource( 53 )
frame = 1
speed_scale = 0.7
playing = true
...
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@@ -11825,7 +12246,6 @@ visible = false
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frames = SubResource( 57 )
frame = 1
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...
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@@ -11865,6 +12285,7 @@ visible = false
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frame = 1
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...
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@@ -11898,6 +12319,7 @@ visible = false
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frame = 1
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@@ -11977,6 +12398,7 @@ visible = false
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frames = SubResource( 89 )
frame = 1
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playing = true
...
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scale = Vector2( 0.8, 0.8 )
frames = SubResource( 89 )
frame = 1
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playing = true
...
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visible = false
position = Vector2( 511.234, 302.628 )
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...
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scale = Vector2( 0.8, 0.8 )
frames = SubResource( 66 )
frame = 1
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playing = true
...
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@@ -12283,6 +12705,7 @@ visible = false
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scale = Vector2( 0.8, 0.8 )
frames = SubResource( 66 )
frame = 1
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playing = true
...
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@@ -12313,10 +12736,10 @@ __meta__ = {
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position = Vector2( 270.815, 171.679 )
scale = Vector2( 0.8, 0.8 )
frames = SubResource( 66 )
frame = 1
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playing = true
...
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@@ -12355,6 +12778,7 @@ visible = false
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scale = Vector2( 0.8, 0.8 )
frames = SubResource( 66 )
frame = 1
speed_scale = 0.7
playing = true
...
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custom_fonts/bold_font = SubResource( 98 )
custom_fonts/normal_font = SubResource( 99 )
visible_characters = 109
percent_visible = 0.928572
text = "I have to reorganize my whole day AND switch to an entirely different set of tasks - OF COURSE I’m having a hard time!"
scroll_active = false
__meta__ = {
...
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@@ -12388,12 +12814,11 @@ visible = false
position = Vector2( 433.205, 207.738 )
scale = Vector2( 0.8, 0.8 )
frames = SubResource( 66 )
frame = 1
speed_scale = 0.7
playing = true
[node name="dia 3" type="Panel" parent="17"]
modulate = Color( 1, 1, 1, 0 )
visible = false
margin_left = 222.892
margin_top = 299.979
margin_right = 921.892
...
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@@ -12412,8 +12837,6 @@ margin_bottom = 267.087
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visible_characters = 0
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text = "Ms. Therapist told me how bad my cognitive flexibility is when I'm stressed… Oops."
scroll_active = false
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...
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@@ -12421,11 +12844,9 @@ __meta__ = {
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position = Vector2( 440.88, 166.777 )
scale = Vector2( 0.8, 0.8 )
frames = SubResource( 66 )
frame = 1
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playing = true
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texture = ExtResource( 25 )
[node name="dia 1" type="Panel" parent="18"]
modulate = Color( 1, 1, 1, 0 )
margin_left = -937.628
margin_top = -330.215
margin_right = -252.628
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visible_characters = 0
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text = "Don’t blame yourself... It’s not your fault. Take a deep breath."
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frames = SubResource( 66 )
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...
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frames = SubResource( 66 )
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...
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texture = ExtResource( 7 )
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[node name="dia 1" type="Panel" parent="21"]
...
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@@ -12563,7 +12980,6 @@ visible = false
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frames = SubResource( 66 )
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...
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...
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custom_fonts/normal_font = SubResource( 124 )
text = "Right. I should probably figure out what's causing that, too."
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[node name="Arrow" type="AnimatedSprite" parent="22/23/dia 1"]
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margin_top = 85.8085
margin_right = 982.119
...
...
@@ -12679,7 +13148,7 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="RichTextLabel" type="RichTextLabel" parent="2
2
/dia 1"]
[node name="RichTextLabel" type="RichTextLabel" parent="2
4
/dia 1"]
margin_left = 82.817
margin_top = 42.9811
margin_right = 645.817
...
...
@@ -12693,9 +13162,10 @@ __meta__ = {
"_edit_use_anchors_": false
}
[node name="Arrow" type="AnimatedSprite" parent="2
2
/dia 1"]
[node name="Arrow" type="AnimatedSprite" parent="2
4
/dia 1"]
position = Vector2( 489.931, 160.577 )
scale = Vector2( 0.8, 0.8 )
frames = SubResource( 121 )
frame = 1
speed_scale = 0.7
playing = true
Event Handler.gd
View file @
cf578379
...
...
