Commit b331f2bc authored by Julia Santos's avatar Julia Santos

Implemented intro cutscene

parent 67b7a759
source_md5="083ba9b68e4ea2d2c2772ff73d4aea5a"
dest_md5="af77e7ac2c8351cd832b1f9094598e65"
source_md5="74f934bd6bad68b4467cf795fbc729e3"
dest_md5="821f0c7172c16fbaf2376992e364cbb5"
source_md5="a99b94afab1ea6261ecc926360f89f7a"
dest_md5="10a2f6af0878f0d309abcc02fc88e73e"
source_md5="e3ce8e5266f197f8310c2d46f652232d"
dest_md5="7490714e7b47e6e3a5835782c9fb53e1"
source_md5="cd5f465f190dc000b1ced8ac6a5295f1"
dest_md5="1bae787647b59325f36825efcaff4d3e"
source_md5="999739e3aa86438ff6765e40e9f9593e"
dest_md5="824c1c4f5c1f31534fbfbc0255e390ec"
source_md5="ece5c1fcc6eaf9000cf22261bc386f84"
dest_md5="02fa9bfd0d8b9f30546722b86d85d0da"
source_md5="12dfc5ab0c0c2a7e0a8189b4672317a1"
dest_md5="6e1ece4889c589915a9768f27dbf9f5e"
source_md5="b110479fa3b0eacfcb2370efc004797e"
dest_md5="b296c041fe5b00ef26c412bcec83c692"
extends StaticBody2D
onready var sceneProgress = 0
onready var dialogueBox = get_parent().get_node("Dialogue")
export(bool) var tracking = false
onready var anim = get_parent().get_node("Animator")
# Called when the node enters the scene tree for the first time.
func _ready():
start()
print(get_parent().get_children()[0].get_name())
pass # Replace with function body.
func _input(event): # executes when clicked on
if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed:
if tracking:
getShot()
func getShot():
match sceneProgress:
0:
sceneProgress += 1
anim.play("Shot 1")
1:
sceneProgress += 1
anim.play("Shot 2")
2:
sceneProgress += 1
anim.play("Shot 3")
3:
sceneProgress += 1
anim.play("Shot 4")
4:
sceneProgress += 1
anim.play("Shot 5")
5:
sceneProgress += 1
anim.play("Shot 5.5")
6:
sceneProgress += 1
anim.play("Shot 6")
7:
sceneProgress = 0
anim.play("Fade out")
get_parent().queue_free() # dont need that scene anymore
tracking = false
print("Deleting scene 0")
func start():
tracking = true
[gd_scene load_steps=28 format=2]
[ext_resource path="res://Cutscenes/Cutscene 0.gd" type="Script" id=1]
[ext_resource path="res://assets/Cutscenes/00 - Intro/03.PNG" type="Texture" id=2]
[ext_resource path="res://assets/Cutscenes/00 - Intro/01.PNG" type="Texture" id=3]
[ext_resource path="res://assets/Cutscenes/00 - Intro/02.PNG" type="Texture" id=4]
[ext_resource path="res://assets/Thesis Clickables/Polygon 1.png" type="Texture" id=5]
[ext_resource path="res://assets/Cutscenes/00 - Intro/04.PNG" type="Texture" id=6]
[ext_resource path="res://assets/Fonts/BeVietnamPro-Medium.ttf" type="DynamicFontData" id=7]
[ext_resource path="res://assets/Cutscenes/00 - Intro/05.PNG" type="Texture" id=8]
[sub_resource type="Animation" id=19]
resource_name = "Fade out"
length = 0.4
tracks/0/type = "value"
tracks/0/path = NodePath("7:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.4 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 1 ), Color( 1, 1, 1, 0 ) ]
}
[sub_resource type="Animation" id=1]
resource_name = "Shot 1"
tracks/0/type = "value"
tracks/0/path = NodePath("1/RichTextLabel 1:percent_visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0.1, 0.2, 0.8, 1 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 0.456, 0.555, 1.0 ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("1/Arrow:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0, 0.9, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("1:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.1 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("1:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("1/RichTextLabel 1:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0.1 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Scene control:tracking")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 0.9, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
[sub_resource type="Animation" id=2]
resource_name = "Shot 2"
length = 2.5
tracks/0/type = "value"
tracks/0/path = NodePath("2:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0.2, 0.8 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("3:modulate")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.8, 1.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("3/RichTextLabel:percent_visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 1.5, 1.8, 2.2, 2.5 ),
"transitions": PoolRealArray( 1, 1, 1, 1 ),
"update": 0,
"values": [ 0.0, 0.5, 0.5, 1.0 ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("3/Arrow:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 2.4, 2.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("1/RichTextLabel 1:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("1/Arrow:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("2:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("3:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0.8 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("3/RichTextLabel:visible")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 1.5 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/9/type = "value"
tracks/9/path = NodePath("Scene control:tracking")
tracks/9/interp = 1
tracks/9/loop_wrap = true
tracks/9/imported = false
tracks/9/enabled = true
tracks/9/keys = {
"times": PoolRealArray( 0, 2.4, 2.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
[sub_resource type="Animation" id=3]
resource_name = "Shot 3"
length = 0.9
tracks/0/type = "value"
