Commit 33d14782 authored by Julia Santos's avatar Julia Santos

Merge branch 'bathroom' into 'master'

Uploaded Bathroom

See merge request breakdown/Reyes-Santos-Tsai-Thesis!1
parents 2ecf02f5 bee8d4cd
[gd_scene load_steps=15 format=2]
[ext_resource path="res://Dialogue Contro - Bathrooml.gd" type="Script" id=1]
[ext_resource path="res://assets/room zoom out.png" type="Texture" id=2]
[ext_resource path="res://assets/placeholder.png" type="Texture" id=3]
[ext_resource path="res://Item.gd" type="Script" id=4]
[ext_resource path="res://assets/placeholder item.png" type="Texture" id=5]
[sub_resource type="RectangleShape2D" id=1]
[sub_resource type="RectangleShape2D" id=2]
[sub_resource type="RectangleShape2D" id=3]
[sub_resource type="RectangleShape2D" id=4]
[sub_resource type="RectangleShape2D" id=5]
extents = Vector2( 69.006, 185 )
[sub_resource type="RectangleShape2D" id=6]
[sub_resource type="RectangleShape2D" id=7]
[sub_resource type="RectangleShape2D" id=8]
[sub_resource type="RectangleShape2D" id=9]
[node name="Bathroom" type="Node2D"]
[node name="BG" type="Sprite" parent="."]
position = Vector2( 640, 257 )
texture = ExtResource( 2 )
__meta__ = {
"_edit_lock_": true
}
[node name="Mirror" type="StaticBody2D" parent="."]
position = Vector2( 529.891, 258.782 )
script = ExtResource( 4 )
__meta__ = {
"_edit_group_": true
}
interactable = true
flavorText = "Fun to write on. I should wipe this down, though."
[node name="CollisionShape2D" type="CollisionShape2D" parent="Mirror"]
shape = SubResource( 1 )
[node name="Sprite" type="Sprite" parent="Mirror/CollisionShape2D"]
position = Vector2( 87.9999, -76.5 )
scale = Vector2( 1.58, 1.405 )
texture = ExtResource( 3 )
[node name="Label" type="Label" parent="Mirror/CollisionShape2D"]
margin_left = 5.0
margin_top = -5.0
margin_right = 57.0
margin_bottom = 22.0
text = "MIRROR"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Lab Note - Bathroom" type="StaticBody2D" parent="."]
position = Vector2( 535, 103 )
scale = Vector2( 0.842056, 0.913043 )
script = ExtResource( 4 )
__meta__ = {
"_edit_group_": true
}
retrievable = true
flavorText = "My lab notes! I wonder how it got there."
[node name="CollisionShape2D" type="CollisionShape2D" parent="Lab Note - Bathroom"]
shape = SubResource( 2 )
[node name="Sprite" type="Sprite" parent="Lab Note - Bathroom/CollisionShape2D"]
position = Vector2( -15, 3.99999 )
scale = Vector2( 0.55, 0.56 )
texture = ExtResource( 5 )
[node name="Label" type="Label" parent="Lab Note - Bathroom/CollisionShape2D"]
margin_left = -58.0
margin_top = -38.0
margin_right = 76.0
margin_bottom = 31.0
text = "LAB NOTE"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Toilet" type="StaticBody2D" parent="."]
position = Vector2( 932, 384 )
script = ExtResource( 4 )
__meta__ = {
"_edit_group_": true
}
interactable = true
flavorText = "Toilet. A little clogged. No way am I sticking my hand in that."
[node name="CollisionShape2D" type="CollisionShape2D" parent="Toilet"]
shape = SubResource( 3 )
[node name="Sprite" type="Sprite" parent="Toilet/CollisionShape2D"]
position = Vector2( -10, 4.99999 )
scale = Vector2( 0.9, 1.31 )
texture = ExtResource( 3 )
[node name="Label" type="Label" parent="Toilet/CollisionShape2D"]
margin_left = -52.0
margin_top = -66.0
margin_right = 44.0
margin_bottom = 14.0
text = "TOILET"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Sink" type="StaticBody2D" parent="."]
position = Vector2( 545, 430 )
script = ExtResource( 4 )
__meta__ = {
"_edit_group_": true
}
interactable = true
flavorText = "Sink. Stinky. Sinky. Do I have anything to clean this up with?"
[node name="CollisionShape2D" type="CollisionShape2D" parent="Sink"]
shape = SubResource( 4 )
[node name="Sprite" type="Sprite" parent="Sink/CollisionShape2D"]
position = Vector2( 66, -7 )
scale = Vector2( 1.95, 0.93 )
texture = ExtResource( 3 )
[node name="Label" type="Label" parent="Sink/CollisionShape2D"]
margin_top = -59.0
margin_right = 49.0