@@ -130,10 +130,10 @@ func get_clothes(): # returns the number of pieces of clothing that have been co
func _clean(toolUsed): # adds to the number of items that have been cleaned, and to the number of times the cleaning materials have been used
bathroomClean = bathroomClean + 1
print("Cleaning " + str(bathroomClean))
if toolUsed == "Cleaning mat":
if toolUsed == "Cleaning mat
erials
":
cleaningMaterials += 1
if cleaningMaterials == 3: # if the cleaning materials have cleaned 3 objects (sink, mirror, and floor), remove it
inventory.remove_item_name("Cleaning mat")
inventory.remove_item_name("Cleaning mat
erials
")
if bathroomClean == 5: # if it's done, finish the quest
quests.finishQuest("Clean bathroom and take out trash")
...
...
@@ -233,7 +233,7 @@ func _enter_notebook_laundry(): # trying to engage in the notebook puzzle for do
notepad_words.add_item("Close")
notepad_words.add_item("Turn on")
notepad_words.add_item("Put in")
notepad_words.add_item("Look")
notepad_words.add_item("Look
at
")
notepad.get_node("CollisionPolygon2D").disabled = true
return "Alright, lets do this!"
else:
...
...
@@ -273,7 +273,7 @@ func _enter_notebook_plants(): # trying to engage in the notebook puzzle for doi
var notepad_words = notepad.get_node("Words")
notepad.get_node("Words").clear()
notepad_words.show()
notepad_words.add_item("Look")
notepad_words.add_item("Look
at
")
notepad_words.add_item("Clean")
notepad_words.add_item("Pick up")
notepad_words.add_item("Put down")
...
...
Scripts/BG.gd
View file @
cf578379
...
...
@@ -5,18 +5,7 @@ export(bool) var tracking
# Called when the node enters the scene tree for the first time.
func _ready():
var save_data = File.new()
var curTime = OS.get_time()
var timestamp = "[" + str(curTime.hour) + ":" + str(curTime.minute) + ":" + str(curTime.second) + "]"
if !save_data.file_exists("user://data.save"): # creates a new save file if there is none
save_data.open("user://data.save",File.WRITE)
save_data.store_string("FILE START, GAME START\n")
print("Created file")
else: # appends to existing save file if it does exist
save_data.open("user://data.save",File.READ_WRITE)
save_data.seek_end()
save_data.store_string("GAME START\n")
save_data.close()
pass
func _unhandled_input(event): # for any input that isn't capture by UI or any other items in the scene tree (doesn't count instanced scene trees)
if event is InputEventMouseButton:
...
...
Scripts/Dialogue control/Dialogue Contro - Living room notepad.gd
View file @
cf578379
...
...
@@ -44,7 +44,7 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it
match clicked:
"Plant":
match selected:
"Look":
"Look
at
":
return "A plant, kinda dry"
"Clean":
if holding == "Plant": # putting clean plant in
...
...
@@ -93,7 +93,7 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it
return "That doesn't really make sense."
"Pot":
match selected:
"Look":
"Look
at
":
if !potClean:
return "A little dirty from sitting on the balcony."
else:
...
...
@@ -169,7 +169,7 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it
return "That doesn't really make sense."
"Soil":
match selected:
"Look":
"Look
at
":
return "Some soil"
"Clean":
return "Can't clean dirt!"
...
...
@@ -196,7 +196,7 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it
return "That doesn't really make sense."
"Water":
match selected:
"Look":
"Look
at
":
return "Some water"
"Clean":
return "It's as clean as tap water can get"
...
...
Scripts/Dialogue control/Dialogue control - Laundry notepad.gd
View file @
cf578379
...
...
@@ -34,7 +34,7 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it
match clicked:
"Washing machine door":
match selected:
"Look":
"Look
at
":
return "The door to the washing machine"
"Open":
get_parent().get_node(clicked +"/Hitbox/Sprite").visible = false
...
...
@@ -52,7 +52,7 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it
return "That doesn't really make sense."
"Drawer":
match selected:
"Look":
"Look
at
":
return "The little drawer for the soap"
"Open":
get_parent().get_node(clicked +"/Hitbox/Sprite").visible = false
...
...
@@ -71,7 +71,7 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it
return "That doesn't really make sense."
"Soap":
match selected:
"Look":
"Look
at
":
return "Vanilla flavored detergent. I mean, scented."
"Put in":
if drawer:
...
...
@@ -86,7 +86,7 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it
return "That doesn't really make sense."
"Clothes":
match selected:
"Look":
"Look
at
":
return "A pile of clothes."
"Put in":
if door:
...
...
@@ -105,7 +105,7 @@ func interaction(selected, clicked): #selected = item in inventory, clicked = it
match selected:
"Turn on":
return checkWin()
"Look":
"Look
at
":
if !machineOn:
return "The control panel. It's still off!"
else:
...
