Commit 87797110 authored by Julia Santos's avatar Julia Santos

Fully incorporated 2nd cutscene

parent 1fa69883
extends StaticBody2D extends StaticBody2D
onready var sceneProgress = 0 onready var sceneProgress = 1
onready var dialogueBox = get_parent().get_node("Dialogue") onready var dialogueBox = get_parent().get_node("Dialogue")
export(bool) var tracking = false export(bool) var tracking = false
onready var anim = get_parent().get_node("Animator") onready var anim = get_parent().get_node("Animator")
...@@ -49,4 +49,5 @@ func getShot(): ...@@ -49,4 +49,5 @@ func getShot():
func start(): func start():
tracking = true tracking = true
anim.play("Shot 1")
...@@ -842,10 +842,10 @@ tracks/3/loop_wrap = true ...@@ -842,10 +842,10 @@ tracks/3/loop_wrap = true
tracks/3/imported = false tracks/3/imported = false
tracks/3/enabled = true tracks/3/enabled = true
tracks/3/keys = { tracks/3/keys = {
"times": PoolRealArray( 0.2, 0.9 ), "times": PoolRealArray( 0, 0.2, 0.9 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 0, "update": 0,
"values": [ 0.0, 1.0 ] "values": [ 0.0, 0.0, 1.0 ]
} }
tracks/4/type = "value" tracks/4/type = "value"
tracks/4/path = NodePath("7/dia 1/RichTextLabel:visible") tracks/4/path = NodePath("7/dia 1/RichTextLabel:visible")
...@@ -992,7 +992,6 @@ __meta__ = { ...@@ -992,7 +992,6 @@ __meta__ = {
[node name="Scene control" type="StaticBody2D" parent="."] [node name="Scene control" type="StaticBody2D" parent="."]
script = ExtResource( 1 ) script = ExtResource( 1 )
tracking = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Scene control"] [node name="CollisionShape2D" type="CollisionShape2D" parent="Scene control"]
position = Vector2( 511.03, 299.848 ) position = Vector2( 511.03, 299.848 )
...@@ -1032,10 +1031,12 @@ speed_scale = 0.7 ...@@ -1032,10 +1031,12 @@ speed_scale = 0.7
playing = true playing = true
[node name="2" type="Sprite" parent="."] [node name="2" type="Sprite" parent="."]
visible = false
position = Vector2( 511.896, 299.9 ) position = Vector2( 511.896, 299.9 )
texture = ExtResource( 4 ) texture = ExtResource( 4 )
[node name="3" type="Sprite" parent="."] [node name="3" type="Sprite" parent="."]
visible = false
position = Vector2( 511.896, 299.9 ) position = Vector2( 511.896, 299.9 )
texture = ExtResource( 3 ) texture = ExtResource( 3 )
...@@ -1045,7 +1046,7 @@ margin_top = 204.427 ...@@ -1045,7 +1046,7 @@ margin_top = 204.427
margin_right = 467.748 margin_right = 467.748
margin_bottom = 258.427 margin_bottom = 258.427
custom_fonts/normal_font = SubResource( 13 ) custom_fonts/normal_font = SubResource( 13 )
visible_characters = 4 visible_characters = 0
percent_visible = 0.41056 percent_visible = 0.41056
text = "Huh....work?" text = "Huh....work?"
scroll_active = false scroll_active = false
...@@ -1113,6 +1114,7 @@ speed_scale = 0.7 ...@@ -1113,6 +1114,7 @@ speed_scale = 0.7
playing = true playing = true
[node name="6" type="Sprite" parent="."] [node name="6" type="Sprite" parent="."]
visible = false
position = Vector2( 511.896, 299.9 ) position = Vector2( 511.896, 299.9 )
texture = ExtResource( 6 ) texture = ExtResource( 6 )
...@@ -1186,6 +1188,7 @@ position = Vector2( 511.896, 299.9 ) ...@@ -1186,6 +1188,7 @@ position = Vector2( 511.896, 299.9 )
texture = ExtResource( 8 ) texture = ExtResource( 8 )
[node name="dia 1" type="Panel" parent="7"] [node name="dia 1" type="Panel" parent="7"]
modulate = Color( 1, 1, 1, 0 )
margin_left = -305.152 margin_left = -305.152
margin_top = -142.382 margin_top = -142.382
margin_right = 147.848 margin_right = 147.848
...@@ -1209,6 +1212,7 @@ __meta__ = { ...@@ -1209,6 +1212,7 @@ __meta__ = {
} }
[node name="Arrow" type="AnimatedSprite" parent="7/dia 1"] [node name="Arrow" type="AnimatedSprite" parent="7/dia 1"]
visible = false
position = Vector2( 415.246, 39.4551 ) position = Vector2( 415.246, 39.4551 )
scale = Vector2( 0.45, 0.45 ) scale = Vector2( 0.45, 0.45 )
frames = SubResource( 12 ) frames = SubResource( 12 )
......