tracks/0/path = NodePath("3/RichTextLabel:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("3/Arrow:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("4:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("4/RichTextLabel:percent_visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.4, 0.9 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("4/Arrow:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.8, 0.9 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("4:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("4/RichTextLabel:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0.4 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("Scene control:tracking")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0, 0.8, 0.9 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
[sub_resource type="Animation" id=4]
resource_name = "Shot 4"
length = 0.7
tracks/0/type = "value"
tracks/0/path = NodePath("4/RichTextLabel:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("4/Arrow:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("5:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("5/RichTextLabel:percent_visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.5, 0.7 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0 ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("5/Arrow:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("5:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("5/RichTextLabel:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0, 0.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 1,
"values": [ false, true ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("Scene control:tracking")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0, 0.6, 0.7 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
[sub_resource type="Animation" id=5]
resource_name = "Shot 5"
tracks/0/type = "value"
tracks/0/path = NodePath("6:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("6/dia 1:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("6/dia 2:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = false
tracks/2/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("6/dia 1:modulate")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("6/dia 1/RichTextLabel:percent_visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0.3, 0.6 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0 ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("6/dia 1/Arrow:visible")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 0.5, 0.6 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
tracks/6/type = "value"
tracks/6/path = NodePath("5:visible")
tracks/6/interp = 1
tracks/6/loop_wrap = true
tracks/6/imported = false
tracks/6/enabled = true
tracks/6/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ false ]
}
tracks/7/type = "value"
tracks/7/path = NodePath("6/dia 1/RichTextLabel:visible")
tracks/7/interp = 1
tracks/7/loop_wrap = true
tracks/7/imported = false
tracks/7/enabled = true
tracks/7/keys = {
"times": PoolRealArray( 0.3 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/8/type = "value"
tracks/8/path = NodePath("Scene control:tracking")
tracks/8/interp = 1
tracks/8/loop_wrap = true
tracks/8/imported = false
tracks/8/enabled = true
tracks/8/keys = {
"times": PoolRealArray( 0, 0.9, 1 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
[sub_resource type="Animation" id=6]
resource_name = "Shot 5.5"
length = 1.5
tracks/0/type = "value"
tracks/0/path = NodePath("6/dia 2:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0, 0.3 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("6/dia 2/RichTextLabel:percent_visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0.3, 1.5 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ 0.0, 1.0 ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("6/dia 2/Arrow:visible")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 1.4, 1.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("6/dia 2/RichTextLabel:visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.3 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/4/type = "value"
tracks/4/path = NodePath("6/dia 2:visible")
tracks/4/interp = 1
tracks/4/loop_wrap = true
tracks/4/imported = false
tracks/4/enabled = true
tracks/4/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/5/type = "value"
tracks/5/path = NodePath("Scene control:tracking")
tracks/5/interp = 1
tracks/5/loop_wrap = true
tracks/5/imported = false
tracks/5/enabled = true
tracks/5/keys = {
"times": PoolRealArray( 0, 1.4, 1.5 ),
"transitions": PoolRealArray( 1, 1, 1 ),
"update": 1,
"values": [ false, false, true ]
}
[sub_resource type="Animation" id=7]
resource_name = "Shot 6"
tracks/0/type = "value"
tracks/0/path = NodePath("7:visible")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/1/type = "value"
tracks/1/path = NodePath("7/dia 1:visible")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/keys = {
"times": PoolRealArray( 0 ),
"transitions": PoolRealArray( 1 ),
"update": 1,
"values": [ true ]
}
tracks/2/type = "value"
tracks/2/path = NodePath("7/dia 1:modulate")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/keys = {
"times": PoolRealArray( 0, 0.2 ),
"transitions": PoolRealArray( 1, 1 ),
"update": 0,
"values": [ Color( 1, 1, 1, 0 ), Color( 1, 1, 1, 1 ) ]
}
tracks/3/type = "value"
tracks/3/path = NodePath("7/dia 1/RichTextLabel:percent_visible")
tracks/3/interp = 1
tracks/3/loop_wrap = true
tracks/3/imported = false
tracks/3/enabled = true
tracks/3/keys = {
"times": PoolRealArray( 0.2, 0.9 ),
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