margin_bottom = 14.0
text = "SINK"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Door - to Bedroom" type="StaticBody2D" parent="."]
position = Vector2( 1162, 175 )
script = ExtResource( 4 )
__meta__ = {
"_edit_group_": true
}
interactable = true
[node name="CollisionShape2D" type="CollisionShape2D" parent="Door - to Bedroom"]
position = Vector2( 30, 65 )
shape = SubResource( 5 )
[node name="Sprite" type="Sprite" parent="Door - to Bedroom/CollisionShape2D"]
visible = false
texture = ExtResource( 3 )
[node name="Plunger" type="StaticBody2D" parent="."]
position = Vector2( 1057, 422 )
script = ExtResource( 4 )
__meta__ = {
"_edit_group_": true
}
retrievable = true
flavorText = "Smells like rubber."
[node name="CollisionShape2D" type="CollisionShape2D" parent="Plunger"]
shape = SubResource( 6 )
[node name="Sprite" type="Sprite" parent="Plunger/CollisionShape2D"]
position = Vector2( 7.49999, 0 )
scale = Vector2( 0.405, 1 )
texture = ExtResource( 5 )
[node name="Label" type="Label" parent="Plunger/CollisionShape2D"]
margin_left = -23.0
margin_top = -58.0
margin_right = 43.0
margin_bottom = 14.0
text = "PLUNGER"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Bobby Pins" type="StaticBody2D" parent="."]
position = Vector2( 284, 426 )
script = ExtResource( 4 )
__meta__ = {
"_edit_group_": true
}
retrievable = true
flavorText = "Good for holding my hair up or picking into small spaces."
[node name="CollisionShape2D" type="CollisionShape2D" parent="Bobby Pins"]
shape = SubResource( 7 )
[node name="Sprite" type="Sprite" parent="Bobby Pins/CollisionShape2D"]
position = Vector2( 16.5, 33.5 )
scale = Vector2( 0.835, 0.525 )
texture = ExtResource( 5 )
[node name="Label" type="Label" parent="Bobby Pins/CollisionShape2D"]
margin_right = 79.0
margin_bottom = 14.0
text = "BOBBY PINS"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Trash" type="StaticBody2D" parent="."]
position = Vector2( 1138, 424 )
script = ExtResource( 4 )
__meta__ = {
"_edit_group_": true
}
retrievable = true
flavorText = "Ew."
[node name="CollisionShape2D" type="CollisionShape2D" parent="Trash"]
shape = SubResource( 8 )
[node name="Sprite" type="Sprite" parent="Trash/CollisionShape2D"]
position = Vector2( 18.5, 43.5 )
scale = Vector2( 0.395, 0.565 )
texture = ExtResource( 5 )
[node name="Label" type="Label" parent="Trash/CollisionShape2D"]
margin_right = 40.0
margin_bottom = 14.0
text = "TRASH"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Tabo" type="StaticBody2D" parent="."]
position = Vector2( 912, 210 )
script = ExtResource( 4 )
__meta__ = {
"_edit_group_": true
}
retrievable = true
flavorText = "Hydration."
[node name="CollisionShape2D" type="CollisionShape2D" parent="Tabo"]
shape = SubResource( 9 )
[node name="Sprite" type="Sprite" parent="Tabo/CollisionShape2D"]
position = Vector2( 5.5, 14 )
scale = Vector2( 0.405, 0.37 )
texture = ExtResource( 5 )
[node name="Label" type="Label" parent="Tabo/CollisionShape2D"]
margin_right = 40.0
margin_bottom = 14.0
rect_scale = Vector2( 1.08777, 3.19456 )
text = "TABO"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Dialogue Control" type="Control" parent="."]
margin_right = 40.0
margin_bottom = 40.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
extends Control
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
func interaction(selected, clicked): #selected = item in inventory, clicked = item in environment
match clicked:
"Laundry basket":
match selected:
"Shirt", "Towel", "Pants", "Sando":
return "Into the basket you go."
"Placeholder 2":
match selected:
"Placeholder 1":
return "Using Placeholder 1 on 2"
"Placeholder 3":
return "Using Placeholder 3 on 2"
"Placeholder 3":
match selected:
"Placeholder 1":
return "Using Placeholder 1 on 3"
"Placeholder 2":
return "Using Placeholder 1 on 3"
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
extends StaticBody2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
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