extends StaticBody2D extends StaticBody2D
onready var sceneProgress = 0 onready var sceneProgress = 1
onready var anim = get_parent().get_node("Animator") onready var anim = get_parent().get_node("Animator")
export(bool) var tracking = false export(bool) var tracking = false
...@@ -39,4 +39,4 @@ func getShot(): ...@@ -39,4 +39,4 @@ func getShot():
func start(): func start():
tracking = true tracking = true
anim.play("Shot 1")
...@@ -436,10 +436,10 @@ tracks/12/loop_wrap = true ...@@ -436,10 +436,10 @@ tracks/12/loop_wrap = true
tracks/12/imported = false tracks/12/imported = false
tracks/12/enabled = true tracks/12/enabled = true
tracks/12/keys = { tracks/12/keys = {
"times": PoolRealArray( 0.1, 0.7 ), "times": PoolRealArray( 0, 0.1, 0.7 ),
"transitions": PoolRealArray( 1, 1 ), "transitions": PoolRealArray( 1, 1, 1 ),
"update": 0, "update": 0,
"values": [ 0.0, 1.0 ] "values": [ 0.0, 0.0, 1.0 ]
} }
tracks/13/type = "value" tracks/13/type = "value"
tracks/13/path = NodePath("Scene control:tracking") tracks/13/path = NodePath("Scene control:tracking")
...@@ -871,7 +871,6 @@ position = Vector2( 511.116, 300.236 ) ...@@ -871,7 +871,6 @@ position = Vector2( 511.116, 300.236 )
texture = ExtResource( 6 ) texture = ExtResource( 6 )
[node name="dia 2" type="Panel" parent="2"] [node name="dia 2" type="Panel" parent="2"]
visible = false
modulate = Color( 1, 1, 1, 0 ) modulate = Color( 1, 1, 1, 0 )
margin_left = 159.0 margin_left = 159.0
margin_top = 13.0 margin_top = 13.0
...@@ -905,7 +904,6 @@ speed_scale = 0.7 ...@@ -905,7 +904,6 @@ speed_scale = 0.7
playing = true playing = true
[node name="dia 1" type="Panel" parent="2"] [node name="dia 1" type="Panel" parent="2"]
modulate = Color( 1, 1, 1, 0 )
margin_left = -490.158 margin_left = -490.158
margin_top = -203.776 margin_top = -203.776
margin_right = -111.158 margin_right = -111.158
...@@ -934,8 +932,6 @@ custom_fonts/bold_font = SubResource( 13 ) ...@@ -934,8 +932,6 @@ custom_fonts/bold_font = SubResource( 13 )
custom_fonts/normal_font = SubResource( 14 ) custom_fonts/normal_font = SubResource( 14 )
bbcode_enabled = true bbcode_enabled = true
bbcode_text = "Oh gosh, [b]how do I start this?[/b] This is..." bbcode_text = "Oh gosh, [b]how do I start this?[/b] This is..."
visible_characters = 0
percent_visible = 0.0
text = "Oh gosh, how do I start this? This is..." text = "Oh gosh, how do I start this? This is..."
__meta__ = { __meta__ = {
"_edit_use_anchors_": false "_edit_use_anchors_": false
...@@ -987,11 +983,11 @@ speed_scale = 0.7 ...@@ -987,11 +983,11 @@ speed_scale = 0.7
playing = true playing = true
[node name="5" type="Sprite" parent="."] [node name="5" type="Sprite" parent="."]
visible = false
position = Vector2( 511.116, 300.236 ) position = Vector2( 511.116, 300.236 )
texture = ExtResource( 7 ) texture = ExtResource( 7 )
[node name="dia 1" type="Panel" parent="5"] [node name="dia 1" type="Panel" parent="5"]
modulate = Color( 1, 1, 1, 0 )
margin_left = 114.839 margin_left = 114.839
margin_top = -163.146 margin_top = -163.146
margin_right = 476.839 margin_right = 476.839
...@@ -1011,6 +1007,8 @@ custom_fonts/bold_font = SubResource( 17 ) ...@@ -1011,6 +1007,8 @@ custom_fonts/bold_font = SubResource( 17 )
custom_fonts/normal_font = SubResource( 12 ) custom_fonts/normal_font = SubResource( 12 )
bbcode_enabled = true bbcode_enabled = true
bbcode_text = "Remember what your therapist said about [b]being overwhelmed[/b]..." bbcode_text = "Remember what your therapist said about [b]being overwhelmed[/b]..."