...
Scripts/Laundry basket.gd
View file @
cf578379
extends "res://Item.gd"
signal retrieved
onready var enterable = true
# This script changes the view to the zoomed into the laundry basket when clicked on
# Called when the node enters the scene tree for the first time.
...
...
@@ -7,12 +8,15 @@ func _ready():
pass # Replace with function body.
func mouseInteraction():
if enterable:
emit_signal("retrieved")
pass
else:
.mouseInteraction()
func passEvent(handler):
connect("retrieved", handler,"_laundry_basket")
pass
func finished():
interactable = false
enterable = false
flavorText = "Belly of the beast. I sometimes lose stuff in there."
Scripts/Mess on floor.gd
View file @
cf578379
...
...
@@ -15,7 +15,7 @@ func passEvent(handler):
func objInteraction(selected):
var flavor = control.interaction(inventory.get_item_text(selected), self.get_name())
if inventory.get_item_text(selected) == "Cleaning mat": # using the cleaning materials on the mess
if inventory.get_item_text(selected) == "Cleaning mat
erials
": # using the cleaning materials on the mess
if !inventory.hadBobby(): #if the bobby pins haven't been picked up yet
dialogueBox.text = "Ow! I stepped on something!"
else: # if they have been picked up
...
...
@@ -23,7 +23,7 @@ func objInteraction(selected):
dialogueBox.text = "Finally... I can walk around my own bathroom."
flavorText = "Okay. That wasn't so bad..."
get_node("Hitbox/Sprite").visible = false
emit_signal("cleaned", "Cleaning mat")
emit_signal("cleaned", "Cleaning mat
erials
")
clean = true
else: # trying to use the cleaning materials when it's already clean
dialogueBox.text = flavorText
...
...
Scripts/Mirror.gd
View file @
cf578379
...
...
@@ -24,12 +24,12 @@ func mouseInteraction():
func objInteraction(selected):
var flavor = control.interaction(inventory.get_item_text(selected), self.get_name())
if inventory.get_item_text(selected) == "Cleaning mat": # if the cleaning materials are used on it
if inventory.get_item_text(selected) == "Cleaning mat
erials
": # if the cleaning materials are used on it
if !clean: # if the mirror is clean yet
if gotLabNote: # if the note's been removed
flavorText = "Great! I can see my own face again."
dialogueBox.text = flavorText
emit_signal("cleaned", "Cleaning mat") # signals to event handler that another object has been cleaned
emit_signal("cleaned", "Cleaning mat
erials
") # signals to event handler that another object has been cleaned
clean = true # mirror is now clean
get_node("Hitbox/Mess").visible = false
else: # if the mirror is dirty but the lab note hasn't been retrieved
...
...
Scripts/Sink.gd
View file @
cf578379
...
...
@@ -15,11 +15,11 @@ func passEvent(handler):
func objInteraction(selected):
var flavor = control.interaction(inventory.get_item_text(selected), self.get_name())
if inventory.get_item_text(selected) == "Cleaning mat":
if inventory.get_item_text(selected) == "Cleaning mat
erials
":
if !clean: # trying to clean the sink when it's dirty
flavorText = "Okay. That wasn't so bad..."
dialogueBox.text = flavorText
emit_signal("cleaned", "Cleaning mat")
emit_signal("cleaned", "Cleaning mat
erials
")
clean = true
get_node("Hitbox/Mess").visible = false
else: # trying to clean it again
...
...
assets/Cutscenes/02 - Finished Tutorial Puzzles/23.png
0 → 100644
View file @
cf578379
375 KB
assets/Cutscenes/02 - Finished Tutorial Puzzles/23.png.import
0 → 100644
View file @
cf578379
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/23.png-3b667942c7294a54f31dc13057eb3225.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Cutscenes/02 - Finished Tutorial Puzzles/23.png"
dest_files=[ "res://.import/23.png-3b667942c7294a54f31dc13057eb3225.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
assets/Cutscenes/02 - Finished Tutorial Puzzles/24.png
0 → 100644
View file @
cf578379
387 KB
assets/Cutscenes/02 - Finished Tutorial Puzzles/24.png.import
0 → 100644
View file @
cf578379
[remap]
importer="texture"
type="StreamTexture"
path="res://.import/24.png-f87f86010f60b83c450800e0815973b1.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/Cutscenes/02 - Finished Tutorial Puzzles/24.png"
dest_files=[ "res://.import/24.png-f87f86010f60b83c450800e0815973b1.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0
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