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breakdown
To Do Break Down
Commits
4f4d1d7c
Commit
4f4d1d7c
authored
Mar 20, 2022
by
Julia Santos
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Fixed bug where the flavor text thinks Banana is still missing when trying to repot plants
parent
3a26c58d
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3
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3 changed files
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2 deletions
+3
-2
Event Handler.gd
Event Handler.gd
+1
-0
Multi.tscn
Multi.tscn
+1
-0
Plants.gd
Scripts/Plants.gd
+1
-2
No files found.
Event Handler.gd
View file @
4f4d1d7c
...
@@ -438,6 +438,7 @@ func _in_desk(): # looking at desk
...
@@ -438,6 +438,7 @@ func _in_desk(): # looking at desk
if !lockedNotepad: # only if notepad has been retrieved
if !lockedNotepad: # only if notepad has been retrieved
zoom_in()
zoom_in()
inventoryUI.show()
inventoryUI.show()
deselect.show()
desk.show()
desk.show()
bedroom.hide()
bedroom.hide()
...
...
Multi.tscn
View file @
4f4d1d7c
...
@@ -613,6 +613,7 @@ __meta__ = {
...
@@ -613,6 +613,7 @@ __meta__ = {
}
}
[node name="Cutscenes" type="Node2D" parent="."]
[node name="Cutscenes" type="Node2D" parent="."]
visible = false
z_index = 2
z_index = 2
[node name="0" parent="Cutscenes" instance=ExtResource( 42 )]
[node name="0" parent="Cutscenes" instance=ExtResource( 42 )]
...
...
Scripts/Plants.gd
View file @
4f4d1d7c
...
@@ -10,12 +10,11 @@ func passEvent(handler):
...
@@ -10,12 +10,11 @@ func passEvent(handler):
connect("notebook_puzzle", handler,"_enter_notebook_plants")
connect("notebook_puzzle", handler,"_enter_notebook_plants")
func mouseInteraction():
func mouseInteraction():
.mouseInteraction()
if !quests.hasQuest("Feed Banana"):
if !quests.hasQuest("Feed Banana"):
flavorText = "I need to water and repot these plants, but I don't know where to start.."
flavorText = "I need to water and repot these plants, but I don't know where to start.."
else:
else:
flavorText = "Plants later. Banana first. I don't even wanna know how long she's been trapped out here, poor thing..."
flavorText = "Plants later. Banana first. I don't even wanna know how long she's been trapped out here, poor thing..."
.mouseInteraction()
func objInteraction(selected): # when an object is used on it
func objInteraction(selected): # when an object is used on it
var flavor = control.interaction(inventory.get_item_text(selected), self.get_name())
var flavor = control.interaction(inventory.get_item_text(selected), self.get_name())
...
...
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