visible_characters = 0
percent_visible = 0.0
text = "Remember what your therapist said about being overwhelmed..." text = "Remember what your therapist said about being overwhelmed..."
scroll_active = false scroll_active = false
__meta__ = { __meta__ = {
...@@ -1018,6 +1016,7 @@ __meta__ = { ...@@ -1018,6 +1016,7 @@ __meta__ = {
} }
[node name="Arrow" type="AnimatedSprite" parent="5/dia 1"] [node name="Arrow" type="AnimatedSprite" parent="5/dia 1"]
visible = false
position = Vector2( 281.004, 61.5689 ) position = Vector2( 281.004, 61.5689 )
scale = Vector2( 0.35, 0.430991 ) scale = Vector2( 0.35, 0.430991 )
frames = SubResource( 7 ) frames = SubResource( 7 )
......
extends StaticBody2D extends StaticBody2D
onready var sceneProgress = 0 onready var sceneProgress = 1
onready var anim = get_parent().get_node("Animator")
onready var dialogueBox = get_parent().get_node("Dialogue") onready var dialogueBox = get_parent().get_node("Dialogue")
export(bool) var tracking = false export(bool) var tracking = false
onready var sceneDecimal = 0
# Called when the node enters the scene tree for the first time. # Called when the node enters the scene tree for the first time.
func _ready(): func _ready():
...@@ -11,26 +13,41 @@ func _input(event): # executes when clicked on ...@@ -11,26 +13,41 @@ func _input(event): # executes when clicked on
if event is InputEventMouseButton: if event is InputEventMouseButton:
if event.button_index == BUTTON_LEFT and event.pressed: if event.button_index == BUTTON_LEFT and event.pressed:
if tracking: if tracking:
dialogueBox.text = getDialogue() getShot()
func getDialogue(): func getShot():
match sceneProgress: var shotName = ""
0: if sceneDecimal != 0:
shotName = "Shot " + str(sceneProgress + 1) + "." + str(sceneDecimal)
else:
shotName = "Shot " + str(sceneProgress + 1)
print(shotName)
if sceneProgress <= 17:
anim.play(shotName)
match (sceneProgress + 1):
7, 8, 9, 10, 12:
if sceneDecimal == 0:
sceneDecimal += 1
print("Adding decimal for 6, 7, etc")
else:
sceneDecimal = 0
sceneProgress += 1 sceneProgress += 1
return "Dialogue 2" 6, 13, 16:
1: if sceneDecimal == 2:
sceneDecimal = 0
sceneProgress += 1 sceneProgress += 1
return "Dialogue 3" else:
2: sceneDecimal += 1
sceneProgress += 1 18:
return "Dialogue 4"
3:
sceneProgress = 0 sceneProgress = 0
get_parent().queue_free() # dont need that scene anymore get_parent().queue_free() # dont need that scene anymore
tracking = false tracking = false
print("Deleting scene 2") print("Deleting scene 1")
return "" _:
sceneProgress += 1
sceneDecimal = 0
func start(): func start():
tracking = true tracking = true
anim.play("Shot 1")
This diff is collapsed.
...@@ -80,21 +80,11 @@ func _groceries_put_away(): # when the groceries are put away ...@@ -80,21 +80,11 @@ func _groceries_put_away(): # when the groceries are put away
func _eaten(): # completing first "Eat" quest func _eaten(): # completing first "Eat" quest
quests.finishQuest("Eat") quests.finishQuest("Eat")
_start_cutscene_2()
func _start_lab(): # trying the lab the first time, adds the new quests func _start_lab(): # trying the lab the first time, adds the new quests -> no longer in effect, moved to Cutscene 2
if !quests.hasQuest("Eat") and !quests.hasQuest("Do laundry"): #if !quests.hasQuest("Eat") and !quests.hasQuest("Do laundry"):
_start_cutscene_2b() #_start_cutscene_2b()
quests.add("Clean bathroom") pass
quests.add("Figure out what's making that noise & get rid of it")
quests.add("Feed Banana")
quests.add("Repot plants")
quests.add("Do Lab")
newQuests = true
movementHandle.finishTutorial()
get_parent().get_node("Desk/Laptop").start()
#change sprite for terrarium
bedroom.get_node("Terrarium").flavorText = "OMG! Where did Banana go??"
func _finish_lab(): func _finish_lab():
if quests.size() == 1 and quests.get_quest(0) == "Do Lab": if quests.size() == 1 and quests.get_quest(0) == "Do Lab":
...@@ -102,6 +92,7 @@ func _finish_lab(): ...@@ -102,6 +92,7 @@ func _finish_lab():
else: else:
dialogue.text = "Too tired. Gotta relax first. Need carbohydrates. Can't I do something less stressful first? Please and thank you." dialogue.text = "Too tired. Gotta relax first. Need carbohydrates. Can't I do something less stressful first? Please and thank you."
dialogue.playText() dialogue.playText()
func _add_quest(questName): # adding a quest to the quest list func _add_quest(questName): # adding a quest to the quest list
quests.add(questName) quests.add(questName)
...@@ -170,6 +161,17 @@ func _start_cutscene_2(): ...@@ -170,6 +161,17 @@ func _start_cutscene_2():
inventory.unselect_all() inventory.unselect_all()
cutsceneHandler.get_node("2").show() cutsceneHandler.get_node("2").show()
cutsceneHandler.get_node("2/Scene control").start() cutsceneHandler.get_node("2/Scene control").start()
# adding quests and shifting to next phase
quests.add("Clean bathroom")
quests.add("Figure out what's making that noise & get rid of it")
quests.add("Feed Banana")
quests.add("Repot plants")
quests.add("Do Lab")
newQuests = true
movementHandle.finishTutorial()
get_parent().get_node("Desk/Laptop").start()
#change sprite for terrarium
bedroom.get_node("Terrarium").flavorText = "OMG! Where did Banana go??"
func _start_cutscene_2b(): func _start_cutscene_2b():
inventory.unselect_all() inventory.unselect_all()
...@@ -214,7 +216,7 @@ func _laundry_finished(): # finishing notebook puzzle for laundry ...@@ -214,7 +216,7 @@ func _laundry_finished(): # finishing notebook puzzle for laundry
quests.finishQuest("Do laundry") quests.finishQuest("Do laundry")
inventory.remove_item_name("Dirty clothes") inventory.remove_item_name("Dirty clothes")
inventory.remove_item_name("Laundry detergent") inventory.remove_item_name("Laundry detergent")
_start_cutscene_2()
func _return_laundry_notepad(): # exiting laundry notebook puzzle func _return_laundry_notepad(): # exiting laundry notebook puzzle
zoom_out() zoom_out()
...@@ -225,6 +227,7 @@ func _return_laundry_notepad(): # exiting laundry notebook puzzle ...@@ -225,6 +227,7 @@ func _return_laundry_notepad(): # exiting laundry notebook puzzle
notepad.get_node("Title").text = "To do (click to expand):" notepad.get_node("Title").text = "To do (click to expand):"
notepad.get_node("Words").hide() notepad.get_node("Words").hide()
movementHandle.checkRoom() movementHandle.checkRoom()
_start_cutscene_2()
func _enter_notebook_plants(): # trying to engage in the notebook puzzle for doing laundry func _enter_notebook_plants(): # trying to engage in the notebook puzzle for doing laundry
if !quests.hasQuest("Repot plants"): if !quests.hasQuest("Repot plants"):
...@@ -384,6 +387,7 @@ func _return_fridge(): # returning from fridge view ...@@ -384,6 +387,7 @@ func _return_fridge(): # returning from fridge view
kitchen.show() kitchen.show()
zoom_out() zoom_out()
notepad.show() notepad.show()
_start_cutscene_2()
func _open_cabinet(): # looking inside kitchen cabinet func _open_cabinet(): # looking inside kitchen cabinet
zoom_in() zoom_in()
......
...@@ -598,7 +598,6 @@ __meta__ = { ...@@ -598,7 +598,6 @@ __meta__ = {
z_index = 2 z_index = 2
[node name="0" parent="Cutscenes" instance=ExtResource( 42 )] [node name="0" parent="Cutscenes" instance=ExtResource( 42 )]
visible = false
[node name="1" parent="Cutscenes" instance=ExtResource( 15 )] [node name="1" parent="Cutscenes" instance=ExtResource( 15 )]
visible = false visible = false
......
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